The average DPS on the Barrelchests is unaffected by how many HP they have (whether it be 450, 143 or 10000, you will still deal the same amount of damage per second) . The DPS after the change will be slower than before in BIS ranged gear, so that's why we are massively lowering their HP to match those in OSRS. If you want to know how fast a single Barrelchest will be to kill (in BIS ranged gear) after all these changes are introduced, that would be (450 / 143) * 0.62 = 1.95, or almost twice as fast to kill as before (not taking venom into account). That's why we will be halving their droprates as well.Suicidekills wrote: ↑Fri Feb 11, 2022 11:25 pm I'll just say I'm still not thrilled with the recent updates, but i can recognize you're listening and trying to accomplish something in the best way possible. This is probably the best solution but I'm just slightly confused on one part;I'm confused on barrelchest before and after, is the comparisons performed in the table on the current barrelchest or the proposed barrelchest?Mike wrote: ↑Fri Feb 11, 2022 5:36 pm Furthermore, the hitpoints of the Barrelchests will be lowered to 134 (from 450) and they will no longer be immune to poison or venom (so they match their OSRS version). Their droprates will be halved, but their profitability per hour will still remain higher than before because of the major HP decrease.
As for the Lizardman shamans, we will increase their droprates on the Dragon warhammer with 40% (7/10,000 instead of 5/10,000), which should more than compensate for slower kills with the BIS ranged setup.
On the other hand, Skotizo will receive a buff to its defence (but obviously no higher than in OSRS) as the new Twisted bow + Completionist cape (chaos) would otherwise make it much faster to kill than before.
As you can see, with the appropriate defence nerfs, a lot of kills get close to being as fast to kill as before this change. For the few exceptions where kills are quite a bit slower than before in BIS gear (Barrelchests and Lizardman Shamans), we will apply the appropriate changes as stated above to compensate.
Thanks for listening to the community, sorry for not having faith in ya'll, and this is why pkh is the best rsps
For all setups that do not use BIS ranged gear (with the chaos comp cape), the DPS will remain about the same and in those cases, the kills will actually be about 450 / 143 = 3.15 or more than 3 times as fast to kill than before (and even when halving their droprates, their profitability will remain higher than before).
I hope that about clears it up, I know it can be quite confusing. Either way, what Brant said about sums it up.
If I knew of any way to fix the hitboxes, I would have done so a long time ago. My skills with RSPS client development sadly do have their limits, and none of our other developers has managed to tackle this issue yet either. It's not exactly a low priority thing, if anything I would even consider the hitboxes my #1 concern in the whole server. Believe me, I'm the first person to want to have it fixed. There may be a potential solution, but I have no clue how to even get started on it.Onlyfens wrote: ↑Sat Feb 12, 2022 1:29 am You guys should rather fix hitboxes and pathing, instead of changing long loved item combos.
People need 1k hours to grind that chaos comp, i just dont understand why we shouldnt have the same benefits as we did for a long time.
just buff the tbow and leave anything else how it is.
It will be fixed someday, of that I'm sure. I just don't know how or when yet.
As for pathing, we have made major improvements on this in the past year. If there are still any pathing-related issues, please do let me know (with all the information we need to reproduce the issue so that we can fix it). I've said it a hundred times before, simply saying "fix pathing" is about as useful as saying "fix your server". I have no idea which pathing issue you are referring to, so if you have any complaints about it, please at least give us the information we need (as was the case about a year ago, when a small number of players gave me the information I needed on a number of pathing issues, after which I fixed them).
In regards to keeping our equipment as it has always been and simply buffing the twisted bow, that would just lead to even more issues in the future. I don't want to just put a bandaid on any new weapon to make it useful in some way (and add new broken items as a result) simply because of one ridiculously overpowered combo. From the looks of it, most people seem to agree with me on that.