Dead clicks and follow up clicks.

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Purex666
Honor Player
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Joined: Wed Apr 17, 2013 11:45 pm

Dead clicks and follow up clicks.

Post by Purex666 » Mon Jul 13, 2020 7:17 pm

Not sure if mike and rapsey know this yet but ima post it anyways.
Im not sure how many players are also having a huge problem with dead clicks and follow up clicks. but i think this problem needs to be fixed.
its like you click and nothing happens or it clicks and then your player watches it with out hiting or casting. also for like at nex you get frozen but click the next smaller mob and your now unfrozen but it will not go and atk it, meaning you have to click again. :roll:

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Iron adam
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Re: Dead clicks and follow up clicks.

Post by Iron adam » Mon Jul 13, 2020 8:11 pm

great points being made..

Iron blix
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Re: Dead clicks and follow up clicks.

Post by Iron blix » Tue Jul 14, 2020 12:34 am

Clicking ice barrage and clicking nylos at maiden is a prime example.

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Thierryu1
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Re: Dead clicks and follow up clicks.

Post by Thierryu1 » Tue Jul 14, 2020 12:54 am

Doing p1 and p2 Verzik with these deadclicks is a prime example of cancer
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Raj
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Re: Dead clicks and follow up clicks.

Post by Raj » Tue Jul 14, 2020 1:04 am

Blixie wrote: Tue Jul 14, 2020 12:34 am Clicking ice barrage and clicking nylos at maiden is a prime example.
Well that's because when you click ice barrage, the next click is the target of the ice barrage. It should be overridden when you click on the ground but on the other hand it makes complete sense. Just deselect ice barrage manually or click on the ground twice

I've noticed dead clicks are worst when theres and object in the way, such as a pillars in Verzik, or the giant thing that's in the middle of bloats room, or the outer walls at Xarpus. I'm not sure if those objects have hitboxes but if they do they may be getting in the way, causing dead clicks.

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