Dead clicks and follow up clicks.

Discuss anything and everything about PkHonor.
Post Reply
User avatar
Purex666
Honor Player
Posts: 144
Joined: Wed Apr 17, 2013 11:45 pm

Dead clicks and follow up clicks.

Post by Purex666 » Mon Jul 13, 2020 7:17 pm

Not sure if mike and rapsey know this yet but ima post it anyways.
Im not sure how many players are also having a huge problem with dead clicks and follow up clicks. but i think this problem needs to be fixed.
its like you click and nothing happens or it clicks and then your player watches it with out hiting or casting. also for like at nex you get frozen but click the next smaller mob and your now unfrozen but it will not go and atk it, meaning you have to click again. :roll:

User avatar
Iron adam
Event Coordinator
Posts: 11870
Joined: Sun Aug 24, 2014 6:07 am
Contact:

Re: Dead clicks and follow up clicks.

Post by Iron adam » Mon Jul 13, 2020 8:11 pm

great points being made..

Iron blix
Premium Donator
Posts: 314
Joined: Tue Jan 20, 2015 2:23 am
Location: The Church/ Irons cc (RIP)

Re: Dead clicks and follow up clicks.

Post by Iron blix » Tue Jul 14, 2020 12:34 am

Clicking ice barrage and clicking nylos at maiden is a prime example.

User avatar
Thierryu1
Premium Donator
Posts: 1813
Joined: Sat Nov 16, 2013 11:58 pm
Location: the Netherlands

Re: Dead clicks and follow up clicks.

Post by Thierryu1 » Tue Jul 14, 2020 12:54 am

Doing p1 and p2 Verzik with these deadclicks is a prime example of cancer
Image

Raj
Developer
Posts: 2697
Joined: Sun Dec 30, 2018 2:50 am

Re: Dead clicks and follow up clicks.

Post by Raj » Tue Jul 14, 2020 1:04 am

Blixie wrote: Tue Jul 14, 2020 12:34 am Clicking ice barrage and clicking nylos at maiden is a prime example.
Well that's because when you click ice barrage, the next click is the target of the ice barrage. It should be overridden when you click on the ground but on the other hand it makes complete sense. Just deselect ice barrage manually or click on the ground twice

I've noticed dead clicks are worst when theres and object in the way, such as a pillars in Verzik, or the giant thing that's in the middle of bloats room, or the outer walls at Xarpus. I'm not sure if those objects have hitboxes but if they do they may be getting in the way, causing dead clicks.

Post Reply