Wilderness resource area and wilderness bonuses

Discuss anything and everything about PkHonor.

What do you think of the suggested additions?

Dark crabs: 23 HP, 5 Prayer Points and 2 mins of leech protection
3
3%
Dark crabs: 23 HP, 5 Prayer Points and 3 mins of leech protection
4
4%
Dark crabs: 23 HP, 5 Prayer Points and 5 mins of leech protection
6
6%
Dark crabs: 23 HP, 5 Prayer Points, no leech protection
10
9%
Dark crabs: 23 HP, no prayer points, no leech protection (suggest own idea)
4
4%
Dark crabs XP: 14,100 fish XP + 9,400 cook XP
23
21%
Dark crabs XP: lower it (suggest own XP)
2
2%
Bonus XP in the wilderness: +20% for players with BH enabled
13
12%
Bonus XP in the wilderness: always +20%
14
13%
Bonus XP in the wilderness: None
3
3%
Bonus NPC drops: +20% for players with BH enabled
14
13%
Bonus NPC drops: No
11
10%
 
Total votes: 107

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Mike
Programmer
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Location: PkHonor HQ

Re: Wilderness resource area and wilderness bonuses

Post by Mike » Thu Nov 16, 2017 3:13 pm

It's interesting to see that a lot of players are not in favour of custom Dark Crab mechanics. However, a food that heals 22 HP without overheal (compared to 23 HP + 10 HP overheal from rocktails) would not be interesting enough for people to buy.

Players would fish it for the XP and folks would buy the raw ones for the cooking XP, but they'd have trouble selling the cooked ones since everyone will want rocktails instead. They would cost a lot more raw than cooked, which would be quite a problem.

Nerfing rocktails doesn't really seem like a viable option to me either.


As for the suggestion to implement the weight mechanic, that's something we've never really considered, since looking up and coding in the weight of every single item in the game is simply far too time-consuming to be worth it for us. Not to mention that a lot of players will find it to have a negative impact on their gameplay experience compared to unlimited run.

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Pim
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Re: Wilderness resource area and wilderness bonuses

Post by Pim » Thu Nov 16, 2017 3:42 pm

Mike wrote:It's interesting to see that a lot of players are not in favour of custom Dark Crab mechanics. However, a food that heals 22 HP without overheal (compared to 23 HP + 10 HP overheal from rocktails) would not be interesting enough for people to buy.

Players would fish it for the XP and folks would buy the raw ones for the cooking XP, but they'd have trouble selling the cooked ones since everyone will want rocktails instead. They would cost a lot more raw than cooked, which would be quite a problem.

Nerfing rocktails doesn't really seem like a viable option to me either.


As for the suggestion to implement the weight mechanic, that's something we've never really considered, since looking up and coding in the weight of every single item in the game is simply far too time-consuming to be worth it for us. Not to mention that a lot of players will find it to have a negative impact on their gameplay experience compared to unlimited run.
Give it 5% spec bar, in edge fights lets say u bring 20 you have a total of 2x 100% spec bar. why not? That'd be a reason for people to pick them over rocktails. Could be funny. People speccing more in one fight isnt really that much of a problem. Its rather fun.
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Slap a ho
Champion
Posts: 1674
Joined: Mon Nov 10, 2014 11:26 am

Re: Wilderness resource area and wilderness bonuses

Post by Slap a ho » Thu Nov 16, 2017 4:28 pm

Holy shit. Pim had another great idea.

I'm impressed! Totally dig the 5% spec bar suggestion.
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Pim
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Location: KBD

Re: Wilderness resource area and wilderness bonuses

Post by Pim » Thu Nov 16, 2017 4:42 pm

Slap a ho wrote:Holy shit. Pim had another great idea.

I'm impressed! Totally dig the 5% spec bar suggestion.
Thank you thank you. I have changed since im going for mod soon
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Tezey
Honor Player
Posts: 1679
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Location: Sweden

Re: Wilderness resource area and wilderness bonuses

Post by Tezey » Thu Nov 16, 2017 6:48 pm

Counterret wrote:Give it 5% spec bar, in edge fights lets say u bring 20 you have a total of 2x 100% spec bar. why not? That'd be a reason for people to pick them over rocktails. Could be funny. People speccing more in one fight isnt really that much of a problem. Its rather fun.
A chance at 5% spec bar which is like 1 in 5? So you don't eat up just to spec?
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Pim
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Location: KBD

Re: Wilderness resource area and wilderness bonuses

Post by Pim » Thu Nov 16, 2017 7:03 pm

Tezey wrote:
Counterret wrote:Give it 5% spec bar, in edge fights lets say u bring 20 you have a total of 2x 100% spec bar. why not? That'd be a reason for people to pick them over rocktails. Could be funny. People speccing more in one fight isnt really that much of a problem. Its rather fun.
A chance at 5% spec bar which is like 1 in 5? So you don't eat up just to spec?
Nah, since you cant eat fish to spec anyways. Since theres a delay before u can hit again after eating. It should be just a 100% chance on 5% spec. 1 in 5 is too useless.
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James
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Re: Wilderness resource area and wilderness bonuses

Post by James » Thu Nov 16, 2017 10:19 pm

Counterret wrote:
Tezey wrote:
Counterret wrote:Give it 5% spec bar, in edge fights lets say u bring 20 you have a total of 2x 100% spec bar. why not? That'd be a reason for people to pick them over rocktails. Could be funny. People speccing more in one fight isnt really that much of a problem. Its rather fun.
A chance at 5% spec bar which is like 1 in 5? So you don't eat up just to spec?
Nah, since you cant eat fish to spec anyways. Since theres a delay before u can hit again after eating. It should be just a 100% chance on 5% spec. 1 in 5 is too useless.
come on pim, i nearly went a whole day without reading another one of your retarded suggestions and you had to blow it

you really want 15 underpuppies eating these and spearing you out of it even more?
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Wir3d
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Re: Wilderness resource area and wilderness bonuses

Post by Wir3d » Thu Nov 16, 2017 10:22 pm

James wrote: come on pim, i nearly went a whole day without reading another one of your retarded suggestions and you had to blow it

you really want 15 underpuppies eating these and spearing you out of it even more?
LOL'D

Yeh not a fan of spec regen, it'll be too op in deep wildy and edgy alone. think of korasi, claw specs and other stuff. I think it'll be too op with it and people will rely on this more than rocktails any day.
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An Iron Noob wrote:This server would be way more successful, have greater player retention, and better, more positive vibes if it weren't for Nazuths and roddycc.

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Pim
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Location: KBD

Re: Wilderness resource area and wilderness bonuses

Post by Pim » Thu Nov 16, 2017 10:37 pm

I leave this Irish guy's post unanswered.

Multi/deep is retarded anyways on here, cant really keep track with that. ( spears are too bugged )
The fact that people like d 4 and Mark can do something wilderniss related means its too unbalanced.

U cant spam dark crabs, its just like the rocktail eat timing. So therefor u cant just spamclick 10 crabs and have a new korasi spec.
Youll just slowly get more specs, as for everytime you eat you get 5%, for edge this is no big deal. Just more specs which could be fun.
Ud have 3 to 4 gmaul ticks after ur axe instead of 1/2 right now. Think about the fact that you have to eat 20 of them for a full bar. Thats more then you bring.

6 pots., tele, axe, gmaul, veng runes. thats 12 spots. Means u can bring 16 crabs, which is 80% spec bar. In a full fight. Mostly youll die earlier anyways.

If you want to spec more deep, and therefor bring much more crabs then brews, sure go ahead. You wont even last long enough. Someone can have 1 ags spec over me if that means he has to bring 10 crabs instead of 10 brews. Considering the rest is switches/runes.
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James
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Re: Wilderness resource area and wilderness bonuses

Post by James » Thu Nov 16, 2017 10:43 pm

Counterret wrote:I leave this Irish guy's post unanswered.

Multi/deep is retarded anyways on here, cant really keep track with that. ( spears are too bugged )
The fact that people like d 4 and Mark can do something wilderniss related means its too unbalanced.

U cant spam dark crabs, its just like the rocktail eat timing. So therefor u cant just spamclick 10 crabs and have a new korasi spec.
Youll just slowly get more specs, as for everytime you eat you get 5%, for edge this is no big deal. Just more specs which could be fun.
Ud have 3 to 4 gmaul ticks after ur axe instead of 1/2 right now. Think about the fact that you have to eat 20 of them for a full bar. Thats more then you bring.

6 pots., tele, axe, gmaul, veng runes. thats 12 spots. Means u can bring 16 crabs, which is 80% spec bar. In a full fight. Mostly youll die earlier anyways.

If you want to spec more deep, and therefor bring much more crabs then brews, sure go ahead. You wont even last long enough. Someone can have 1 ags spec over me if that means he has to bring 10 crabs instead of 10 brews. Considering the rest is switches/runes.
in a full fight you get 3 specs (you usually get 50% regen over time), do you actually want your opponent to have 5 ags specs and let them just prod the shit out of it

pim its a shit idea move on fam
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