Wilderness resource area and wilderness bonuses
- Mike
- Programmer
- Posts: 6348
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
Re: Wilderness resource area and wilderness bonuses
It's interesting to see that a lot of players are not in favour of custom Dark Crab mechanics. However, a food that heals 22 HP without overheal (compared to 23 HP + 10 HP overheal from rocktails) would not be interesting enough for people to buy.
Players would fish it for the XP and folks would buy the raw ones for the cooking XP, but they'd have trouble selling the cooked ones since everyone will want rocktails instead. They would cost a lot more raw than cooked, which would be quite a problem.
Nerfing rocktails doesn't really seem like a viable option to me either.
As for the suggestion to implement the weight mechanic, that's something we've never really considered, since looking up and coding in the weight of every single item in the game is simply far too time-consuming to be worth it for us. Not to mention that a lot of players will find it to have a negative impact on their gameplay experience compared to unlimited run.
Players would fish it for the XP and folks would buy the raw ones for the cooking XP, but they'd have trouble selling the cooked ones since everyone will want rocktails instead. They would cost a lot more raw than cooked, which would be quite a problem.
Nerfing rocktails doesn't really seem like a viable option to me either.
As for the suggestion to implement the weight mechanic, that's something we've never really considered, since looking up and coding in the weight of every single item in the game is simply far too time-consuming to be worth it for us. Not to mention that a lot of players will find it to have a negative impact on their gameplay experience compared to unlimited run.
- Pim
- Premium Donator
- Posts: 1911
- Joined: Thu Jul 21, 2016 10:35 pm
- Location: KBD
Re: Wilderness resource area and wilderness bonuses
Give it 5% spec bar, in edge fights lets say u bring 20 you have a total of 2x 100% spec bar. why not? That'd be a reason for people to pick them over rocktails. Could be funny. People speccing more in one fight isnt really that much of a problem. Its rather fun.Mike wrote:It's interesting to see that a lot of players are not in favour of custom Dark Crab mechanics. However, a food that heals 22 HP without overheal (compared to 23 HP + 10 HP overheal from rocktails) would not be interesting enough for people to buy.
Players would fish it for the XP and folks would buy the raw ones for the cooking XP, but they'd have trouble selling the cooked ones since everyone will want rocktails instead. They would cost a lot more raw than cooked, which would be quite a problem.
Nerfing rocktails doesn't really seem like a viable option to me either.
As for the suggestion to implement the weight mechanic, that's something we've never really considered, since looking up and coding in the weight of every single item in the game is simply far too time-consuming to be worth it for us. Not to mention that a lot of players will find it to have a negative impact on their gameplay experience compared to unlimited run.
- Slap a ho
- Champion
- Posts: 1674
- Joined: Mon Nov 10, 2014 11:26 am
Re: Wilderness resource area and wilderness bonuses
Holy shit. Pim had another great idea.
I'm impressed! Totally dig the 5% spec bar suggestion.
I'm impressed! Totally dig the 5% spec bar suggestion.
- Pim
- Premium Donator
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- Joined: Thu Jul 21, 2016 10:35 pm
- Location: KBD
Re: Wilderness resource area and wilderness bonuses
Thank you thank you. I have changed since im going for mod soonSlap a ho wrote:Holy shit. Pim had another great idea.
I'm impressed! Totally dig the 5% spec bar suggestion.
- Tezey
- Honor Player
- Posts: 1679
- Joined: Thu Jul 03, 2014 7:13 pm
- Location: Sweden
Re: Wilderness resource area and wilderness bonuses
A chance at 5% spec bar which is like 1 in 5? So you don't eat up just to spec?Counterret wrote:Give it 5% spec bar, in edge fights lets say u bring 20 you have a total of 2x 100% spec bar. why not? That'd be a reason for people to pick them over rocktails. Could be funny. People speccing more in one fight isnt really that much of a problem. Its rather fun.
- Pim
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- Location: KBD
Re: Wilderness resource area and wilderness bonuses
Nah, since you cant eat fish to spec anyways. Since theres a delay before u can hit again after eating. It should be just a 100% chance on 5% spec. 1 in 5 is too useless.Tezey wrote:A chance at 5% spec bar which is like 1 in 5? So you don't eat up just to spec?Counterret wrote:Give it 5% spec bar, in edge fights lets say u bring 20 you have a total of 2x 100% spec bar. why not? That'd be a reason for people to pick them over rocktails. Could be funny. People speccing more in one fight isnt really that much of a problem. Its rather fun.
- James
- Premium Donator
- Posts: 4613
- Joined: Mon Dec 30, 2013 1:56 pm
Re: Wilderness resource area and wilderness bonuses
come on pim, i nearly went a whole day without reading another one of your retarded suggestions and you had to blow itCounterret wrote:Nah, since you cant eat fish to spec anyways. Since theres a delay before u can hit again after eating. It should be just a 100% chance on 5% spec. 1 in 5 is too useless.Tezey wrote:A chance at 5% spec bar which is like 1 in 5? So you don't eat up just to spec?Counterret wrote:Give it 5% spec bar, in edge fights lets say u bring 20 you have a total of 2x 100% spec bar. why not? That'd be a reason for people to pick them over rocktails. Could be funny. People speccing more in one fight isnt really that much of a problem. Its rather fun.
you really want 15 underpuppies eating these and spearing you out of it even more?
- Wir3d
- Honor Player
- Posts: 2020
- Joined: Fri May 24, 2013 12:44 pm
Re: Wilderness resource area and wilderness bonuses
LOL'DJames wrote: come on pim, i nearly went a whole day without reading another one of your retarded suggestions and you had to blow it
you really want 15 underpuppies eating these and spearing you out of it even more?
Yeh not a fan of spec regen, it'll be too op in deep wildy and edgy alone. think of korasi, claw specs and other stuff. I think it'll be too op with it and people will rely on this more than rocktails any day.
- Pim
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Re: Wilderness resource area and wilderness bonuses
I leave this Irish guy's post unanswered.
Multi/deep is retarded anyways on here, cant really keep track with that. ( spears are too bugged )
The fact that people like d 4 and Mark can do something wilderniss related means its too unbalanced.
U cant spam dark crabs, its just like the rocktail eat timing. So therefor u cant just spamclick 10 crabs and have a new korasi spec.
Youll just slowly get more specs, as for everytime you eat you get 5%, for edge this is no big deal. Just more specs which could be fun.
Ud have 3 to 4 gmaul ticks after ur axe instead of 1/2 right now. Think about the fact that you have to eat 20 of them for a full bar. Thats more then you bring.
6 pots., tele, axe, gmaul, veng runes. thats 12 spots. Means u can bring 16 crabs, which is 80% spec bar. In a full fight. Mostly youll die earlier anyways.
If you want to spec more deep, and therefor bring much more crabs then brews, sure go ahead. You wont even last long enough. Someone can have 1 ags spec over me if that means he has to bring 10 crabs instead of 10 brews. Considering the rest is switches/runes.
Multi/deep is retarded anyways on here, cant really keep track with that. ( spears are too bugged )
The fact that people like d 4 and Mark can do something wilderniss related means its too unbalanced.
U cant spam dark crabs, its just like the rocktail eat timing. So therefor u cant just spamclick 10 crabs and have a new korasi spec.
Youll just slowly get more specs, as for everytime you eat you get 5%, for edge this is no big deal. Just more specs which could be fun.
Ud have 3 to 4 gmaul ticks after ur axe instead of 1/2 right now. Think about the fact that you have to eat 20 of them for a full bar. Thats more then you bring.
6 pots., tele, axe, gmaul, veng runes. thats 12 spots. Means u can bring 16 crabs, which is 80% spec bar. In a full fight. Mostly youll die earlier anyways.
If you want to spec more deep, and therefor bring much more crabs then brews, sure go ahead. You wont even last long enough. Someone can have 1 ags spec over me if that means he has to bring 10 crabs instead of 10 brews. Considering the rest is switches/runes.
- James
- Premium Donator
- Posts: 4613
- Joined: Mon Dec 30, 2013 1:56 pm
Re: Wilderness resource area and wilderness bonuses
in a full fight you get 3 specs (you usually get 50% regen over time), do you actually want your opponent to have 5 ags specs and let them just prod the shit out of itCounterret wrote:I leave this Irish guy's post unanswered.
Multi/deep is retarded anyways on here, cant really keep track with that. ( spears are too bugged )
The fact that people like d 4 and Mark can do something wilderniss related means its too unbalanced.
U cant spam dark crabs, its just like the rocktail eat timing. So therefor u cant just spamclick 10 crabs and have a new korasi spec.
Youll just slowly get more specs, as for everytime you eat you get 5%, for edge this is no big deal. Just more specs which could be fun.
Ud have 3 to 4 gmaul ticks after ur axe instead of 1/2 right now. Think about the fact that you have to eat 20 of them for a full bar. Thats more then you bring.
6 pots., tele, axe, gmaul, veng runes. thats 12 spots. Means u can bring 16 crabs, which is 80% spec bar. In a full fight. Mostly youll die earlier anyways.
If you want to spec more deep, and therefor bring much more crabs then brews, sure go ahead. You wont even last long enough. Someone can have 1 ags spec over me if that means he has to bring 10 crabs instead of 10 brews. Considering the rest is switches/runes.
pim its a shit idea move on fam