Client source upgrade
- Mike
- Programmer
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- Location: PkHonor HQ
Re: Client source upgrade
To clarify: NO eco reset. NO changes to custom items, transformations and whatnot. I do understand that PkHonor might look and feel a little different with the client upgrade, but behind it is still the exact same PkHonor as you've always known so it should be nothing but improvements.
As for elite void and avatars, I'll release those before the revision upgrade
As for elite void and avatars, I'll release those before the revision upgrade
- Nolan
- Honor Player
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- Location: USA
Re: Client source upgrade
*cough* Along with smelt all & smith x/all *cough*Mike wrote:As for elite void and avatars, I'll release those before the revision upgrade
Thanks Mike.
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Re: Client source upgrade
and a few iron men updates pls tyNolan wrote:*cough* Along with smelt all & smith x/all *cough*Mike wrote:As for elite void and avatars, I'll release those before the revision upgrade
Thanks Mike.
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- Elite
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Re: Client source upgrade
wildywyrm fix pleasePajama treee wrote:and a few iron men updates pls tyNolan wrote:*cough* Along with smelt all & smith x/all *cough*Mike wrote:As for elite void and avatars, I'll release those before the revision upgrade
Thanks Mike.
- Skiller
- Developer
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Re: Client source upgrade
Will we still be able to customize our client, in terms of ranks images etc?
- Bite rsps
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Re: Client source upgrade
But ultimately, you get to decide on the animations since they won't be forced upon during the client update, right?Mike wrote:To clarify: NO eco reset. NO changes to custom items, transformations and whatnot. I do understand that PkHonor might look and feel a little different with the client upgrade, but behind it is still the exact same PkHonor as you've always known so it should be nothing but improvements.
As for elite void and avatars, I'll release those before the revision upgrade
Things like different style of Dharok's axe swings, the actual dark bow special, etc
- Rapsey
- Sysadmin
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- Joined: Tue Dec 01, 2009 8:00 am
- Location: Belgium
Re: Client source upgrade
Are details like that really worth making a setting for? Doesn't exactly make it easier for us, having to figure out a way to get old animations to work in a new client (usually it's the other way around lol) and then maintaining two sets of animations until the end of time.Blahblahdie wrote:But ultimately, you get to decide on the animations since they won't be forced upon during the client update, right?
Things like different style of Dharok's axe swings, the actual dark bow special, etc
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Re: Client source upgrade
I asked because I remember going through ingame suggestions, and seeing these brought up with a *hint* of possibly being fixed.Rapsey wrote:Are details like that really worth making a setting for? Doesn't exactly make it easier for us, having to figure out a way to get old animations to work in a new client (usually it's the other way around lol) and then maintaining two sets of animations until the end of time.Blahblahdie wrote:But ultimately, you get to decide on the animations since they won't be forced upon during the client update, right?
Things like different style of Dharok's axe swings, the actual dark bow special, etc
But I don't think you understood what I was getting at, because
would mean that they're already the new updates I'm talking about. So you answered my question, conclusion is the animations should most likely be up to date then.get old animations to work in a new client
- Rapsey
- Sysadmin
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- Joined: Tue Dec 01, 2009 8:00 am
- Location: Belgium
Re: Client source upgrade
I can't say for sure but they should be, yes.Blahblahdie wrote:I asked because I remember going through ingame suggestions, and seeing these brought up with a *hint* of possibly being fixed.
But I don't think you understood what I was getting at, becausewould mean that they're already the new updates I'm talking about. So you answered my question, conclusion is the animations should most likely be up to date then.get old animations to work in a new client