Tabbing on death: cancel tab or cancel death?

Discuss anything and everything about PkHonor.

In case of death while teleporting, what should happen?

A: Cancel the teleport and die on the spot
9
23%
B: Cancel the hitsplat and let the teleport go through
30
77%
 
Total votes: 39

Blahblahdie
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Re: Tabbing on death: cancel tab or cancel death?

Post by Blahblahdie » Mon Feb 22, 2016 5:05 am

As long as the teletab/teleport registers before the sum of HP is removed, then the person should not be dealt any damage.

However if someone teleports during say a claw spec, and the damage accumulated already and is being dealt before the tab registers, then the game mechanics should render that person dead.
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Mike
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Re: Tabbing on death: cancel tab or cancel death?

Post by Mike » Mon Feb 22, 2016 12:46 pm

Forgot to add a third option "leave it the way it is now". Oh well.

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Jonas
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Re: Tabbing on death: cancel tab or cancel death?

Post by Jonas » Mon Feb 22, 2016 1:25 pm

Mike wrote:Forgot to add a third option "leave it the way it is now". Oh well.
Well the 'Leave it the way it is now' = Second option.
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Mike
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Re: Tabbing on death: cancel tab or cancel death?

Post by Mike » Mon Feb 22, 2016 2:20 pm

Jonas wrote:
Mike wrote:Forgot to add a third option "leave it the way it is now". Oh well.
Well the 'Leave it the way it is now' = Second option.
Not entirely - the second option specifically states that the guy becomes immune from dying as soon as he breaks his teletab. The way it's coded right now, if a hit was already registered but didn't show the hitsplat yet, it would still go through and you'd die after the teleport.

Phillip
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Re: Tabbing on death: cancel tab or cancel death?

Post by Phillip » Mon Feb 22, 2016 3:13 pm

Mike wrote:
Jonas wrote:
Mike wrote:Forgot to add a third option "leave it the way it is now". Oh well.
Well the 'Leave it the way it is now' = Second option.
Not entirely - the second option specifically states that the guy becomes immune from dying as soon as he breaks his teletab. The way it's coded right now, if a hit was already registered but didn't show the hitsplat yet, it would still go through and you'd die after the teleport.
From what i can tell the only damage that will go through is a dfs spec. (Which is what happened to me that night that kenx "killed" me.)

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Rawr
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Re: Tabbing on death: cancel tab or cancel death?

Post by Rawr » Mon Feb 22, 2016 6:31 pm

Tail spin wrote:Teleports cancel the hit which cancels the death on rs
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Ross
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Re: Tabbing on death: cancel tab or cancel death?

Post by Ross » Mon Feb 22, 2016 6:39 pm

I'd like everyone to take into consideration rushing will become a fucking massive issue if you vote for the hits to register over a teleport.
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Ain
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Re: Tabbing on death: cancel tab or cancel death?

Post by Ain » Mon Feb 22, 2016 8:01 pm

No pity wrote:I'd like everyone to take into consideration rushing will become a fucking massive issue if you vote for the hits to register over a teleport.
Yea lmao

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leave as is

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Fungamer
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Re: Tabbing on death: cancel tab or cancel death?

Post by Fungamer » Tue Feb 23, 2016 8:40 pm

The underdog wrote:I've never had this happen in pvp and don't think I have seen it either. I guess this is an issue with gmaul specs?

It doesn't matter too much if you ask me, I'd say let them die because the hit registered before the tab?
Agreed with underdog, I've also never seen it too.
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Wite people
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Re: Tabbing on death: cancel tab or cancel death?

Post by Wite people » Tue Mar 01, 2016 8:48 pm

canceling the tab will allow pkers to stack damage during the instance during the tab giving pkers an unfair advantage to kill the other player. I think the tab should just cancel out any further damage.
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