What crawls underneath Falador park? 3 - 4 Feb updates!

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Simon
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Re: What crawls underneath Falador park? 3 Feb updates!

Post by Simon » Thu Feb 04, 2016 8:26 am

Han yolo wrote:The most frustrating pvm experience ive ever had
^

1. The damage you've done gets reset when the mole digs
2. The mole digs too much...especially with no mole locator
3. Stopping your overload..pointless mechanic that adds nothing

I really hope some of these issues are addressed before the event.

Edit: Tougher enemy during the event? We had that with the chaos elemental and it was just dead content.

Edit2: Suggestion: Operating the mole skin should disable the mole's digging for 1 hour.
Last edited by Simon on Thu Feb 04, 2016 8:59 am, edited 4 times in total.
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Troll n roll
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Re: What crawls underneath Falador park? 3 Feb updates!

Post by Troll n roll » Thu Feb 04, 2016 8:32 am

If you are standing near another mole as it is being attacked, the mage attacked will hit anyone in the area. If two people are attack two separate moles beside each other and one uses magic, the other player becomes unable to attack their mole due to the single combat.
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Simon
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Re: What crawls underneath Falador park? 3 Feb updates!

Post by Simon » Thu Feb 04, 2016 10:00 am

Mole claws don't seem to be working (note: I only tested on my honor).

Also, for a consumable, the mole claws seem way too rare. I killed moles for 2 hours and didn't get one. Considering they mole claws will leave the game fairly quickly, I think their drop rates should be buffed a bit.
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Lahutatude
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Re: What crawls underneath Falador park? 3 Feb updates!

Post by Lahutatude » Thu Feb 04, 2016 12:13 pm

Mike wrote:
Rawr wrote:Aww, so 1HP Dharoking won't work? Where's the OSRS nostalia mechanics?! Sounds interesting though :)
OSRS mole is a cool boss but with rather useless loot. Here, at least it gives decent loot, plus I thought you guys could use something a tiny bit more challenging in a boss.
I can't find any actually (pet? nah).
Considering the effort you need to kill it, it will be dead soon.
Don't get me wrong, i appreciate you have made here Mike but
more drops will be welcomed i think.
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Rawr
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Re: What crawls underneath Falador park? 3 Feb updates!

Post by Rawr » Thu Feb 04, 2016 1:09 pm

Suggestions:

Add lots of herb/seed drops, and make the skin/claw guaranteed to get one per kill. Remove the overload disabling ability and prevent moles from moving too often. Ensure damage doesn't reset when they move and perhaps add a mole locator to the spade (Donor+ if you think it would be 'OP').
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Tail spin
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Re: What crawls underneath Falador park? 3 Feb updates!

Post by Tail spin » Thu Feb 04, 2016 5:18 pm

Simon wrote:Mole claws don't seem to be working (note: I only tested on my honor).

Also, for a consumable, the mole claws seem way too rare. I killed moles for 2 hours and didn't get one. Considering they mole claws will leave the game fairly quickly, I think their drop rates should be buffed a bit.
Should drop 1-4 claws at a time tbh

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4gottengodz
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Re: What crawls underneath Falador park? 3 Feb updates!

Post by 4gottengodz » Thu Feb 04, 2016 6:19 pm

If you really need a mole locator you probably suck at everything in life >.>
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Nick
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Re: What crawls underneath Falador park? 3 Feb updates!

Post by Nick » Thu Feb 04, 2016 6:30 pm

I kinda like how it is right now, but that being said, drops need a buff.
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Mike
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Re: What crawls underneath Falador park? 3 Feb updates!

Post by Mike » Thu Feb 04, 2016 6:35 pm

Updated on 4 February 2015
> Poison (and also extra poison, super poison and smoke spells) can now also be applied to any NPC, except for NPC's immune to poison (as listed here)
> The Giant Mole has been added as an Elite slayer task
> The Giant Mole will not burrow as often as it used to
> The Giant Mole is now registered in your POH bookcase
> Wingman Skree (GWD, Armadyl boss room) and the Giant Mole now also have poisonous attacks
> The Giant Mole now also drops metal spades (uncommon)
> The drop rate on mole claws has been buffed a lot and is now a common drop (once every 2 - 10 kills)
> The Mole Claw's special (when operating a pair of claws) will now always apply poison on your next non-zero hit. Previously, it only applied poison some of the time rather than guaranteed on your next non-zero hit.
> The Mole Claw's special can now be used against the Giant Mole to stop it from burrowing (this lasts until it dies)
> The Giant Mole's lair is now completely multi-combat
> Fixed Giant Mole drops for Ironman mode players
> The damage you deal to a Giant Mole no longer resets when the Mole burrows

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Brant
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Re: What crawls underneath Falador park? 3 - 4 Feb updates!

Post by Brant » Thu Feb 04, 2016 7:09 pm

Mike wrote:Updated on 4 February 2015
> Poison (and also extra poison, super poison and smoke spells) can now also be applied to any NPC, except for NPC's immune to poison (as listed here)
> The Giant Mole has been added as an Elite slayer task
> The Giant Mole will not burrow as often as it used to
> The Giant Mole is now registered in your POH bookcase
> Wingman Skree (GWD, Armadyl boss room) and the Giant Mole now also have poisonous attacks
> The Giant Mole now also drops metal spades (uncommon)
> The drop rate on mole claws has been buffed a lot and is now a common drop (once every 2 - 10 kills)
> The Mole Claw's special (when operating a pair of claws) will now always apply poison on your next non-zero hit. Previously, it only applied poison some of the time rather than guaranteed on your next non-zero hit.
> The Mole Claw's special can now be used against the Giant Mole to stop it from burrowing (this lasts until it dies)
> The Giant Mole's lair is now completely multi-combat
> Fixed Giant Mole drops for Ironman mode players
> The damage you deal to a Giant Mole no longer resets when the Mole burrows
sweet updates mike

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