20, 22 & 25 January updates

All of PkHonor's news will be posted here.
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Mike
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20, 22 & 25 January updates

Post by Mike » Wed Jan 20, 2016 11:42 pm

Updated on 25 January 2016
> The Thermonuclear Smoke devils are now somewhat less aggressive - only one of them will turn aggressive, the other two will not attack unless provoked, making them easier to solo
> I've removed the magic stone that I had accidentally put into the Burnt Chest at the TSD dungeon (wrong ID). I've added a few other items, including runes, gold leaf and mahogany planks and a 1B ticket so the chest is still worth it. See https://wiki.pkhonor.net/stats/drops (Burnt Chest) for more info on the possible rewards
> Elite clue caskets have received a small buff in their items
> I fixed the rarity of all casket drops in https://wiki.pkhonor.net/stats/drops, all items were flagged as being more rare than they actually were (nothing changed in-game, just our wiki droptable)


Updated on 22 January 2016
> As of now, you can use two-handed weapons in a duel if shields are disabled, but only if you use Limited Weapons and the weapon is in the list of allowed weapons. Players now receive this warning as soon as they enter the duel arena. Hopefully that should allow for safe and enjoyable dclaws staking
> Fixed a glitch where using barrage in the wilderness would cause barraged players (other than your initial target) to get skulled if they retaliate
> The Barrelchests now drop a lot more coins (in stacks of up to 10M coins) and now also drop hard and elite clue scrolls. However, the droprates on the Dagon'Hai equipment has been lowered and they now use all 3 combat types instead of just melee and ranged.
> Thermonuclear Smoke Devil has been released!
The TSD drops a lot of useful and/or expensive items, hard/elite clue scrolls, as well as:
- The Occult Necklace (very rare, tradeable), which increases your magic damage by +25% and has a +12 prayer bonus, but other than that offers no bonuses whatsoever. This means it does a little more damage than the Arcane pulse necklace (+20% damage), but with +0 instead of +4 magic attack bonus.
- A key (rare, tradeable) to open the chest in the middle of the room. When opening the chest, you have a chance at obtaining a decent item, a nice stack of coins or 20 - 80 slayer points.
- And of course, the Baby Smoke Devil!
Notes:
- The TSD can be assigned as elite slayer task (requires 100+ combat level)
- The TSD is registered in the bookcase with your boss kills


Updated on 20 January 2016
> Fixed a bug where Barrows brothers from the regular Barrows minigame would drop items when killed
> Fixed the Nex and Saradomin room in GWD for Ironman mode players, these rooms became bugged if you logged out and back in while in the room
> Added a measure to prevent Barricade spamming, as of now you can only put down 1 barricade every 6 seconds
> As of now, any beer barrels inside a Player-Owned House will give the mature (better) version when you use a beer glass on it, even if you're only a visitor in the house.

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B0rnt0b3pk
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Re: 20 January updates

Post by B0rnt0b3pk » Wed Jan 20, 2016 11:45 pm

Cades... 1 per 10 sec? That's waaaaaay too long, Mike. 1 ever 3-5 sec would be perfect...
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Wir3d
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Re: 20 January updates

Post by Wir3d » Wed Jan 20, 2016 11:50 pm

Agreed 3-4 secs would be ideal. 10 sec might be way too long when capping or defending
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An Iron Noob wrote:This server would be way more successful, have greater player retention, and better, more positive vibes if it weren't for Nazuths and roddycc.

Tail spin
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Re: 20 January updates

Post by Tail spin » Wed Jan 20, 2016 11:56 pm

Is the limitation per team or per person?
Last edited by Tail spin on Wed Jan 20, 2016 11:57 pm, edited 1 time in total.

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Jade
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Re: 20 January updates

Post by Jade » Wed Jan 20, 2016 11:56 pm

ples listen to wir3d on cades
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yeah I've got multiple personalities but you're two faced AF

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Subnet
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Re: 20 January updates

Post by Subnet » Thu Jan 21, 2016 12:05 am

Wir3d wrote:Agreed 3-4 secs would be ideal. 10 sec might be way too long when capping or defending
10 seconds is fine... Only reason you want it to 3-4 is because you cade spam yourself lol...

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B0rnt0b3pk
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Re: 20 January updates

Post by B0rnt0b3pk » Thu Jan 21, 2016 12:08 am

Matt wrote:
Wir3d wrote:Agreed 3-4 secs would be ideal. 10 sec might be way too long when capping or defending
10 seconds is fine... Only reason you want it to 3-4 is because you cade spam yourself lol...
I'll save this comment on my desktop, incase you whine about the 10 sec timer in the future.
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Wir3d
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Re: 20 January updates

Post by Wir3d » Thu Jan 21, 2016 12:11 am

Matt wrote:
Wir3d wrote:Agreed 3-4 secs would be ideal. 10 sec might be way too long when capping or defending
10 seconds is fine... Only reason you want it to 3-4 is because you cade spam yourself lol...
As a elite cw player, I've never seen you play cw... And ask anyone if i spam cades. If you are going to come at me, atleast have some real facts about me rather than make up stuff.
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An Iron Noob wrote:This server would be way more successful, have greater player retention, and better, more positive vibes if it weren't for Nazuths and roddycc.

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Mike
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Re: 20 January updates

Post by Mike » Thu Jan 21, 2016 12:17 am

Enough arguing already.

If you guys want the timer lowered, I'll set up a poll to decide on the timer, but for now we'll see how 10 seconds works. It's too soon to really decide whether that's too long anyway.

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Andres
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Re: 20 January updates

Post by Andres » Thu Jan 21, 2016 12:19 am

Nice st00f Mike!

PS : already thought about reworking comp reqs for iron men?;3
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