Some more improvements & corp weekend
- 5alood
- Premium Donator
- Posts: 2564
- Joined: Tue Apr 23, 2013 2:32 pm
- Location: ME
Re: Some more improvements & corp weekend
Such effort much updates!
Gj Mike,go on a 1year vacation
League name plox!
Gj Mike,go on a 1year vacation
League name plox!
- Brant
- Honor Player
- Posts: 4324
- Joined: Tue Aug 12, 2014 3:17 am
Re: Some more improvements & corp weekend
i reckon it was 1/5000 like on rs?Mike wrote:Since the baby corp beast droprates may have been a bit too low (even with the x3 drops with the evet), I've hereby upped the rate. Also did a few minor changes/bugfixes (see updated original post)
- Rawr
- Premium Donator
- Posts: 13370
- Joined: Sat Apr 13, 2013 5:23 pm
Re: Some more improvements & corp weekend
Hopefully not considering we only have one world (okay, two if you count morph realm) and way more maxed players as a % of the player count. It would be silly for it to be much higher than 1/1000.Bzink00 wrote:i reckon it was 1/5000 like on rs?Mike wrote:Since the baby corp beast droprates may have been a bit too low (even with the x3 drops with the evet), I've hereby upped the rate. Also did a few minor changes/bugfixes (see updated original post)
EDIT: Sounds like there's quite a few already ingame...maybe it's a bit too common :L
- Jade
- Honor Player
- Posts: 1777
- Joined: Thu Oct 16, 2014 10:32 pm
Re: Some more improvements & corp weekend
speaking of the imperfect path, check out the door behind gargoyles in the slayer tower? its been repelling peopleMike wrote:I owe the community an apology - for the past week or so, people were complaining about the following, but I always assumed they were just ranting about the imperfect following code that makes your character take a bit of a detour sometimes (rather than always taking the shortest path) and I didn't really pay any attention to it. What I didn't realize is that I actually introduced a bug in player following since the 23 August update, making it really hard for players to properly PK (unless you're both standing still or fighting in melee).
- Ross
- Premium Donator
- Posts: 2127
- Joined: Wed Apr 10, 2013 8:54 pm
Re: Some more improvements & corp weekend
You should now be able to eat food or use a teletab while you're being dropped to 0 hitpoints. If you eat/tab after the hit is shown, you won't be able to do anything (because you're dead, obviously), but in the few milliseconds before the hit is shown, you should still be able to eat or tab. Please see if any of this still needs any improvement
You should now be able to eat food or use a teletab while you're being dropped to 0 hitpoints.
You should now be able to eat food
should
- Rawr
- Premium Donator
- Posts: 13370
- Joined: Sat Apr 13, 2013 5:23 pm
Re: Some more improvements & corp weekend
Mike, pets should be like clue scrolls - dropped to whoever does the most damage, not who has the highest LSP.
http://forums.pkhonor.net/viewtopic.php ... et#p363866
http://forums.pkhonor.net/viewtopic.php ... et#p363866
- Ruler
- Honor Player
- Posts: 7541
- Joined: Mon Nov 11, 2013 6:13 pm
- Location: The Netherlands
Re: Some more improvements & corp weekend
I actually prefer lsp. That way you dont need an enchanted comp to get it...Rawr wrote:Mike, pets should be like clue scrolls - dropped to whoever does the most damage, not who has the highest LSP.
http://forums.pkhonor.net/viewtopic.php ... et#p363866
- Rawr
- Premium Donator
- Posts: 13370
- Joined: Sat Apr 13, 2013 5:23 pm
Re: Some more improvements & corp weekend
Yes, because being able to AFK a pet and not contribute towards it is a fair system. Even better is knowing that anyone can steal your pet simply by missing something next to worthless elsewhere.Sverre wrote:I actually prefer lsp. That way you dont need an enchanted comp to get it...Rawr wrote:Mike, pets should be like clue scrolls - dropped to whoever does the most damage, not who has the highest LSP.
http://forums.pkhonor.net/viewtopic.php ... et#p363866
Considering the seriously limited number of enchanted capes ingame, I don't see how it's a problem anyway? Once you get the pet you can't get it again so whoever deals the second most amount of damage could instead have a chance on the pet instead.
Pets are supposed to be something YOU earn, not something you get just for turning up at the right time with the right LSP.
- Ruler
- Honor Player
- Posts: 7541
- Joined: Mon Nov 11, 2013 6:13 pm
- Location: The Netherlands
Re: Some more improvements & corp weekend
First of all you can get multiple pets so that logic doesnt work.
I have been doing corp for like 5 hours so far. Thats like 600 kills. I have pretty good gear in comparison with many people (void, ddef, chaos, berserker i, max cape). I got like 10 kills. And it wasnt because there were 30 people, its because the guys with the enchanted comps get all the kills. Pets are something for everyone, its not like an endgame item. Making it highest damage drop will make it only for the elites (enchanted comps).
And another problem: the people with enchanted dont need the slayer points. They can reset their streak without losing something, get corp task and use slayer helm which greatly improves your damage.
I have been doing corp for like 5 hours so far. Thats like 600 kills. I have pretty good gear in comparison with many people (void, ddef, chaos, berserker i, max cape). I got like 10 kills. And it wasnt because there were 30 people, its because the guys with the enchanted comps get all the kills. Pets are something for everyone, its not like an endgame item. Making it highest damage drop will make it only for the elites (enchanted comps).
And another problem: the people with enchanted dont need the slayer points. They can reset their streak without losing something, get corp task and use slayer helm which greatly improves your damage.
- Jonas
- Fanatic
- Posts: 4921
- Joined: Mon Aug 26, 2013 8:50 pm
- Location: Lithuania.