Some more improvements & corp weekend

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5alood
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Re: Some more improvements & corp weekend

Post by 5alood » Sat Sep 05, 2015 4:28 pm

Such effort much updates!

Gj Mike,go on a 1year vacation
































League name plox!
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Brant
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Re: Some more improvements & corp weekend

Post by Brant » Sat Sep 05, 2015 4:31 pm

Mike wrote:Since the baby corp beast droprates may have been a bit too low (even with the x3 drops with the evet), I've hereby upped the rate. Also did a few minor changes/bugfixes (see updated original post)
i reckon it was 1/5000 like on rs?

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Rawr
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Re: Some more improvements & corp weekend

Post by Rawr » Sat Sep 05, 2015 5:44 pm

Bzink00 wrote:
Mike wrote:Since the baby corp beast droprates may have been a bit too low (even with the x3 drops with the evet), I've hereby upped the rate. Also did a few minor changes/bugfixes (see updated original post)
i reckon it was 1/5000 like on rs?
Hopefully not considering we only have one world (okay, two if you count morph realm) and way more maxed players as a % of the player count. It would be silly for it to be much higher than 1/1000.

EDIT: Sounds like there's quite a few already ingame...maybe it's a bit too common :L
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Jade
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Re: Some more improvements & corp weekend

Post by Jade » Sat Sep 05, 2015 10:39 pm

Mike wrote:I owe the community an apology - for the past week or so, people were complaining about the following, but I always assumed they were just ranting about the imperfect following code that makes your character take a bit of a detour sometimes (rather than always taking the shortest path) and I didn't really pay any attention to it. What I didn't realize is that I actually introduced a bug in player following since the 23 August update, making it really hard for players to properly PK (unless you're both standing still or fighting in melee).
speaking of the imperfect path, check out the door behind gargoyles in the slayer tower? its been repelling people
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Ross
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Re: Some more improvements & corp weekend

Post by Ross » Sun Sep 06, 2015 1:43 pm

You should now be able to eat food or use a teletab while you're being dropped to 0 hitpoints. If you eat/tab after the hit is shown, you won't be able to do anything (because you're dead, obviously), but in the few milliseconds before the hit is shown, you should still be able to eat or tab. Please see if any of this still needs any improvement
You should now be able to eat food or use a teletab while you're being dropped to 0 hitpoints.
You should now be able to eat food
should
:notsureif:
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Rawr
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Re: Some more improvements & corp weekend

Post by Rawr » Sun Sep 06, 2015 9:13 pm

Mike, pets should be like clue scrolls - dropped to whoever does the most damage, not who has the highest LSP.

http://forums.pkhonor.net/viewtopic.php ... et#p363866
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Ruler
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Re: Some more improvements & corp weekend

Post by Ruler » Sun Sep 06, 2015 9:18 pm

Rawr wrote:Mike, pets should be like clue scrolls - dropped to whoever does the most damage, not who has the highest LSP.

http://forums.pkhonor.net/viewtopic.php ... et#p363866
I actually prefer lsp. That way you dont need an enchanted comp to get it...

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Rawr
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Re: Some more improvements & corp weekend

Post by Rawr » Sun Sep 06, 2015 9:25 pm

Sverre wrote:
Rawr wrote:Mike, pets should be like clue scrolls - dropped to whoever does the most damage, not who has the highest LSP.

http://forums.pkhonor.net/viewtopic.php ... et#p363866
I actually prefer lsp. That way you dont need an enchanted comp to get it...
Yes, because being able to AFK a pet and not contribute towards it is a fair system. Even better is knowing that anyone can steal your pet simply by missing something next to worthless elsewhere.

Considering the seriously limited number of enchanted capes ingame, I don't see how it's a problem anyway? Once you get the pet you can't get it again so whoever deals the second most amount of damage could instead have a chance on the pet instead.

Pets are supposed to be something YOU earn, not something you get just for turning up at the right time with the right LSP.
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Re: Some more improvements & corp weekend

Post by Ruler » Sun Sep 06, 2015 9:33 pm

First of all you can get multiple pets so that logic doesnt work.
I have been doing corp for like 5 hours so far. Thats like 600 kills. I have pretty good gear in comparison with many people (void, ddef, chaos, berserker i, max cape). I got like 10 kills. And it wasnt because there were 30 people, its because the guys with the enchanted comps get all the kills. Pets are something for everyone, its not like an endgame item. Making it highest damage drop will make it only for the elites (enchanted comps).
And another problem: the people with enchanted dont need the slayer points. They can reset their streak without losing something, get corp task and use slayer helm which greatly improves your damage.

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Jonas
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Re: Some more improvements & corp weekend

Post by Jonas » Sun Sep 06, 2015 9:34 pm

Mike, make it so people can only get 1 pet, not 2+
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