How much more time should we spend on Glacors?

PkHonor's work in progress and future updates will be posted here.

Should we continue on working on glacors?

Yes, continue to work on them (might take quite long)
21
24%
No, release them as they are now and improve them later on
65
76%
 
Total votes: 86

Donderstone2
Programmer
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How much more time should we spend on Glacors?

Post by Donderstone2 » Tue Apr 07, 2015 4:04 pm

Hey guys

It sure has been a long time since I've posted something, but that's all due to my busy schedule, combined with my internship. Nonetheless, I've (finally) found some spare time to work on PkHonor, and I've been working a bit here and there on Glacors. What we have so far:
  • The Glacor has the correct attacking animations
  • Every attack style can be chosen by the glacor. It does keep the same attacking style throughout the whole battle.
  • Protection prayers only take 50% of the damage instead of the 100%
  • Glacytes are added when he reaches 50% of his HP
  • The Unstable glacyte explodes randomly (you get a message that you have 10 seconds to get away from it)
  • The Sapping glacyte drains your prayer points
  • The Enduring glacyte takes less damage than any other glacyte (it is not done based on how far it is from the Glacor, seeing that normal NPC behaviour on PkH makes the Glacor always come to you)
  • The glacor absorbs the power of the last killed glacyte
  • The glacor's attacking speed increases by 1 after the glacytes are dead.
  • Something I may have forgotten?
So technically, you guys can say "Ok, they're fine this way, just add drops and release them", or you can wait until more stuff for them is implemented, like that special attack. It's all up to you. Cast your vote and let us know!

Yours sincerely

Dylan

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Pikachu
Honor Player
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Re: How much more time should we spend on Glacors?

Post by Pikachu » Tue Apr 07, 2015 4:10 pm

Release.
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Lkn
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Re: How much more time should we spend on Glacors?

Post by Lkn » Tue Apr 07, 2015 4:10 pm

At this point honestly, I think we just want them released however it would be nice if they eventually where to be fully done if that was your intentions! Anyways I appreciate the dev Log.
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Basicallybad
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Posts: 143
Joined: Sun Jun 22, 2014 2:50 am

Re: How much more time should we spend on Glacors?

Post by Basicallybad » Tue Apr 07, 2015 4:12 pm

Yeah i would prefer them to be released unless anything vital is missing.. Good progress with them though :thumbsup:
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Donderstone2
Programmer
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Re: How much more time should we spend on Glacors?

Post by Donderstone2 » Tue Apr 07, 2015 4:18 pm

Keep in mind we will continue to develop them even AFTER they would get released (if you guys decide to release them ASAP)

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Amount
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Re: How much more time should we spend on Glacors?

Post by Amount » Tue Apr 07, 2015 4:20 pm

Could you release them and, in a later game update, implement this 'special attack' and anything else that was originally planned?

EDIT:
Donderstone2 wrote:Keep in mind we will continue to develop them even AFTER they would get released (if you guys decide to release them ASAP)

=].

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Ain
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Re: How much more time should we spend on Glacors?

Post by Ain » Tue Apr 07, 2015 4:21 pm

As long as you don't decide to add some random quest attached to it.. :grumpycat:

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Rimweed
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Re: How much more time should we spend on Glacors?

Post by Rimweed » Tue Apr 07, 2015 4:22 pm

Release, since you'll update them overtime.

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Marco
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Re: How much more time should we spend on Glacors?

Post by Marco » Tue Apr 07, 2015 4:39 pm

Release now and later on put the rest in another update.
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kik : clackshody83

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Phk1898
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Re: How much more time should we spend on Glacors?

Post by Phk1898 » Tue Apr 07, 2015 4:51 pm

Clack shody wrote:Release now and later on put the rest in another update.

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