You know what hybrid means rightAdam2569 wrote:One is Range & One is mage....Errobbie wrote:wot?Adam2569 wrote:Nothing for melee
Both Battle-mage and Vanguard are melee oriented.
Castle wars rewards (third thread)
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Re: Castle wars rewards (third thread)
- Errobbie
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Re: Castle wars rewards (third thread)
Battle-mage: Melee and MagicAdam2569 wrote:One is Range & One is mage....Errobbie wrote:wot?Adam2569 wrote:Nothing for melee
Both Battle-mage and Vanguard are melee oriented.
Vanguard: Melee and Range
Trickster: Magic and Range
- Rawr
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Re: Castle wars rewards (third thread)
So, if this minigame does down in appeal, it will take potentially three times as long to get the armour? That would literally make people even less likely to play it. It would not work in the long run. It's also penalising players for having a bad timezone.
Don't make the size of the team affect your tickets. Have it focused on what you do, how long you're in the game and if you win.
Don't make the size of the team affect your tickets. Have it focused on what you do, how long you're in the game and if you win.
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Re: Castle wars rewards (third thread)
Mike, who the hell is going to want to PK with a full charged set when it takes 10 hours to get from %190 to %200?
I get you're trying to make sure there will be an incentive for people to keep playing down the line but that's ludicrous.
And around 115 hours for 1 full charged set is absolutely insane. 115 hours.
I get you're trying to make sure there will be an incentive for people to keep playing down the line but that's ludicrous.
And around 115 hours for 1 full charged set is absolutely insane. 115 hours.
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Re: Castle wars rewards (third thread)
You don't have to charge it completely.Errobbie wrote:Mike, who the hell is going to want to PK with a full charged set when it takes 10 hours to get from %190 to %200?
I get you're trying to make sure there will be an incentive for people to keep playing down the line but that's ludicrous.
And around 115 hours for 1 full charged set is absolutely insane. 115 hours.
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Re: Castle wars rewards (third thread)
Question.
Does it suposse to be like this?
Vesta platebody 100 or it can be without those numbers? Do you have to degrade it to 100 to get the pieces?
Does it suposse to be like this?
Vesta platebody 100 or it can be without those numbers? Do you have to degrade it to 100 to get the pieces?
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Re: Castle wars rewards (third thread)
Errobbie wrote:Mike, who the hell is going to want to PK with a full charged set when it takes 10 hours to get from %190 to %200?
I get you're trying to make sure there will be an incentive for people to keep playing down the line but that's ludicrous.
And around 115 hours for 1 full charged set is absolutely insane. 115 hours.
^ Like danny said, it should be 1 hour of cwars for 10 charges.
What Mike proposed is really just excessive.
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Re: Castle wars rewards (third thread)
I think it should be 30 minutes per 10 charges up to 120 charges then after that 1 hour+ per 10.Simon wrote:Errobbie wrote:Mike, who the hell is going to want to PK with a full charged set when it takes 10 hours to get from %190 to %200?
I get you're trying to make sure there will be an incentive for people to keep playing down the line but that's ludicrous.
And around 115 hours for 1 full charged set is absolutely insane. 115 hours.
^ Like danny said, it should be 1 hour of cwars for 10 charges.
What Mike proposed is really just excessive.
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Re: Castle wars rewards (third thread)
I think that the set should take a lot less time to charge though I agree with it being made harder to get in compensation.
I agree completely with the set being extremely difficult to get because that should essentially make up for not having to spend time making money for it. Still, I do agree that the amount of time required to keep the set charged is completely insane. Like I said before, maybe instead of it taking 100 hours to charge fully maybe it should take 300 or 400 more hours (or more!) to get the whole set but make it take considerably less time to charge.
I'm fine with taking a very long time to obtain the set but I don't want to feel like I can't grind or do normal pvm with it because I'd be "wasting charges" either.
Also, will it affect comp cape requirements in any way?
I agree completely with the set being extremely difficult to get because that should essentially make up for not having to spend time making money for it. Still, I do agree that the amount of time required to keep the set charged is completely insane. Like I said before, maybe instead of it taking 100 hours to charge fully maybe it should take 300 or 400 more hours (or more!) to get the whole set but make it take considerably less time to charge.
I'm fine with taking a very long time to obtain the set but I don't want to feel like I can't grind or do normal pvm with it because I'd be "wasting charges" either.
Also, will it affect comp cape requirements in any way?
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Re: Castle wars rewards (third thread)
Sounds great really looking forward too these