Castle wars rewards (third thread)

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Ruler
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Re: Castle wars rewards (third thread)

Post by Ruler » Sun Sep 28, 2014 2:26 am

Adam2569 wrote:
Errobbie wrote:
Adam2569 wrote:Nothing for melee :(
wot?
Both Battle-mage and Vanguard are melee oriented.
One is Range & One is mage....
You know what hybrid means right :shock:

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Errobbie
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Re: Castle wars rewards (third thread)

Post by Errobbie » Sun Sep 28, 2014 2:41 am

Adam2569 wrote:
Errobbie wrote:
Adam2569 wrote:Nothing for melee :(
wot?
Both Battle-mage and Vanguard are melee oriented.
One is Range & One is mage....
Battle-mage: Melee and Magic
Vanguard: Melee and Range
Trickster: Magic and Range
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Rawr
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Re: Castle wars rewards (third thread)

Post by Rawr » Sun Sep 28, 2014 10:29 am

So, if this minigame does down in appeal, it will take potentially three times as long to get the armour? That would literally make people even less likely to play it. It would not work in the long run. It's also penalising players for having a bad timezone.

Don't make the size of the team affect your tickets. Have it focused on what you do, how long you're in the game and if you win.
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Errobbie
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Re: Castle wars rewards (third thread)

Post by Errobbie » Sun Sep 28, 2014 12:34 pm

Mike, who the hell is going to want to PK with a full charged set when it takes 10 hours to get from %190 to %200?
I get you're trying to make sure there will be an incentive for people to keep playing down the line but that's ludicrous.
And around 115 hours for 1 full charged set is absolutely insane. 115 hours.
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Re: Castle wars rewards (third thread)

Post by Ruler » Sun Sep 28, 2014 12:49 pm

Errobbie wrote:Mike, who the hell is going to want to PK with a full charged set when it takes 10 hours to get from %190 to %200?
I get you're trying to make sure there will be an incentive for people to keep playing down the line but that's ludicrous.
And around 115 hours for 1 full charged set is absolutely insane. 115 hours.
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You don't have to charge it completely.

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Jonas
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Re: Castle wars rewards (third thread)

Post by Jonas » Sun Sep 28, 2014 1:18 pm

Question.
Does it suposse to be like this?
Vesta platebody 100 or it can be without those numbers? Do you have to degrade it to 100 to get the pieces?
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Re: Castle wars rewards (third thread)

Post by Simon » Sun Sep 28, 2014 2:24 pm

Errobbie wrote:Mike, who the hell is going to want to PK with a full charged set when it takes 10 hours to get from %190 to %200?
I get you're trying to make sure there will be an incentive for people to keep playing down the line but that's ludicrous.
And around 115 hours for 1 full charged set is absolutely insane. 115 hours.
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^ Like danny said, it should be 1 hour of cwars for 10 charges.

What Mike proposed is really just excessive.
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Errobbie
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Re: Castle wars rewards (third thread)

Post by Errobbie » Sun Sep 28, 2014 2:49 pm

Simon wrote:
Errobbie wrote:Mike, who the hell is going to want to PK with a full charged set when it takes 10 hours to get from %190 to %200?
I get you're trying to make sure there will be an incentive for people to keep playing down the line but that's ludicrous.
And around 115 hours for 1 full charged set is absolutely insane. 115 hours.
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^ Like danny said, it should be 1 hour of cwars for 10 charges.

What Mike proposed is really just excessive.
I think it should be 30 minutes per 10 charges up to 120 charges then after that 1 hour+ per 10.
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Tony god
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Re: Castle wars rewards (third thread)

Post by Tony god » Sun Sep 28, 2014 3:43 pm

I think that the set should take a lot less time to charge though I agree with it being made harder to get in compensation.

I agree completely with the set being extremely difficult to get because that should essentially make up for not having to spend time making money for it. Still, I do agree that the amount of time required to keep the set charged is completely insane. Like I said before, maybe instead of it taking 100 hours to charge fully maybe it should take 300 or 400 more hours (or more!) to get the whole set but make it take considerably less time to charge.

I'm fine with taking a very long time to obtain the set but I don't want to feel like I can't grind or do normal pvm with it because I'd be "wasting charges" either.

Also, will it affect comp cape requirements in any way?

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Re: Castle wars rewards (third thread)

Post by Bank of nex » Sun Sep 28, 2014 7:59 pm

Sounds great really looking forward too these

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