Let's talk Castle Wars rewards!
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Re: Let's talk Castle Wars rewards!
Make the god bows as strong as the Zaryte Bow. Or you're just adding dead content.. nobody is going to play let's say 50-100 games? For a "weak" bow. The bonuses aren't really something you say WOW too...
Sounds good so far though.
Sounds good so far though.
- Errobbie
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Re: Let's talk Castle Wars rewards!
Oh yeaahAin wrote:Halos pls
Add haloes please:
http://2007.runescape.wikia.com/wiki/Zamorak_halo
http://2007.runescape.wikia.com/wiki/Saradomin_halo
http://2007.runescape.wikia.com/wiki/Guthix_halo
- Rawr
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Re: Let's talk Castle Wars rewards!
I know this isn't a reward, but PLEASE remove HP boosts from armours inside Castle Wars - they are far too powerful and are almost impossible to stop without a multitude of players. A divine, nex gear + staff of light / holy whip makes you almost unkillable. It ruins a lot of the fun when you can't even kill flag carriers.
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Re: Let's talk Castle Wars rewards!
nice idea with the hybrid armour..... but its missing an extra touch idk what but its missing something...
- Maurits
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Re: Let's talk Castle Wars rewards!
If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.
So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
People will just grind castle wars, get the armour and will be done with it.
So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
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Re: Let's talk Castle Wars rewards!
i like dis ideaaaaa nice!Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.
So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
- Rawr
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Re: Let's talk Castle Wars rewards!
And what about if Castle Wars does begin to decline in activity regardless? It should only degrade on Death IMO, if at all.Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.
So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
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Re: Let's talk Castle Wars rewards!
Yes it should degrade by like 20% out of wildy and like 50% in wildy maybe.Hashtag wrote:And what about if Castle Wars does begin to decline in activity regardless? It should only degrade on Death IMO, if at all.Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.
So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
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Re: Let's talk Castle Wars rewards!
if it degrades like this then cw will never decline cuz ppl will need to repair their equipment constantly so their will always be someone to play...Hashtag wrote:And what about if Castle Wars does begin to decline in activity regardless? It should only degrade on Death IMO, if at all.Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.
So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
- B0rnt0b3pk
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Re: Let's talk Castle Wars rewards!
If someone is 2-5 players... meh, still not worth it.Godzsword wrote:if it degrades like this then cw will never decline cuz ppl will need to repair their equipment constantly so their will always be someone to play...Hashtag wrote:And what about if Castle Wars does begin to decline in activity regardless? It should only degrade on Death IMO, if at all.Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.
So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.