Let's talk Castle Wars rewards!

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What do you think of the suggestions?

Add hybrid armours
58
14%
Add hybrid armours but keep them out of the wilderness
23
5%
Don't add hybrid armours
2
0%
I agree with the vanguard stats
28
7%
Make vanguard stronger
31
7%
Make vanguard weaker
2
0%
I agree with the battle-mage stats
33
8%
Make battle-mage stronger
17
4%
Make battle-mage weaker
4
1%
I agree with the trickster stats
32
7%
Make trickster stronger
20
5%
Make trickster weaker
3
1%
Add god bows
56
13%
Add god bows but keep them out of the wilderness
18
4%
Don't add god bows
1
0%
I agree with god bows being the same as dark bows
12
3%
I disagree with god bows being the same as dark bows
24
6%
I agree with the god bows stats
16
4%
Make god bows weaker
0
No votes
Make god bows stronger
49
11%
 
Total votes: 429

Rick
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Re: Let's talk Castle Wars rewards!

Post by Rick » Sat Sep 20, 2014 7:39 pm

Make the god bows as strong as the Zaryte Bow. Or you're just adding dead content.. nobody is going to play let's say 50-100 games? For a "weak" bow. The bonuses aren't really something you say WOW too...

Sounds good so far though.
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Errobbie
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Re: Let's talk Castle Wars rewards!

Post by Errobbie » Sat Sep 20, 2014 8:17 pm

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Rawr
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Re: Let's talk Castle Wars rewards!

Post by Rawr » Sat Sep 20, 2014 8:21 pm

I know this isn't a reward, but PLEASE remove HP boosts from armours inside Castle Wars - they are far too powerful and are almost impossible to stop without a multitude of players. A divine, nex gear + staff of light / holy whip makes you almost unkillable. It ruins a lot of the fun when you can't even kill flag carriers.
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Godzsword
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Re: Let's talk Castle Wars rewards!

Post by Godzsword » Sat Sep 20, 2014 9:18 pm

nice idea with the hybrid armour..... but its missing an extra touch idk what but its missing something...

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Maurits
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Re: Let's talk Castle Wars rewards!

Post by Maurits » Sat Sep 20, 2014 9:47 pm

If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.

So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
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Godzsword
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Re: Let's talk Castle Wars rewards!

Post by Godzsword » Sat Sep 20, 2014 9:56 pm

Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.

So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
i like dis ideaaaaa :thumbsup: :thumbsup: :thumbsup: :thumbsup: nice!

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Rawr
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Re: Let's talk Castle Wars rewards!

Post by Rawr » Sat Sep 20, 2014 10:15 pm

Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.

So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
And what about if Castle Wars does begin to decline in activity regardless? It should only degrade on Death IMO, if at all.
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D 4 u 4
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Re: Let's talk Castle Wars rewards!

Post by D 4 u 4 » Sat Sep 20, 2014 10:29 pm

Hashtag wrote:
Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.

So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
And what about if Castle Wars does begin to decline in activity regardless? It should only degrade on Death IMO, if at all.
Yes it should degrade by like 20% out of wildy and like 50% in wildy maybe.

Godzsword
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Posts: 90
Joined: Mon Sep 01, 2014 11:30 am

Re: Let's talk Castle Wars rewards!

Post by Godzsword » Sat Sep 20, 2014 11:24 pm

Hashtag wrote:
Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.

So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
And what about if Castle Wars does begin to decline in activity regardless? It should only degrade on Death IMO, if at all.
if it degrades like this then cw will never decline cuz ppl will need to repair their equipment constantly so their will always be someone to play...

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B0rnt0b3pk
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Re: Let's talk Castle Wars rewards!

Post by B0rnt0b3pk » Sat Sep 20, 2014 11:30 pm

Godzsword wrote:
Hashtag wrote:
Maurits wrote:If you're going to add non-degradeable armour the entire minigame will be dead content in a matter of weeks.
People will just grind castle wars, get the armour and will be done with it.

So I think you'd be best of making the armour degradeable, but repairable.
So for example, 10% for 10 castle war tickets. Given that a winning game gives 2-4 tickets.
And what about if Castle Wars does begin to decline in activity regardless? It should only degrade on Death IMO, if at all.
if it degrades like this then cw will never decline cuz ppl will need to repair their equipment constantly so their will always be someone to play...
If someone is 2-5 players... meh, still not worth it.
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