Well hopefully there will be more than one player pushing on the door at a time, 5-20 maybe. So it will open much faster than just 1 person doing it.Ratonhaketon wrote:Looks great! However, I'm a bit uneasy about the Doors taking (up to) 15 tries to unlock them. Looks like it took a bit long in the video (and I personally think it's really cool), though I don't think many people will like how long it may end up taking to actually unlock it.
For some reason, I can foresee a lot of suggestions/complaints regarding "Lower the amount of times it takes to unlock the doors at castle wars!"
Again, I personally think it's awesome as it'll make the game last longer, but you know how people are now-a-days.
Castle Wars teaser
- Nolan
- Honor Player
- Posts: 3470
- Joined: Mon Jun 10, 2013 2:56 am
- Location: USA
Re: Castle Wars teaser
-
- Premium Donator
- Posts: 493
- Joined: Wed Jun 04, 2014 12:41 pm
- Location: PkHonor
Re: Castle Wars teaser
I need to inquire you about this, Dylan.
As I recall, one of the Decorative armour sets currently has no stats,
I think it's the red-blue or white-blue one, anyways.
What I'm wondering is, since obviously if you re-add Decorative,
you might do changes to that specific Decorative set so it'd have stats,
will players with 1 Defence be able to obtain it? Will there be any other ways
to get? (i.e will it be tradeable)
As I recall, one of the Decorative armour sets currently has no stats,
I think it's the red-blue or white-blue one, anyways.
What I'm wondering is, since obviously if you re-add Decorative,
you might do changes to that specific Decorative set so it'd have stats,
will players with 1 Defence be able to obtain it? Will there be any other ways
to get? (i.e will it be tradeable)
-
- Honor Player
- Posts: 5836
- Joined: Thu Apr 11, 2013 12:03 am
Re: Castle Wars teaser
It's decorative armor..supposed to be cosmetic -.-Jousipamppu wrote:I need to inquire you about this, Dylan.
As I recall, one of the Decorative armour sets currently has no stats,
I think it's the red-blue or white-blue one, anyways.
What I'm wondering is, since obviously if you re-add Decorative,
you might do changes to that specific Decorative set so it'd have stats,
will players with 1 Defence be able to obtain it? Will there be any other ways
to get? (i.e will it be tradeable)
- Azu rite
- Premium Donator
- Posts: 17605
- Joined: Wed Apr 10, 2013 1:42 am
- Location: Over there in that one place
Re: Castle Wars teaser
What we have had the stats of steel (red), mith (white), addy (yellow)Simon wrote:It's decorative armor..supposed to be cosmetic -.-Jousipamppu wrote:I need to inquire you about this, Dylan.
As I recall, one of the Decorative armour sets currently has no stats,
I think it's the red-blue or white-blue one, anyways.
What I'm wondering is, since obviously if you re-add Decorative,
you might do changes to that specific Decorative set so it'd have stats,
will players with 1 Defence be able to obtain it? Will there be any other ways
to get? (i.e will it be tradeable)
- Errobbie
- Honor Player
- Posts: 5187
- Joined: Thu May 09, 2013 11:55 pm
Re: Castle Wars teaser
Could you please make it so when you pick up a flag, and you have inventory space, that it automatically takes the place of your weapon so you don't need to physically take the weapon off beforehand. Also, do add the hopping animation please. And for the doors; once they have been knocked down/broken into could make it so they actually open so that you don't need to click on them and you also know you can go through there without having to look at their condition on the little heads up display at the side of the screen. Other than that everything seems awesome
-
- Programmer
- Posts: 852
- Joined: Tue Apr 02, 2013 1:01 pm
Re: Castle Wars teaser
When a door is open, you can just walk through it, no need to click. Don't really see the problem there? Besides, you can't see the condition of the doors of the opposing team. Everything you said either made no sense or is already implemented.Haggis wrote:Could you please make it so when you pick up a flag, and you have inventory space, that it automatically takes the place of your weapon so you don't need to physically take the weapon off beforehand. Also, do add the hopping animation please. And for the doors; once they have been knocked down/broken into could make it so they actually open so that you don't need to click on them and you also know you can go through there without having to look at their condition on the little heads up display at the side of the screen. Other than that everything seems awesome
- Couches123
- Premium Donator
- Posts: 1588
- Joined: Thu Apr 11, 2013 1:17 pm
- Location: home
Re: Castle Wars teaser
While ur fixing doors, fix the slayer tower door @ gargoylesDonderstone2 wrote:When a door is open, you can just walk through it, no need to click. Don't really see the problem there? Besides, you can't see the condition of the doors of the opposing team. Everything you said either made no sense or is already implemented.Haggis wrote:Could you please make it so when you pick up a flag, and you have inventory space, that it automatically takes the place of your weapon so you don't need to physically take the weapon off beforehand. Also, do add the hopping animation please. And for the doors; once they have been knocked down/broken into could make it so they actually open so that you don't need to click on them and you also know you can go through there without having to look at their condition on the little heads up display at the side of the screen. Other than that everything seems awesome
- Errobbie
- Honor Player
- Posts: 5187
- Joined: Thu May 09, 2013 11:55 pm
Re: Castle Wars teaser
Add the hopping animation whilst hopping on the hopping stones.Donderstone2 wrote:When a door is open, you can just walk through it, no need to click. Don't really see the problem there? Besides, you can't see the condition of the doors of the opposing team. Everything you said either made no sense or is already implemented.Haggis wrote:Could you please make it so when you pick up a flag, and you have inventory space, that it automatically takes the place of your weapon so you don't need to physically take the weapon off beforehand. Also, do add the hopping animation please. And for the doors; once they have been knocked down/broken into could make it so they actually open so that you don't need to click on them and you also know you can go through there without having to look at their condition on the little heads up display at the side of the screen. Other than that everything seems awesome
Make it when you click on the flag to pick it up it automatically takes the place of your current weapon given you have the inventory space so you don't need to take your weapon off before trying to pick up the flag.
-
- Premium Donator
- Posts: 7746
- Joined: Mon Apr 01, 2013 4:33 pm
- Nulled acct
- Senior Member
- Posts: 429
- Joined: Thu Jul 24, 2014 7:55 am
- Location: Shu Kingdom