Castle Wars teaser

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Sir amic
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Re: Castle Wars teaser

Post by Sir amic » Thu Jul 31, 2014 5:38 pm

Donderstone2 wrote:
Nolan wrote:
Donderstone2 wrote:Mike said he will probably work out a system which is kinda like catapults, since we're unaware of how JaGeX work with the catapult interface. The wall ropes are not added, since a majority said they don't use it anyway.
Honestly, if it's going to be active the wall ropes are kind of important. As for the catapults, that doesn't really bother me either way.
Yet, the majority said the exact opposite.
Yet, majority isn't always right.
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Basicallybad
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Re: Castle Wars teaser

Post by Basicallybad » Thu Jul 31, 2014 5:40 pm

looking forward to it :) want something fun and new to do, this fits perfectly.
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Nolan
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Re: Castle Wars teaser

Post by Nolan » Thu Jul 31, 2014 5:41 pm

Donderstone2 wrote:Yet, the majority said the exact opposite.
Hooray to the farcasting community.
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Andres
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Re: Castle Wars teaser

Post by Andres » Thu Jul 31, 2014 6:00 pm

really sweet!

gj man <3
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Gee muze
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Re: Castle Wars teaser

Post by Gee muze » Thu Jul 31, 2014 6:05 pm

How much did mike pay you to make this ?
also do u think you could make up transform into corp beasts instead of lil sht bag sheeps?

Donderstone2
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Re: Castle Wars teaser

Post by Donderstone2 » Thu Jul 31, 2014 6:56 pm

Gee muze wrote:How much did mike pay you to make this ?
also do u think you could make up transform into corp beasts instead of lil sht bag sheeps?
Nothing. I made this out of free will.

I don't think it would be nice having 10-20 (hopefully even more) of those things in a tiny room...

Hidden user
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Re: Castle Wars teaser

Post by Hidden user » Thu Jul 31, 2014 6:59 pm

While finishing with he vid I came upon a bug, nothing big just a minor one. Would be annoying while playing the game and a confusing thing. When you grabbed the flag and then dropped it the yellow arrow followed you through all the floors and when you were grabbing the explosive pots it was just sitting there flashing at nothing. Not that bad more of a visual.

OT: very good vid can't wait.

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Nolan
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Re: Castle Wars teaser

Post by Nolan » Thu Jul 31, 2014 7:01 pm

Hidden user wrote:While finishing with he vid I came upon a bug, nothing big just a minor one. Would be annoying while playing the game and a confusing thing. When you grabbed the flag and then dropped it the yellow arrow followed you through all the floors and when you were grabbing the explosive pots it was just sitting there flashing at nothing. Not that bad more of a visual.

OT: very good vid can't wait.
Yeah, could be confusing if it's dropped on the top floor and you're on a lower floor, or if it's in the cave and you're on the ground level.

Nothing major though.
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Nintimdo
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Re: Castle Wars teaser

Post by Nintimdo » Thu Jul 31, 2014 7:28 pm

Can't wait to play :afro:

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Kylo ren
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Re: Castle Wars teaser

Post by Kylo ren » Thu Jul 31, 2014 7:30 pm

Looks great! However, I'm a bit uneasy about the Doors taking (up to) 15 tries to unlock them. Looks like it took a bit long in the video (and I personally think it's really cool), though I don't think many people will like how long it may end up taking to actually unlock it.

For some reason, I can foresee a lot of suggestions/complaints regarding "Lower the amount of times it takes to unlock the doors at castle wars!"

Again, I personally think it's awesome as it'll make the game last longer, but you know how people are now-a-days.
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