It's been a long time since we introduced something that doesn't come from OSRS, but this particular feature was developed by Dylan and Andres a long time ago. It simply wasn't finished yet until right now!
Just like clue scrolls, starved ancient effigies are dropped by all monsters with a combat level of 70 or higher. They have similar droprates to clue scrolls, but a high level monster has a much higher chance at dropping one than a low level monster. Wilderness NPC's also have much higher effigy droprates than NPC's outside the wilderness and having Bounty Hunter enabled increases your odds quite a bit as well. You can have a maximum of 5 effigies on your account in total and they cannot be traded.
They work the same as in RS3, which means an effigy will be assigned to 2 skills at random. You can choose one of the two to advance, but you need level 91 in order to do so. You will gain 100,000 XP in the chosen skill and your starved ancient effigy will transform into a nourished ancient effigy of another pair of skills (although in some cases the skill pair can remain the same).
Same thing with a nourished ancient effigy, you can choose one of the two assigned skills, but you need a level of 93 to advance and will receive 125,000 XP. It then transforms into a sated ancient effigy with 95 level requirement and 150,000 XP and finally to a gorged ancient effigy with 97 level requirement and 200,000 XP.
Once you investigate the effigy 4 times, it will evolve into a dragonkin lamp which allows you to pick any skill you want, including hunter and construction. It has no level requirement and will give you ((level * level * level) - (2 * level * level) + (100 * level)) / 3 XP, rounded to the nearest thousand (unless you get receive less than 2,000 XP, in which case it's rounded to the nearest hundred - for level 1 you receive 50 XP).
For example, using a dragonkin lamp to advance a skill that's at level 99 will grant you 320,000 XP. Using it for a skill at level 70 will grant 113,000 XP etc..
Two important things to note: brawling gloves give 30% bonus XP when you investigate an effigy and there are ancient effigies that have construction, hunter and slayer included!
In other news:
- Fixed the antipoision potion effect lasting indefinitely, instead of when the potion expires
- Glacors are now immune to venom (were already immune to poison), glacytes are now immune to both poison and venom
- Fixed the Burnt Chest at the Thermonuclear Smoke Devils giving each reward twice
- Fixed a bug that would allow you to equip a morph ring inside pest control or the fight cave
- Fixed not being able to use a fishbowl and net (obtained from clue bottles) as replacement for a small fishing net
- Helpers can now see all currently open help requests by clicking the 'Help' button at the bottom of their client or using the ::help command
- When someone issues a help request, helpers can now send them a private message even if the player's private chat is off. When the help request has expired (after 15 minutes) or when a moderator has used ::next, the helper can no longer send messages to the player if their private chat is disabled
- Fixed a bug that made several Corporeal Beasts spawn if you spamclick the entrance (only for Ironman Mode players)
- Clue scroll drops from NPC's are now properly logged in our drop logs
- The Pest Control teleport in your spellbook will now take you to the south side of the island instead of the north side
- Fixed the broadcast message when someone receives a magic stone from a master clue casket