- The option to keep attacking while eating, potting or equipping gear has been re-added, but only for PvM. The setting is disabled on default in order to avoid confusion among new players. You can toggle this in ::settings (or the 'Graphics option' button in your wrench tab)
- Made another improvement to Zulrah to prevent double spawning
- Fixed the bug that allowed players to use melee weapons (other than a halberd) against Zulrah in the middle (North side) of the island
- Fixed some glitchy pathfinding toward Zulrah
- You now receive a warning whenever you are about to dismantle any of Zulrah's items into 20,000 Zulrah's scales (applies to Uncharged Toxic Blowpipe, Uncharged Toxic Trident, Magic Fang, Tanzanite Fang, Uncharged Serpentine Helm and Serpentine Visage)
- Fixed a bug that prevented players from using regular spells against other players in the wilderness while having a Trident of The Seas (or Swamp) equipped
- Uncharging a Trident of The Seas (or a Trident of The Seas (full)) will now give you an Uncharged Trident of The Seas, so you can trade it
- You can now properly trade the Uncharged Toxic Trident through the Grand Exchange
- You can now 'Check' an Uncharged Trident of The Seas to add charges
- The ammunition used in a bow, crossbow or toxic blowpipe is now always properly dropped on the floor again (except when wearing an ava's accumulator, max cape or completionist cape)
- When cutting gems into bolt tips, you will now receive the "Cut this gem into bolt tips?" warning only once
- If you ever get stuck at the walkway towards the deep wilderness agility course, you can now use the Southern gate to get out (though this shouldn't happen unless you log out while on the walkway)
The choice of whether to allow players to keep attacking while eating or equipping items was a very difficult one. In PvP, it makes a big difference and we remain convinced the OSRS way (stop when eating/potting/switching) is the only proper way to do it.
However, in PvM, this has a far smaller impact. After much consideration, we have decided that the benefit of having the auto-attack in PvM outweighs its downsides. It's mostly a novelty feature which most players appear to be very happy with, with almost no actual downsides. We also hadn't quite considered just how strongly many players feel about this one small feature (amongst others) that makes PkHonor more enjoyable and less of a grind.
The main risk to our new approach would be confusion amongst players, as it now works differently in PvP than PvM. That's why players need to deliberately enable the option in their settings, as it very specifically says 'PvM only', so they can't miss that warning.