Todays updates (17 September 2015)

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Mike
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Todays updates (17 September 2015)

Post by Mike » Thu Sep 17, 2015 11:42 pm

Updated on 17 September 2015
> Added instant Player-Owned House loading so any house is now loaded within 5 seconds at the most
> The update where you could eat or teletab at 0 hitpoints has been reversed - it's like it used to be now, where you can neither eat nor tab when dropped to 0 hitpoints. However, this also means that if you're just about to get dropped but didn't see the hit yet (due to the connection delay aka ping), you may not be able to eat when you think you're not dead yet (but when the server thinks you're dead). Not much we can do about that, but I believe people like it better this way.
> Buffed the revenants their maximum hit, attack and defense. They will now also heal more often.
> Lowered the droprates on morrigans javelins and throwing axes
> Increased the amount of PkHonor Points you receive from killing revenants
> Revenants can no longer be found in the deep wilderness agilty arena now
> The holy whip and whip of balance their special attacks now reduce your opponent's damage by 25% in pVp instead of 50% (pVm remains unaffected)
> The whip of magic now offers a +12% damage bonus to magic spells (does not work against players in the wilderness)

Update on the weekly castle wars event
Since the weekly planned castle wars event was always at a bad time for at least some people, we decided to hold 3 Castle Wars events each Friday instead, each of them lasting 3 hours. They are all scheduled 8 hours apart from each other so they're evenly spread over the day. To check their exact timing, you can use the in-game command ::events

This weekend's event
This weekend, at the usual time, all players can access and kill the donator-only monsters (Tormented Demons, Ice Strykewyrms and Barrelchests). They droprates are also buffed by 20%.

Rick
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Re: Todays updates (17 September 2015)

Post by Rick » Thu Sep 17, 2015 11:44 pm

About time the house loading :D

How were you able to load the whole house in just 1 packet now? I thought you tried this before on release, but it kept crashing the client didn't it?
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Subnet
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Re: Todays updates (17 September 2015)

Post by Subnet » Thu Sep 17, 2015 11:47 pm

Glad to see that the revs are going to be abit harder to kill.

Disarm
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Re: Todays updates (17 September 2015)

Post by Disarm » Thu Sep 17, 2015 11:47 pm

Great Update :D

Skill hypezz
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Re: Todays updates (17 September 2015)

Post by Skill hypezz » Thu Sep 17, 2015 11:51 pm

oohhh boy are bchests gonnaaa be packkkeeddd

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Rwter
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Re: Todays updates (17 September 2015)

Post by Rwter » Thu Sep 17, 2015 11:54 pm

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Jade
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Re: Todays updates (17 September 2015)

Post by Jade » Thu Sep 17, 2015 11:59 pm

magic whip buff!!!

i really like that castle war idea, but could i just trade 3 custom whips for a set of battle mage ploxxx c;
Last edited by Jade on Fri Sep 18, 2015 12:02 am, edited 1 time in total.
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Rwter
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Re: Todays updates (17 September 2015)

Post by Rwter » Fri Sep 18, 2015 12:01 am

Jade wrote:magic whip buff!!!
@@@@@@@@@@@@@@@@@@@@@
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The underdog
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Re: Todays updates (17 September 2015)

Post by The underdog » Fri Sep 18, 2015 12:10 am

Kishan wrote:
Jade wrote:magic whip buff!!!
@@@@@@@@@@@@@@@@@@@@@
Gg your holy whip staking though, oh well you already have 2t from it now right ;)
#Justice4Church
#DemoteRyanHeResigned
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Im on meth
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Re: Todays updates (17 September 2015)

Post by Im on meth » Fri Sep 18, 2015 12:11 am

Jade wrote:i really like that castle war idea, but could i just trade 3 custom whips for a set of battle mage ploxxx c;
How to ruin CW even more...

Not a single person would ever play CW if they could just trade in customs for its rewards, which is 100x more time efficient.
Last edited by Im on meth on Fri Sep 18, 2015 12:12 am, edited 1 time in total.

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