Teh pedobear wrote:Some glitches iv found
- only a few bosses apear in the dungeon like nomad, most of the others are well there but invisible where we can't attack.
- when building in the dungeon, sometimes all the npc's and furniture will disappear and you can't add onto rooms that you just build.
- we can't use the doors that can be built in the dungeon.
- traps do not appear when built well they do but there is like a ghostly image of them and they do nothing.
Oh and when I had removed some rooms the stair case remained in some odd location so when I use that dungeon enterence i end up in well. A blank space with stairs.
- nomad does not have the ability to hit through melee protection, however when it is off he can hit very well.
This is everything i can remember that I found recently. If you wish to check out some of these besides the building, i have everything built on my honor account "slow ride".
Keep in mind that most of the stuff I have mentioned in my dev blog has not yet been applied on the test server. For example, none of the bosses work yet and all they do is attack with simple melee attacks. I've made them work on the server that I run on my local PC but not yet on the test server.
Some other things, like dungeon doors and traps, have also not yet been implemented so they simply don't work.
However, I was not yet aware of the bugs that seem to happen when adding/removing rooms to the dungeon. I'll be sure to look into those, thanks.
[Edit] This problem was caused by a bug that I had already fixed. The fix was not yet applied to the test server though.
The next test server update will be when everything is ready - as in: what I'm going to release on the test server will be what I'll release shortly after on the real server (after I fixed any remaining bugs).