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Mike
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by Mike » Thu Aug 29, 2013 12:19 am
Twerksumthin wrote:about the arrow.
Can't they just make the bot "read" the screen and look for the colour of the arrow?
That's a possibility but you need advanced 3d image recognition for that. Admittedly, if someone does have that, it might just work. I'm not sure if we can do anything about that.
Rick wrote:But besides the object. The botclient can read the arrow client sided so it can solve it
I've thought of that as well
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Patel
- Advisor
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by Patel » Thu Aug 29, 2013 12:20 am
Mike wrote:Twerksumthin wrote:about the arrow.
Can't they just make the bot "read" the screen and look for the colour of the arrow?
That's a possibility but you need advanced 3d image recognition for that. Admittedly, if someone does have that, it might just work. I'm not sure if we can do anything about that.
Just make an ingame Captcha.
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Pls senpai
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- Location: Fort Wayne, Indiana
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by Pls senpai » Thu Aug 29, 2013 12:20 am
Ehh, just go ahead with the system.
If they want to bot that bad, might as well let them. lol.
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Mike
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by Mike » Thu Aug 29, 2013 12:21 am
Eater wrote:Mike wrote:Twerksumthin wrote:about the arrow.
Can't they just make the bot "read" the screen and look for the colour of the arrow?
That's a possibility but you need advanced 3d image recognition for that. Admittedly, if someone does have that, it might just work. I'm not sure if we can do anything about that.
Just make an ingame Captcha.
I considered it, but I don't think it's a good idea towards the players. The bad thing about this is that it's often a burden for people to read the captcha and I don't imagine people want to take 5 minutes trying to solve a captcha each half hour of skilling.
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B0rnt0b3pk
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by B0rnt0b3pk » Thu Aug 29, 2013 12:22 am
Is it possible to edit the current one aswell, aka bob?
1) Make it that you have a net by the fishing spot at that island
2) You have to fish a random type of fish
3) cook it
4) Give it to the bobcat to be able to leave
Maybe boost the strength of the demon aswell and make it be able to go throug trees and objects.
It may take a bit for players to get off the island, but making botters not aviable to abuse the system i guess.
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Ross
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by Ross » Thu Aug 29, 2013 12:24 am
If you're going to add multiple parameters to randoms to make them harder to crack, why not have a colour based one too?
E.g: "Choose the Red Portal to leave Bob's Island!"
And have 4-5 different colour portals.
I understand that would be very easy to implement.
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Mike
- Programmer
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- Location: PkHonor HQ
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by Mike » Thu Aug 29, 2013 12:38 am
No pity wrote:If you're going to add multiple parameters to randoms to make them harder to crack, why not have a colour based one too?
E.g: "Choose the Red Portal to leave Bob's Island!"
And have 4-5 different colour portals.
I understand that would be very easy to implement.
I thought of that, but color blind people are fucked if I do this. So no
we do not want to discriminate.
Besides, the only way I can think of my new random event being cracked by a bot is through image recognition. Which would also be needed for your idea, so it's essentially the same in matters of 'crackability'.
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Emerald silk
- Honor Player
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by Emerald silk » Thu Aug 29, 2013 12:45 am
Mike wrote:No pity wrote:If you're going to add multiple parameters to randoms to make them harder to crack, why not have a colour based one too?
E.g: "Choose the Red Portal to leave Bob's Island!"
And have 4-5 different colour portals.
I understand that would be very easy to implement.
I thought of that, but color blind people are fucked if I do this. So no
we do not want to discriminate.
Besides, the only way I can think of my new random event being cracked by a bot is through image recognition. Which would also be needed for your idea, so it's essentially the same in matters of 'crackability'.
You could put the color in the examine text like: "It's a red portal" I'm just throwing this out there though as long as whatever you do stops most bots and isnt of extreme inconvenience to players I love it.
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Ross
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by Ross » Thu Aug 29, 2013 12:47 am
Mike wrote:No pity wrote:If you're going to add multiple parameters to randoms to make them harder to crack, why not have a colour based one too?
E.g: "Choose the Red Portal to leave Bob's Island!"
And have 4-5 different colour portals.
I understand that would be very easy to implement.
I thought of that, but color blind people are fucked if I do this. So no
we do not want to discriminate.
Besides, the only way I can think of my new random event being cracked by a bot is through image recognition. Which would also be needed for your idea, so it's essentially the same in matters of 'crackability'.
Hmm, is there no way we could make a random sentence generator which would be presented to you by an NPC in the area and he would simply ask you to repeat the sentence to him.
If you made the font, colour (slight changes to the black-grey spectrum to avoid discrimination) and size of the text random, would a simple image/text recogniser be able to comprehend this?
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Mike
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by Mike » Thu Aug 29, 2013 1:17 am
Emerald wrote:
You could put the color in the examine text like: "It's a red portal" I'm just throwing this out there though as long as whatever you do stops most bots and isnt of extreme inconvenience to players I love it.
Also thought of that. No, a bot is perfectly able to read this text (he just needs to extract the correct interface ID this is displayed on), and since there would only be a limited amount of colors, one could code their bot as such to recognize all colors easily.
If I would introduce multiple colors of portals, then each of them would need a different Object ID, making it very easy for the bot to know which color is which Object ID. We can avoid this by using the same portal, so they cannot find something based on Object ID.