Nex rework & instances testserver released
- Kenneth
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- Nolan
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Re: Nex rework & instances testserver released
My main worry about this would be how easy it would be for new irons to make cash, it's already one of the more op methods. I'm assuming that's why the alch value was decreased originally.
It also doesn't seem right to me that different level requirement imps would give the same XP rates either, with the highest requirement being the lowest of the top 3.
- Lykos
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Re: Nex rework & instances testserver released
W
THE DISCONTINUED-DRIVEN RUNESCAPE PRIVATE SERVER
Rest In Peace Lieven
- Respire1337
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Re: Nex rework & instances testserver released
Are we also getting torva changes? ( same extra hp and other perks, but lower def and more strength? )
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Re: Nex rework & instances testserver released
will "death" be good at the reworked nex?
- Brant
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Re: Nex rework & instances testserver released
no because fuck death
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Re: Nex rework & instances testserver released
A list of fixes:
- Fixed an error breaking player processing
- Fixed an issue with a spawn/despawn cycle occuring if 2 Nex's were spawned on the same height
- Correctly check overhead prayer for ranged attack style
- Fixed an issue with shadow graphics in multi-player instances
- Added the proper ZCB animation - @Nazuths
- Fixed a bug when selecting the player receiving loot
- Fixed blood phase healing
- Reverted kingly impling changes
- Uim killerb
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Re: Nex rework & instances testserver released
cant wait to grind the fuck out of nex !!!!!!!!!!!!!!!!!!!!!!!!!!
- Jayden
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Re: Nex rework & instances testserver released
HUGEESkilling clues will now be about twice as common.
May the Big tiddy goth bitches surround you forever, Fly High my friend.<3
- The underdog
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Re: Nex rework & instances testserver released
Abuse
Can we revert this change too?
#Justice4Church
#DemoteRyanHeResigned
#capes2presets2k18
#DemoteRyanHeResigned
#capes2presets2k18