Nex work in progress and boss instances
- Mike
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Nex work in progress and boss instances
Lately, I have been working on Nex, most importantly putting it in the ancient prison like in OSRS and giving it a number of new drops, including the zaryte bracelet, nihil horn (to create the zaryte crossbow) and of course the Nexling pet.
Progress has been slow but steady. The ancient prison has been fully added with all its minions to obtain the killcount. The minions have their characteristics and special attacks. Large chunks of code for the Last Journey quest have been rewritten so the last part of the quest takes place in the new ancient prison rather than the old area. So far, so good.
The Nex room itself turned out to be more complex to work out. Nex currently has two public instances (one for regular players and one for morphed players) and two different "private" instances for ironmen and players who are completing the Last Journey quest.
However, we want to rework Nex to work just like the Nightmare, where there is just one public instance for both regular and ironman players and having its hitpoints scale according to the amount of players, while also keeping the private instance for the quest. This requires a rewriting of how the Nex instances work.
Rather than trying to incorporate the new instances into the existing game code and into the outdated instance management, I decided to write up a whole new boss instance management from scratch. Working out a new instance management has been a major item on my to-do list for the better part of the past year, but I never quite managed to work out all of the complexities of instances that take place behind the scenes.
Today, I finally managed to finish my work on a new instance management system. Not only for Nex, but potentially also for the Nightmare and other bosses. It has been quite a challenge, but I believe we now have a proper base to work with so that additional (and hopefully bug-free) instances and paid instances for several bosses can finally turn out to be a reality in the near future.
Progress has been slow but steady. The ancient prison has been fully added with all its minions to obtain the killcount. The minions have their characteristics and special attacks. Large chunks of code for the Last Journey quest have been rewritten so the last part of the quest takes place in the new ancient prison rather than the old area. So far, so good.
The Nex room itself turned out to be more complex to work out. Nex currently has two public instances (one for regular players and one for morphed players) and two different "private" instances for ironmen and players who are completing the Last Journey quest.
However, we want to rework Nex to work just like the Nightmare, where there is just one public instance for both regular and ironman players and having its hitpoints scale according to the amount of players, while also keeping the private instance for the quest. This requires a rewriting of how the Nex instances work.
Rather than trying to incorporate the new instances into the existing game code and into the outdated instance management, I decided to write up a whole new boss instance management from scratch. Working out a new instance management has been a major item on my to-do list for the better part of the past year, but I never quite managed to work out all of the complexities of instances that take place behind the scenes.
Today, I finally managed to finish my work on a new instance management system. Not only for Nex, but potentially also for the Nightmare and other bosses. It has been quite a challenge, but I believe we now have a proper base to work with so that additional (and hopefully bug-free) instances and paid instances for several bosses can finally turn out to be a reality in the near future.
- Church
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Re: Nex work in progress and boss instances
What other areas would this type of instancing be used at?
- Iron adam
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Re: Nex work in progress and boss instances
If we are making major changes to Nex for Ironmen, then we should make sure that the new system isn't wildly different in terms of drops per effort.
If getting drops becomes harder, then the Ironmen who have already grinded Nex benefit massively. If getting drops becomes easier, then the work of those endgame Ironmen will be devalued.
Whatever this new system is, the "drops per effort" should stay the same whether an Ironman is soloing or in a mass.
If getting drops becomes harder, then the Ironmen who have already grinded Nex benefit massively. If getting drops becomes easier, then the work of those endgame Ironmen will be devalued.
Whatever this new system is, the "drops per effort" should stay the same whether an Ironman is soloing or in a mass.
- Stale fish1
- Wise One
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Re: Nex work in progress and boss instances
Zaryte bracelet?
Surely vambraces hey?
Surely vambraces hey?
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Re: Nex work in progress and boss instances
Unlike nightmare though, will Nex still allow the use of honors to help your main or y'all just eliminating the use of honors all together with these new instance blocking honors from helping..
- Fungamer
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Re: Nex work in progress and boss instances
I hope honors would still be allowed. Would kinda devalue the entire rank if the best you can use it on is gwd bosses which are made trivial by spending half the amount a honor status costs on gear.
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Re: Nex work in progress and boss instances
I hope too, but never know.. I have a feeling honors are slowly fading away.. wasted money I suppose
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Re: Nex work in progress and boss instances
I’m doing some donor related work and maybe I’ll set up some nerfs for like ::food and ::pray and ::i so that honors can do raids with people without breaking the gameOnestar wrote: ↑Fri Jan 13, 2023 11:42 pm
I hope too, but never know.. I have a feeling honors are slowly fading away.. wasted money I suppose
By nerfs, I mean disallowing the commands in raids. Seems preferable to not being able to use the commands in raids anyway since you can’t enter raids in the first place
- Khilla
- Senior Moderator
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Re: Nex work in progress and boss instances
Why not just make it so honors can do raids with only other honors, with normal commands (maybe working ovls in raids too?). Lets people learn cox with max gear so they can be comfortable when less than max gear on a main, which seems a fair use case for an honor.Raj wrote: ↑Sat Jan 14, 2023 8:44 am I’m doing some donor related work and maybe I’ll set up some nerfs for like ::food and ::pray and ::i so that honors can do raids with people without breaking the game
By nerfs, I mean disallowing the commands in raids. Seems preferable to not being able to use the commands in raids anyway since you can’t enter raids in the first place
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Re: Nex work in progress and boss instances
More complex, and that use case is covered by just allowing them in raids in general. Though it seems people dislike the idea of allowing them in raids so it’s possibleKhilla wrote: ↑Sat Jan 14, 2023 6:58 pmWhy not just make it so honors can do raids with only other honors, with normal commands (maybe working ovls in raids too?). Lets people learn cox with max gear so they can be comfortable when less than max gear on a main, which seems a fair use case for an honor.Raj wrote: ↑Sat Jan 14, 2023 8:44 am I’m doing some donor related work and maybe I’ll set up some nerfs for like ::food and ::pray and ::i so that honors can do raids with people without breaking the game
By nerfs, I mean disallowing the commands in raids. Seems preferable to not being able to use the commands in raids anyway since you can’t enter raids in the first place