18 November Updates: Impling changes

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Its flat
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Re: 18 November Updates: Impling changes

Post by Its flat » Sat Nov 19, 2022 6:57 pm

I LOVE this update!

026
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Re: 18 November Updates: Impling changes

Post by 026 » Sat Nov 19, 2022 8:51 pm

Helppp, why are impling clues not considered skilling clues?
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Raj
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Re: 18 November Updates: Impling changes

Post by Raj » Sat Nov 19, 2022 8:55 pm

026 wrote: Sat Nov 19, 2022 8:51 pm Helppp, why are impling clues not considered skilling clues?
Oversight, will try to get fix with next update

026
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Re: 18 November Updates: Impling changes

Post by 026 » Sat Nov 19, 2022 9:03 pm

Raj wrote: Sat Nov 19, 2022 8:55 pm
026 wrote: Sat Nov 19, 2022 8:51 pm Helppp, why are impling clues not considered skilling clues?
Oversight, will try to get fix with next update
I love you.
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Iron adam
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Re: 18 November Updates: Impling changes

Post by Iron adam » Sun Nov 20, 2022 3:22 am

Do the roaming implings have any advantages over the normal ones? I think they should have like 5x drop rates or something considering how rare they are.

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Mike
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Re: 18 November Updates: Impling changes

Post by Mike » Sun Nov 20, 2022 1:06 pm

Iron adam wrote: Sun Nov 20, 2022 3:22 am Do the roaming implings have any advantages over the normal ones? I think they should have like 5x drop rates or something considering how rare they are.
Not currently, but we are planning to add roaming lucky implings at some point. Only, we will have to decide what their drop mechanics will be, and whether they will have a different drop table for ironman.

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Fungamer
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Re: 18 November Updates: Impling changes

Post by Fungamer » Sun Nov 20, 2022 3:14 pm

Mike wrote: Sun Nov 20, 2022 1:06 pm
Iron adam wrote: Sun Nov 20, 2022 3:22 am Do the roaming implings have any advantages over the normal ones? I think they should have like 5x drop rates or something considering how rare they are.
Not currently, but we are planning to add roaming lucky implings at some point. Only, we will have to decide what their drop mechanics will be, and whether they will have a different drop table for ironman.
It'd be quite cool to have lucky implings be super rare, maybe even spawn only once in the entire world every 6 hours, but roll like ironman clues for everyone. Imagine being a new-ish player and getting a custom whip from a clue.

Also they would have a separate completion log so Jayden can suffer :troll:
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Mitrovic
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Re: 18 November Updates: Impling changes

Post by Mitrovic » Sun Nov 20, 2022 3:24 pm

Its flat wrote: Sat Nov 19, 2022 6:57 pm I LOVE this update!
Flatmans! Welcome back!!
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Cancerstick
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Re: 18 November Updates: Impling changes

Post by Cancerstick » Mon Nov 21, 2022 5:06 am

now THIS is an update :D

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Re: 18 November Updates: Impling changes

Post by Ryan » Mon Nov 21, 2022 12:01 pm

Fungamer wrote: Sun Nov 20, 2022 3:14 pm
Mike wrote: Sun Nov 20, 2022 1:06 pm
Iron adam wrote: Sun Nov 20, 2022 3:22 am Do the roaming implings have any advantages over the normal ones? I think they should have like 5x drop rates or something considering how rare they are.
Not currently, but we are planning to add roaming lucky implings at some point. Only, we will have to decide what their drop mechanics will be, and whether they will have a different drop table for ironman.

Also they would have a separate completion log so Jayden can suffer :troll:
Yes please, I don't feel like @Jayden suffers enough. I think you should make it a separate drop log, but make sure its in an insanely laggy part of the map for Australian's so he always gets his imps stolen by other players. :kekw:

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