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Iron adam
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by Iron adam » Thu Sep 22, 2022 1:42 am
Raj wrote: ↑Wed Sep 21, 2022 4:47 pm
For a time to register, there's a requirement that the player completing the kill does 95% or more of the damage to the NPC.
Does this include veng, recoil, deflect, poison, venom damage? I think there are a few other weird types of damage that dont behave normally.
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Raj
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by Raj » Thu Sep 22, 2022 9:55 am
Iron adam wrote: ↑Thu Sep 22, 2022 1:42 am
Raj wrote: ↑Wed Sep 21, 2022 4:47 pm
For a time to register, there's a requirement that the player completing the kill does 95% or more of the damage to the NPC.
Does this include veng, recoil, deflect, poison, venom damage? I think there are a few other weird types of damage that dont behave normally.
At the minimum it includes veng and recoil. It'd be good to know if there's any others which come to mind so I can make sure they're properly tracked.
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Fungamer
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by Fungamer » Thu Sep 22, 2022 7:31 pm
Raj wrote: ↑Thu Sep 22, 2022 9:55 am
Iron adam wrote: ↑Thu Sep 22, 2022 1:42 am
Raj wrote: ↑Wed Sep 21, 2022 4:47 pm
For a time to register, there's a requirement that the player completing the kill does 95% or more of the damage to the NPC.
Does this include veng, recoil, deflect, poison, venom damage? I think there are a few other weird types of damage that dont behave normally.
At the minimum it includes veng and recoil. It'd be good to know if there's any others which come to mind so I can make sure they're properly tracked.
deflect, poison, venom, dragonfire
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Iron adam
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by Iron adam » Fri Sep 23, 2022 5:04 am
Fungamer wrote: ↑Thu Sep 22, 2022 7:31 pm
Raj wrote: ↑Thu Sep 22, 2022 9:55 am
Iron adam wrote: ↑Thu Sep 22, 2022 1:42 am
Does this include veng, recoil, deflect, poison, venom damage? I think there are a few other weird types of damage that dont behave normally.
At the minimum it includes veng and recoil. It'd be good to know if there's any others which come to mind so I can make sure they're properly tracked.
deflect, poison, venom, dragonfire
yeah dragonfire from shields and bolts, korasi
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Fungamer
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by Fungamer » Fri Sep 23, 2022 6:43 am
Iron adam wrote: ↑Fri Sep 23, 2022 5:04 am
Fungamer wrote: ↑Thu Sep 22, 2022 7:31 pm
Raj wrote: ↑Thu Sep 22, 2022 9:55 am
At the minimum it includes veng and recoil. It'd be good to know if there's any others which come to mind so I can make sure they're properly tracked.
deflect, poison, venom, dragonfire
yeah dragonfire from shields and bolts, korasi
huh, any reason why korasi would act differently?
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Raj
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by Raj » Fri Sep 23, 2022 7:23 am
Iron adam wrote: ↑Fri Sep 23, 2022 5:04 am
Fungamer wrote: ↑Thu Sep 22, 2022 7:31 pm
deflect, poison, venom, dragonfire
yeah dragonfire from shields and bolts, korasi
all these = confirmed as tracked properly
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Azu rite
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by Azu rite » Fri Sep 23, 2022 11:55 am
What about disease? Don't think it actually works correctly anyway, Morrigans javelins special is how you get the damage
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Raj
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by Raj » Fri Sep 23, 2022 12:42 pm
Azu rite wrote: ↑Fri Sep 23, 2022 11:55 am
What about disease? Don't think it actually works correctly anyway, Morrigans javelins special is how you get the damage
I can't find any evidence that's implemented tbh
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Azu rite
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by Azu rite » Fri Sep 23, 2022 5:37 pm
Raj wrote: ↑Fri Sep 23, 2022 12:42 pm
Azu rite wrote: ↑Fri Sep 23, 2022 11:55 am
What about disease? Don't think it actually works correctly anyway, Morrigans javelins special is how you get the damage
I can't find any evidence that's implemented tbh
Probably coded as poison tbh
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Iron adam
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by Iron adam » Sat Sep 24, 2022 1:33 am
Fungamer wrote: ↑Fri Sep 23, 2022 6:43 am
Iron adam wrote: ↑Fri Sep 23, 2022 5:04 am
Fungamer wrote: ↑Thu Sep 22, 2022 7:31 pm
deflect, poison, venom, dragonfire
yeah dragonfire from shields and bolts, korasi
huh, any reason why korasi would act differently?
These are just all things I know hit through perfect necklace. Not sure how they work exactly