Most of these questions either have very obvious common sense answers or have already been answered through official statements but I'll answer what I can.
Fungamer wrote: ↑Wed Jul 20, 2022 7:28 pm
We all know there haven't really been any updates for a while. Why? Dunno. This is a question everyone poses.
Because Mike and I have little to no time to work on PkHonor. Mike should have more time for it during the month of August (and maybe after), I will be completely unavailable until mid-September (except for quick forum replies during toilet breaks and such, but no time for actual work).
Fungamer wrote: ↑Wed Jul 20, 2022 7:28 pm
What (and approximately when) will the next update be?
What: This was answered in the
Future plans section at the end of the
CoX news post.
When: We don't know that ourselves. As soon as circumstances allow us to get it done.
Fungamer wrote: ↑Wed Jul 20, 2022 7:28 pm
What's on the to-do list after that?
See above.
Fungamer wrote: ↑Wed Jul 20, 2022 7:28 pm
Is Thoby still a developer? What is he working on?
Does he have the developer rank? Yes.
Was a statement ever posted that he resigned or got demoted? No.
Feel free to draw your own conclusions.
I don't think he's currently working on anything but you'd have to ask him. As far as I know, after finishing his studies and transitioning into internship and then a full-time job, he no longer has a lot of time for PkHonor development (but we're grateful for anything he can still do and see no reason to revoke his developer status for that).
Fungamer wrote: ↑Wed Jul 20, 2022 7:28 pm
Is Nazuths still a developer? What is he working on? Did he pass or fail his trial, or is he still a trial right now?
Does he have the developer rank? Yes.
Was a statement ever posted that he resigned or got demoted? No.
Was a statement ever posted that he passed or failed his trial? No.
Draw your own conclusions.
The Gauntlet, as explained in the b]Future plans[/b] section at the end of the
CoX news post. And also a few other things he mentioned in his reply above.
Fungamer wrote: ↑Wed Jul 20, 2022 7:28 pm
Are the owners interested in getting more developers?
In the general sense yes but neither one of us currently has the time to onboard new developers.
Fungamer wrote: ↑Wed Jul 20, 2022 7:28 pm
Are there any unknown (trial) devs working on PkH right now? If so, why keep their existence a secret unless they want it that way?
If there were any, it would mean we kept it a secret deliberately so I wouldn't tell you now.
Hypothetically speaking, other than by their own preference, why would we keep such a thing a secret? I'm sure you can make some guesses. Maybe we don't want to get people's hopes up. Maybe we've made the mistake of prematurely announcing such a thing in the past (a certain little-known website developer comes to mind). Maybe we don't want to put any needless pressure on them (say from people posting topics like these asking for status updates) and would rather let them get to grips with the codebase on their own time. Maybe we're worried that duty and expectations tend to be the death of the joy of programming (which is usually the main motivation driving productivity) and we don't want to kill that off before they even get started.
Could be anything really.
Fungamer wrote: ↑Wed Jul 20, 2022 7:28 pm
Will the (active) devs consider beginning to post small dev blogs? Every dev could kind of have their own (locked) thread of blogposts with a discussion/question thread.
I can't speak for the others but I certainly won't. If you don't have any progress to report then the only things you can post are apologies and empty promises, which I don't feel like doing. In my opinion these things are only useful when working on a big project, where intermittent progress reports are actually relevant. For everything else I consider these posts a waste of time that would be better spent working on the update itself.
Fungamer wrote: ↑Wed Jul 20, 2022 7:28 pm
Are some devs simply on vacation or burned out right now? It'd be understandable if they were IMO
As far as I'm aware none of us have gone on vacation yet nor do we have any plans to. We simply don't have time for it. I don't think anyone is burned out either, we just have pressing deadlines that offer us no freedom to work on our hobby project.
Fungamer wrote: ↑Wed Jul 20, 2022 7:28 pm
Do the devs require some non-code related help (graphics, dialogue writing, ideas in general, etc...) and if so, can the community help?
Not that I'm aware but I could be wrong. Each developer would have to decide that for themselves.
Lykos wrote: ↑Wed Jul 20, 2022 10:56 pm
Was
(the whole "forgiveness" update that allowed many previously banned players to appeal back into the game) a last ditch effort for a desperate cash grab? Or have we really grown soft? Beats me, I'm having way more fun on Lost Ark atm. Admins and devs can take all the time they need, my life doesn't revolve around an RSPS and everyone's here shouldn't either.
Cash grab? I don't see how, these tend to be the players that never donated and never will.
Have we grown soft? I guess that's the right answer, if you consider that being soft.
We made the decision to
reevaluate (and often still maintain) past bans for three reasons. One, because punishments have been inconsistent ant guidelines have changed over the years, so there were people "permanently" banned for things that wouldn't get you permanently banned today. So in that sense it was a way of making existing punishments more consistent with our current standards. Two, because we felt we were being unduly harsh over things that happened many years ago, and in some cases we felt people did their time and had been punished enough for the offence they committed. Three, because we felt that staying uncompromisingly stubborn was, in some cases, doing more to harm the server than showing a little forgiveness.
So yeah, maybe we have gone soft. I prefer to think of it as becoming more pragmatic with age.
Fungamer wrote: ↑Thu Jul 21, 2022 12:25 am
I must ask, why is a vote store revamp taking so long, and why would it be a bad thing if this (and maybe some minor bugfixes) were the only thing that got introduced during an update? Is the entire way how voting (and the logic behind it) works being changed as well?
Because it's not a very high priority for us, and not something we believe will benefit the server all that much. Because the whole thing (the system + the rewards) needs to be thought out and we want to get it right. But mostly I guess because we need to decide on it and we're not convinced by the ideas that are currently on the table.