Mike wrote: ↑Sun Feb 13, 2022 2:40 am
As much as I appreciate you (along with the 80% of other players) to support our decision, I also believe it is important that anyone with a different opinion is allowed to voice their concerns without being bashed for it (I completely understand your frustration and there have been many times where I would have responded in the exact same way, so I shouldn't be one to judge). So let's try to keep it civil. We can't expect everyone to agree, and everyone's opinion is equally valid, for whatever reason. What's important to them might not be as important to others, but that doesn't mean it should be ignored outright. To me, the most important thing is that over 75% of the community (so far) supports these changes, which is more than enough to consider this an "absolute majority" (which to me usually means at least 2 out of 3 players).
Either way, I stand firmly by these changes, a lot of thought and tweaking has gone into it, and yes, there will be some leaderboards and personal best times that will be skewed. These concerns are not entirely unfounded and I hadn't considered them before. However, as far as I can see, the upsides still heavily outweigh any downsides. At least we don't have any official boss timers yet, so I guess it's good to do these kind of rebalancing before introducing those timers.
Perhaps I was a little too blunt but my point still stands. No one is forcing you to be here. Much like what happened to RS2 when going to rs3 with EoC, those who didn't like it left. I see this as the same situation as EoC albeit not to the full extent, but has the same effect. Back when BP was released we didn't have charts of info telling us just how powerful the BP would become. In hind sight, it was a poor decision to make it work that way, but I'm glad it's finally being corrected.
@Will be ok2 I wasn't directing that statement at you personally, it was more of everyone who thought a 1/500 drop from zulrah should be anywhere more powerful then a 1/500 from Cox. Sure the price range is quite a jump, but look at dragon boot and stead/primordial. Dboots are about 2m while steads and prims are in the bills and yet, the steads and prims give very slight boosted stats. Such is for weapons, bis is gonna be worth 500b or so, and you want a 8b weapon to be better? Miss me with that bs.
As for the collection logs and kill count, kills are going to be to be roughly the same per hour. Unless you can give me an example of how this would affect it in any way, I'm open ears.
It's almost as a shifting meta is a bad thing in your guys eyes. If the meta never changes, things get boring. Imagine if smash bros made there game and never decided to update it with combat tweeks. You would have everyone use the same character and it wouldn't be interesting. Such as with this. If people find out that tbow is a good weapon and sells for alot, people will go to Cox to get it cause it would be a hell of a drop. As it currently stands, BP was the meta so people would always go to zurlah and is why the price on BP is as low as it is. Not to mention its not a rare drop from zulrah which is piss easy compared to something like Cox. When more people are going for tbow cause it's actually worth going for, over time the price of the item will go down due to increase supply. As with new releases on os, the beginning price is extremely high due to little demand then tailors off as more people obtain said item.
As for the kill times, that's something that even old school had to deal with. As metas change, new PB's become a thing. If it comes to a massive change like when osrs changed the BP and nerfed it, they wiped people's times and it was free game for everyone. Plus as Mike said, we don't have an official boss timers so as I see it, everyone is on an equal footing for that.
As for this affecting everyone, Mike stated that they would be nerfing the defence of the bosses more so making it even easier to kill them with other gear including those without chaos comp. So is a win for those people as well.
The last argument is that it would cause bugs and weird mechanics to happen and increase xp. As with anything, bugs are bound to happen. That's why they get fixed and we moved on. As for the XP, the only xp that would get buffed is if you are dharok bombing stuff which even then it's not the best to do as seen on the charts. Xp is directly tied to how hard you hit and how fast. The weapon new vs old tells you how much faster it would getting xp with said item, and most are within 10% of what they normally are which are fractions difference.
Unless you guys have any other points you forgot to mention or come up with, all the ones given thus far are either not a deal or have no actual affect about the topic.