Construction development (20 August 2013)

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Mike
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Re: Construction development (7 August 2013)

Post by Mike » Wed Aug 14, 2013 3:22 pm

Azurite wrote:-.- Okay... there aren't any that gives you a massive amount of pkps like magic trees...
Point taken. However, I have some ideas on how to seriously improve the anti-botting mechanism in the game, making it impossible to bot anywhere.
Auto-clickers will still work, but those have never been illegal in the first place. The only thing that IS illegal is to be afk while you're using autoclickers. Which is what we have the random event for, and after I improved it, I believe it should be entirely bot-free.

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B0rnt0b3pk
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Re: Construction development (7 August 2013)

Post by B0rnt0b3pk » Wed Aug 14, 2013 3:36 pm

Mike wrote:
Azurite wrote:-.- Okay... there aren't any that gives you a massive amount of pkps like magic trees...
Point taken. However, I have some ideas on how to seriously improve the anti-botting mechanism in the game, making it impossible to bot anywhere.
Auto-clickers will still work, but those have never been illegal in the first place. The only thing that IS illegal is to be afk while you're using autoclickers. Which is what we have the random event for, and after I improved it, I believe it should be entirely bot-free.
Thank you for that! I love you, but not the gay way.
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Maurits
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Re: Construction development (7 August 2013)

Post by Maurits » Wed Aug 14, 2013 3:39 pm

I hope its the random event we talked about ages ago. :P
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Mike
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Re: Construction development (7 August 2013)

Post by Mike » Wed Aug 14, 2013 7:07 pm

Maurits wrote:I hope its the random event we talked about ages ago. :P
Yes, it is. Perhaps not completely, but the idea behind it is still the same. There are a few technical challenges to implementing it, but it shouldn't be too hard to overcome.

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Re: Construction development (7 August 2013)

Post by Ehwillrise » Wed Aug 14, 2013 7:09 pm

i miss u already mike

<3

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Couches123
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Re: Construction development (7 August 2013)

Post by Couches123 » Fri Aug 16, 2013 3:52 am

Ehwillrise wrote:i miss u already mike

<3
I know this wrong section but get off his forums as he asked you to about an infinite amount of times

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Nudist
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Re: Construction development (7 August 2013)

Post by Nudist » Sat Aug 17, 2013 8:31 am

Couches123 wrote:
Ehwillrise wrote:i miss u already mike

<3
I know this wrong section but get off his forums as he asked you to about an infinite amount of times
Reeir!
Good luck implementing that random event, Mike.
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Mike
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Re: Construction development (7 August 2013)

Post by Mike » Sun Aug 18, 2013 1:54 pm

18 August 2013 update:
-> All construction materials (normal plank, oak plank, teak plank, mahogany plank, clay, limestone, marble, gold leaf, bolt of cloth and bagged plants) are now available to players. A saw can be bought at the supplies store.
The stonemason, garden supplier and sawmill operator have been added and the plank make spell has been implemented.


Now, I will work on making the servant work as well as adding coin and level requirements to rooms. I will also add a few pieces of furniture so that players can train their construction level once it's released on the test server.
Once these three things are done, construction will be released on the test server.

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Tobias
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Re: Construction development (7 August 2013)

Post by Tobias » Sun Aug 18, 2013 1:56 pm

WOOOOOOOOOOOOW!

So close!


Nice job Mike!
Quidquid latine dictum sit, altum videtur

I'm gone.
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Rick
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Re: Construction development (7 August 2013)

Post by Rick » Sun Aug 18, 2013 1:57 pm

Omfggg so close to release yet so far!
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