20 January Updates: weapon styles, smoother gameplay
- Mike
- Programmer
- Posts: 6348
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
20 January Updates: weapon styles, smoother gameplay
Something that has been on my to-do list for years, but thanks to a recent post from Nazuths (referencing an OSRS update news post), I finally got the information I needed to fix this longstanding issue.
As of now, your chosen attack style in any of our 18 weapon categories (unarmed, whip, 2h, chins, salamanders, bow, sword, staff, throwing weapon, pickaxe, axe, halberd, scythe, spear, mace, claws, hammer and sword) will be remembered whenever you switch to a weapon from another category.
Similarly, autocast spells will also be remembered from now on. So if you autocast fire surge with a staff, switch to a bow and back to the staff, you will continue to autocast fire surge once you switched back to the staff. The exact staff you are using does not matter - so if you autocast a spell with an Ahrim's staff and switch to an ancient staff, you will keep autocasting that same spell.
Note that, just like in OSRS, your autocast selection will not be remembered in PvP areas such as the wilderness or duel arena.
Whenever you switch to a weapon category for the very first time, the first style in the interface will be selected by default (for most melee weapons, this is the "accurate" style). So the first time you switch to a bow, you will be on accurate mode. After that, the style you choose in that category will be remembered forever for any weapon in that category.
I know that the rapid style is the preferred mode for almost any bow or throwing weapon, but making this the default was very impractical and prone to bugs from a technical point of view.
Charged staffs (Trident of the seas/swamp, Sanguinesti staff and Dawnbringer) along with the whip/tentacle of magic are considered as having their own category. This means the game will remember whatever spell you were autocasting with a whip of magic, separate from whatever spell you were autocasting with a staff. As for charged staffs, the game will remember whether you were using regular autocast, defensive autocast or melee attacks with that specific charged staff.
Hopefully our weapon styles should now work the same way as in OSRS, be easier to work with and prevent further frustration when switching between weapons.
In further news, we have also made some changes to the way packets are processed. To make a long story short, switching equipment should feel more like OSRS now, while many other packets (such as clicking buttons or opening an interface) should feel much smoother than before.
Please let us know if any problems arise because of this update, so we can resolve them as quickly as possible.
As of now, your chosen attack style in any of our 18 weapon categories (unarmed, whip, 2h, chins, salamanders, bow, sword, staff, throwing weapon, pickaxe, axe, halberd, scythe, spear, mace, claws, hammer and sword) will be remembered whenever you switch to a weapon from another category.
Similarly, autocast spells will also be remembered from now on. So if you autocast fire surge with a staff, switch to a bow and back to the staff, you will continue to autocast fire surge once you switched back to the staff. The exact staff you are using does not matter - so if you autocast a spell with an Ahrim's staff and switch to an ancient staff, you will keep autocasting that same spell.
Note that, just like in OSRS, your autocast selection will not be remembered in PvP areas such as the wilderness or duel arena.
Whenever you switch to a weapon category for the very first time, the first style in the interface will be selected by default (for most melee weapons, this is the "accurate" style). So the first time you switch to a bow, you will be on accurate mode. After that, the style you choose in that category will be remembered forever for any weapon in that category.
I know that the rapid style is the preferred mode for almost any bow or throwing weapon, but making this the default was very impractical and prone to bugs from a technical point of view.
Charged staffs (Trident of the seas/swamp, Sanguinesti staff and Dawnbringer) along with the whip/tentacle of magic are considered as having their own category. This means the game will remember whatever spell you were autocasting with a whip of magic, separate from whatever spell you were autocasting with a staff. As for charged staffs, the game will remember whether you were using regular autocast, defensive autocast or melee attacks with that specific charged staff.
Hopefully our weapon styles should now work the same way as in OSRS, be easier to work with and prevent further frustration when switching between weapons.
In further news, we have also made some changes to the way packets are processed. To make a long story short, switching equipment should feel more like OSRS now, while many other packets (such as clicking buttons or opening an interface) should feel much smoother than before.
Please let us know if any problems arise because of this update, so we can resolve them as quickly as possible.
-
- Novice
- Posts: 40
- Joined: Wed Oct 22, 2014 7:00 pm
-
- Honor Player
- Posts: 4232
- Joined: Tue Dec 17, 2013 7:19 am
- Location: EDGE
Re: 20 January Updates: weapon styles, smoother gameplay
Seems exciting looking forward to thisMike wrote: ↑Wed Jan 20, 2021 8:50 pm In further news, we have also made some changes to the way packets are processed. To make a long story short, switching equipment should feel more like OSRS now, while many other packets (such as clicking buttons or opening an interface) should feel much smoother than before.
- Thierryu1
- Premium Donator
- Posts: 1813
- Joined: Sat Nov 16, 2013 11:58 pm
- Location: the Netherlands
Re: 20 January Updates: weapon styles, smoother gameplay
Noice improvement for pvp and for quite a few pvm related bosses as well.
Goodjob
Goodjob
- Mike
- Programmer
- Posts: 6348
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
Re: 20 January Updates: weapon styles, smoother gameplay
Update: a player named Aloeve contacted me just now saying that in OSRS, autocast selection is not remembered in PvP. The official OSRS news post (which I referenced in my first post on this topic) confirms this.
Therefore, just like in OSRS, your autocast selection will not be remembered in PvP areas such as the wilderness or duel arena.
Therefore, just like in OSRS, your autocast selection will not be remembered in PvP areas such as the wilderness or duel arena.
-
- Premium Donator
- Posts: 93
- Joined: Tue Jan 19, 2021 3:44 pm
Re: 20 January Updates: weapon styles, smoother gameplay
Awesome QOL update! Ty!
- Brant
- Honor Player
- Posts: 4324
- Joined: Tue Aug 12, 2014 3:17 am
Re: 20 January Updates: weapon styles, smoother gameplay
Finally can do TOB without a headache
- The underdog
- Premium Donator
- Posts: 6565
- Joined: Sun Jan 26, 2014 11:53 pm
- Location: Loc
- Contact:
Re: 20 January Updates: weapon styles, smoother gameplay
1/2 things from my wishlist done
Good thing autocast isn't remembered in pvp, I'd become too strong.
Good thing autocast isn't remembered in pvp, I'd become too strong.
#Justice4Church
#DemoteRyanHeResigned
#capes2presets2k18
#DemoteRyanHeResigned
#capes2presets2k18
- Thierryu1
- Premium Donator
- Posts: 1813
- Joined: Sat Nov 16, 2013 11:58 pm
- Location: the Netherlands
Re: 20 January Updates: weapon styles, smoother gameplay
@Mike
I don't this is how it's supposed to act when trying to select autocast barrage?
https://i.gyazo.com/1a650be2daec4540cb1 ... 9239de.mp4
Too lazy to figure out how to show the video on here lol.
I don't this is how it's supposed to act when trying to select autocast barrage?
https://i.gyazo.com/1a650be2daec4540cb1 ... 9239de.mp4
Too lazy to figure out how to show the video on here lol.
-
- Premium Donator
- Posts: 1046
- Joined: Fri Apr 12, 2013 11:23 pm
- Location: Shropshire, UK
Re: 20 January Updates: weapon styles, smoother gameplay
Not sure about smoother gameplay, just logged in and my fps is terrible. Never had this problem before.