Thoby wrote: ↑Thu Dec 10, 2020 9:35 pm
If all goes well (and the bosses agree), this will be included in an upcoming update. If it is deemed too powerful, it is something that will be re-adjusted.
Here is the real reason why this should seriously be reconsidered before throwing it into an update.
This post completely ignores the primary food source on this server and the impact it has. Saradomin brew mechanics are the reason why the other combat styles required such a drastic buff.
As you know, when sipping brews, it increases your defense and hit points, while lowering all other stats. With an increase in defense, it is quite a challenge to use the combat styles that hits are calculated on the opponent’s defense level (melee and range) which is why they had to be buffed in order to somewhat counteract this mechanic. Essentially making it the more you brew, the more you tank.
Magic is complete different as it uses the opponents magic level to calculate accuracy and damage. Therefore, this mechanic actually works in favor of the magic user, because the more brews being used, the more damage and accuracy the attacker will have on its opponent.
If you decide to stack another bonus on top of the accuracy and damage bonus received from lower stats, there is only one portion of the community that will benefit from this addition.
In summary, brews are the main source of food on this server, and no one will argue that fact. Brews naturally increase defense which is why those attack styles required a buff. Brews lower magic which increases magic defense and accuracy.... that is all of the buff they need.