What should the cost of a room be?

Discuss anything and everything about PkHonor.

What should be the cost of adding a room to your house?

1k - 30k
4
4%
10k - 300k
5
5%
100k - 3m
9
10%
1m - 30m
39
41%
10m - 300m
37
39%
 
Total votes: 94

Rick
Premium Donator
Posts: 7746
Joined: Mon Apr 01, 2013 4:33 pm

Re: What should the cost of a room be?

Post by Rick » Wed Aug 07, 2013 2:26 pm

B0rnt0b3pk wrote:I know this is offtopic, Mike. But is there a possibilty to add butlers instead of bankers, to minimize the botting in player owned houses?

Sorry if i'm being a hassle, tho.

Agreed.

People will just camp in houses.

I voted for 100-300m but i mean 1-30m -.-
Image

Dragon40226
Donator
Posts: 18
Joined: Thu Aug 01, 2013 7:41 am

Re: What should the cost of a room be?

Post by Dragon40226 » Wed Aug 07, 2013 2:53 pm

I think that it should cost 10-300m because if you have 1-30m all of the houses will be HUGE which isnt what i feel construction should be about, having a big house should be an achievement. An achievement shouldnt cost 3b for a 100 rooms, should cost 30b+.

Pleaseno1
Junior Member
Posts: 99
Joined: Sat Apr 13, 2013 5:39 pm

Re: What should the cost of a room be?

Post by Pleaseno1 » Wed Aug 07, 2013 2:58 pm

Dragon40226 wrote:I think that it should cost 10-300m because if you have 1-30m all of the houses will be HUGE which isnt what i feel construction should be about, having a big house should be an achievement. An achievement shouldnt cost 3b for a 100 rooms, should cost 30b+.
The furniture will also cost.

User avatar
Serving
Senior Member
Posts: 377
Joined: Sun Jul 14, 2013 10:35 pm
Location: Canada, boi
Contact:

Re: What should the cost of a room be?

Post by Serving » Wed Aug 07, 2013 6:39 pm

I voted 10-300m for the same reason as Carols.
Carols wrote:Theres no skill that we can waste our money on it without getting some of it back
We want to waste some + take some cash out of eco.
Name is Marshall ..
Image
Been around since December of 2011.
Ex-Head Forum Moderator

User avatar
Rawr
Premium Donator
Posts: 13370
Joined: Sat Apr 13, 2013 5:23 pm

Re: What should the cost of a room be?

Post by Rawr » Wed Aug 07, 2013 6:47 pm

250 rooms @ 300M each...

That's possibly spending 75B, just on GETTING the rooms you want, let alone actually putting what you want in them...I seriously think that's too high a cost.
Image

User avatar
Azu rite
Premium Donator
Posts: 17605
Joined: Wed Apr 10, 2013 1:42 am
Location: Over there in that one place

Re: What should the cost of a room be?

Post by Azu rite » Wed Aug 07, 2013 6:51 pm

2.250m min for 250 rooms 9.5b max assuming the house for 250 rooms costs 2b with no furniture. By the time you decorate the house on the 1-30m option you would have spent over 10-20b...that is more than enough.
Image

Blahblahdie
Fanatic
Posts: 5388
Joined: Fri Apr 19, 2013 6:22 am

Re: What should the cost of a room be?

Post by Blahblahdie » Wed Aug 07, 2013 6:58 pm

I voted for the 10m-300m. Want to know why? Construction should take people a while to finish completely. If everyone knocks out 250 rooms right off the bat, then what.. everyone will complain that they're bored and done with the skill. So, if you have the prices that high, it will only encourage and raise the potential market for skillers to continue to make and sell supplies, keep people busy for months, and all in all help remove money out the eco. Boom.
Image
Image

User avatar
Rawr
Premium Donator
Posts: 13370
Joined: Sat Apr 13, 2013 5:23 pm

Re: What should the cost of a room be?

Post by Rawr » Wed Aug 07, 2013 7:01 pm

Blahblahdie wrote:I voted for the 10m-300m. Want to know why? Construction should take people a while to finish completely. If everyone knocks out 250 rooms right off the bat, then what.. everyone will complain that they're bored and done with the skill. So, if you have the prices that high, it will only encourage and raise the potential market for skillers to continue to make and sell supplies, keep people busy for months, and all in all help remove money out the eco. Boom.
I'm happy to spend 7.5B on rooms, but not 75B. I'd rather stick to a shit house and just get 99, then waste 75B on just getting rooms, let alone decorating them. Even 30B for 100 rooms would mean that the number of people having a reasonable sized room is limited to few.
Image

Blahblahdie
Fanatic
Posts: 5388
Joined: Fri Apr 19, 2013 6:22 am

Re: What should the cost of a room be?

Post by Blahblahdie » Wed Aug 07, 2013 7:04 pm

Hepheastus wrote:
Blahblahdie wrote:I voted for the 10m-300m. Want to know why? Construction should take people a while to finish completely. If everyone knocks out 250 rooms right off the bat, then what.. everyone will complain that they're bored and done with the skill. So, if you have the prices that high, it will only encourage and raise the potential market for skillers to continue to make and sell supplies, keep people busy for months, and all in all help remove money out the eco. Boom.
I'm happy to spend 7.5B on rooms, but not 75B. I'd rather stick to a shit house and just get 99, then waste 75B on just getting rooms, let alone decorating them. Even 30B for 100 rooms would mean that the number of people having a reasonable sized room is limited to few.
It only means that I'll have the best block parties because my house will be one of the only mansions :D. Love you Danny xD
Image
Image

Hunter2943
Premium Donator
Posts: 21
Joined: Fri Aug 16, 2013 1:56 am

Re: What should the cost of a room be?

Post by Hunter2943 » Fri Aug 16, 2013 2:02 am

it depends on the room, a dungeon would most likely cost a lot more than like a dining room ect, i thin a dungeon would be fair at abotu 250m while a dining room at like 30m, keep workin hard mike! we appreciate it! :D
Image

Locked