Let's talk about PKP
- Iron adam
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Re: Let's talk about PKP
Agree with @Thoby and @Isaac. Also some great ideas from @Googlestar .
- Thierryu1
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Re: Let's talk about PKP
A lot of good things have been said already that I agree with.
I remember when I first started playing I always had the impression that PKP was useless but it has always been fun to collect regardless. It's an iconic part of PkHonor for me and I'd like it to stay. I understand the previous intentions, but I think now that a slow transition to making it more of a currency for cosmetic items is a good idea. I'm quite happy just collecting the points and not ever spending them too - as something that reflects the total effort I have put into the game.
I remember when I first started playing I always had the impression that PKP was useless but it has always been fun to collect regardless. It's an iconic part of PkHonor for me and I'd like it to stay. I understand the previous intentions, but I think now that a slow transition to making it more of a currency for cosmetic items is a good idea. I'm quite happy just collecting the points and not ever spending them too - as something that reflects the total effort I have put into the game.
- Azu rite
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Re: Let's talk about PKP
Spoiler: show
Wildywyrm is heavily abused for pkp, or it was last time I played.
- Cancerstick
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Re: Let's talk about PKP
As others have said before.... completely remove all chaotics and pvp armors from the game. Pull the trigger already and just remove them. Got a stack in the bank? whoops, sorry.
Slightly lower the rates at which you gain pkp from skilling, buff the amount you would get from pking, and cut WW in half.
Throw some basic items in the pkp shop, armor sets, pot sets. Create a 'expensive tab' on the shop, having high priced items that are mainly cosmetic. Even make these untradeable. Cooler to wear something shiny that you had to get yourself....25k pkp for.... than something you just pay a few bill for in GE.
My 2 cents.
Slightly lower the rates at which you gain pkp from skilling, buff the amount you would get from pking, and cut WW in half.
Throw some basic items in the pkp shop, armor sets, pot sets. Create a 'expensive tab' on the shop, having high priced items that are mainly cosmetic. Even make these untradeable. Cooler to wear something shiny that you had to get yourself....25k pkp for.... than something you just pay a few bill for in GE.
My 2 cents.
- Diskid
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Re: Let's talk about PKP
i'm more than likely the minority, but keep chaotics and other pre-eoc related content that's in the pkp store. but maybe add pk related gear like a pouch that contains casts for tb, entangle, and barrage. as you can't use more than one rune pouch, and these pouches that would be added would be used on casting of the spell.
or a new spell that allows you to tele to revs directly without a rev teleport tab, of course at a high price. or being able to tele to chaos ele as a new spell.
i do have to say, chaotics should cost more, then what they currently are. normally, in reg rs you would grind a skill for a chaotic where here, you can simply wc for a while and get one. its not overpowered rather, its overpowered given the cost of one. if it cost more to use, i doubt people would complain very much.
or as a side note, if you remove chaotics from the pkp store. add it to a boss like nex, then actually rework the boss to be correct and not stupidly easy.
or a new spell that allows you to tele to revs directly without a rev teleport tab, of course at a high price. or being able to tele to chaos ele as a new spell.
i do have to say, chaotics should cost more, then what they currently are. normally, in reg rs you would grind a skill for a chaotic where here, you can simply wc for a while and get one. its not overpowered rather, its overpowered given the cost of one. if it cost more to use, i doubt people would complain very much.
or as a side note, if you remove chaotics from the pkp store. add it to a boss like nex, then actually rework the boss to be correct and not stupidly easy.
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Re: Let's talk about PKP
add mystery boxs to the pkp shop
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Re: Let's talk about PKP
Allow us to buy bank spaces with pkps for say; 100, 250, 500, or 1,000 pkps:)
- Thierryu1
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- Brant
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Re: Let's talk about PKP
That will more than likely not happen. We already had multiple discussions about how the bank space takes a toll on the game's memory, and how every time we load the bank the player's entire bank has to be loaded. Sure, maybe 5-10 more bank spaces wouldn't hurt that much, but the general census is people wanting 50, 100+ bank spaces.
To quote @Thoby
Thoby wrote: ↑Sat May 30, 2020 1:01 pm Funnily enough, data storage, memory usage and performance are hot topics within the Developer team atm.
For instance, Rapsey included a very impactful change within the last bugfix, which makes it so the server performance improved drastically.
Asides from that, we are actively discussing best practices on how to keep server performance top-notch, sparked by the upcoming addition of the Collection log. Bank size is also an interesting one, seeing as it requires server-sided changes and client-sided changes to support showing more than 800 different items (which the client is not really build for). Keep in mind that OSRS also doesn't have more than 816 bank slots for a similar reason.
If we'd go ahead and add more bank spaces, we'll have to add some more advanced mechanics to maintain performance. Not only is it a bitch to update a bank with over 800 items each time an item is deposited / withdrawn, it also decreases client performance. And I don't think anyone would enjoy a bank which causes tremendous lag. A lot more work than just saying 'lets increase that number over there, and see what will happen'.