Who should be able to start a CoX raid?
- Azu rite
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- Tom brady
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Re: Who should be able to start a CoX raid?
In Chambers on OSRS anybody with a rank can make a raiding party, recruit+. This person is the only person who can start the raid, regardless of who joins after.
To TRANSFER the raid, a person with a rank must be inside the raid, wait for somebody ALSO with rank to join, then hop worlds or leave the clan chat to pass the ability to start to the new person.
To TRANSFER the raid, a person with a rank must be inside the raid, wait for somebody ALSO with rank to join, then hop worlds or leave the clan chat to pass the ability to start to the new person.
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- Brant
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Re: Who should be able to start a CoX raid?
If that's the case, we could have anyone be able to create the clan raid, limit it to 1 per clan, and allow general or lieutenant to kick a person if they don't want them to just start the raid on there own.Tom brady wrote: ↑Thu Apr 23, 2020 8:06 pm In Chambers on OSRS anybody with a rank can make a raiding party, recruit+. This person is the only person who can start the raid, regardless of who joins after.
To TRANSFER the raid, a person with a rank must be inside the raid, wait for somebody ALSO with rank to join, then hop worlds or leave the clan chat to pass the ability to start to the new person.
- Fungamer
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Re: Who should be able to start a CoX raid?
The way OSRS currently does it is shitty gamedesign IMO and should not be replicated on PKH. Nor should we reinvent the wheel. We should just use whatever is being used for ToB (Which saves some development time) but tweaked so that there's no maximum of 5 players. My personal opinion is don't fuck with clans, they're broken already and the bugs already existing wont be found or fixed without major delays to CoX.
- Cancerstick
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Re: Who should be able to start a CoX raid?
Agree. Use the existing system design, and change it up later if you absolutely have to.Lieven wrote: ↑Thu Apr 23, 2020 11:29 pm The way OSRS currently does it is shitty gamedesign IMO and should not be replicated on PKH. Nor should we reinvent the wheel. We should just use whatever is being used for ToB (Which saves some development time) but tweaked so that there's no maximum of 5 players. My personal opinion is don't fuck with clans, they're broken already and the bugs already existing wont be found or fixed without major delays to CoX.
- Iron adam
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Re: Who should be able to start a CoX raid?
The osrs system is much more convenient and intuitive. We should not take a shortcut.
- Rapsey
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Re: Who should be able to start a CoX raid?
That doesn't make much sense to.me tbh. I'm pretty sure just using clan membership will be way less work than porting a system that was designed for ToB and probably not implemented to be modular. As Mike already pointed out the ToB system would also be quite impractical to use with lots of players in a party. I'm also not aware of anything broken with clans that would delay CoX development so much as a minute.Lieven wrote: ↑Thu Apr 23, 2020 11:29 pm The way OSRS currently does it is shitty gamedesign IMO and should not be replicated on PKH. Nor should we reinvent the wheel. We should just use whatever is being used for ToB (Which saves some development time) but tweaked so that there's no maximum of 5 players. My personal opinion is don't fuck with clans, they're broken already and the bugs already existing wont be found or fixed without major delays to CoX.
- Fungamer
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Re: Who should be able to start a CoX raid?
Well my main reason I'm saying ccs are broken is because of how the ranking system sometimes gets screwed up. Also, what do we do with people in two ccs at once? I think porting the system for ToB would be less effort and, opposed to what Adam said, more intuitive than the cc system. It might have been/be more intuitive on OSRS because CoX came out first, and I dont know how ToB works on OSRS for parties, but if its the same like on pkh then we can sit here and complain about how unintuitive ToB is on here and on OSRS. An invite system will be more intuitive to current PKH players since they have to invite for ToB, which came out first on PKH, is also like that.Rapsey wrote: ↑Fri Apr 24, 2020 8:46 pmThat doesn't make much sense to.me tbh. I'm pretty sure just using clan membership will be way less work than porting a system that was designed for ToB and probably not implemented to be modular. As Mike already pointed out the ToB system would also be quite impractical to use with lots of players in a party. I'm also not aware of anything broken with clans that would delay CoX development so much as a minute.Lieven wrote: ↑Thu Apr 23, 2020 11:29 pm The way OSRS currently does it is shitty gamedesign IMO and should not be replicated on PKH. Nor should we reinvent the wheel. We should just use whatever is being used for ToB (Which saves some development time) but tweaked so that there's no maximum of 5 players. My personal opinion is don't fuck with clans, they're broken already and the bugs already existing wont be found or fixed without major delays to CoX.
It might be impractical to invite 25 players or W.E to your party, but thats just worrying about QoL that might not be needed. Kind of like having the license plate 00000000ABC123 because there might be more cars in the future
But yeah, I'm heavily advocating to seperate it from CCs. Dont force people to leave their chats or get a rank just to do start a raid. If I want to do raids with Respire for example, I'll need to leave The Church and either join Business or join my own/Respires. That sucks and definitely impacts the amount of activity in a cc, especially if its the talkative players which are doing raids. That or, well, don't make friends outside of your cc, which also sucks.
- Rapsey
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Re: Who should be able to start a CoX raid?
Why do I always get the feeling you're just trying to find ways to justify that you are right...
Hardly an issue. As far as the game is concerned you're only in one CC anyway. Being able to access help CC as well through a different method has no impact on this whatsoever.
No offence but I don't see how you can reach a conclusion like that when you don't have a clue what kind of work either option entails. You're just making up a guess without even a basis in fact.
Dude, you're reference makes no sense. This isn't about planning for the future like you trying to make sure we have enough IP addresses for every creature that will ever live until the end of the universe. This is a downside to your proposal that will be there from day one. If you're gonna try to use my own words against me at least try to make sure they are vaguely applicable to the situation...