Armadyl - Kree'arra - Community bossing event

All of PkHonor's news will be posted here.
User avatar
James
Premium Donator
Posts: 4613
Joined: Mon Dec 30, 2013 1:56 pm

Re: Armadyl - Kree'arra - Community bossing event

Post by James » Wed Apr 01, 2020 7:22 pm

We should definitely hit the target with the amount of cunts on recently
Image
Image

Nazuths
Developer
Posts: 2688
Joined: Mon Dec 24, 2018 4:15 pm

Re: Armadyl - Kree'arra - Community bossing event

Post by Nazuths » Wed Apr 01, 2020 8:12 pm

Treehugger wrote: Wed Apr 01, 2020 7:22 pm We should definitely hit the target with the amount of cunts on recently
It's just 1
Image
Image

User avatar
Monys
Forum Addict
Posts: 2576
Joined: Sat Apr 13, 2013 3:08 am
Location: Upper Earth
Contact:

Re: Armadyl - Kree'arra - Community bossing event

Post by Monys » Wed Apr 01, 2020 8:14 pm

Nazuths wrote: Wed Apr 01, 2020 8:12 pm
Treehugger wrote: Wed Apr 01, 2020 7:22 pm We should definitely hit the target with the amount of cunts on recently
It's just 1
Yeah it's just 1 NPC that we are killing for this event
Image

Remember to ::vote for "Mony" ingame

Proud member of PkHonor

User avatar
James
Premium Donator
Posts: 4613
Joined: Mon Dec 30, 2013 1:56 pm

Re: Armadyl - Kree'arra - Community bossing event

Post by James » Wed Apr 01, 2020 9:45 pm

Monys wrote: Wed Apr 01, 2020 8:14 pm
Nazuths wrote: Wed Apr 01, 2020 8:12 pm
Treehugger wrote: Wed Apr 01, 2020 7:22 pm We should definitely hit the target with the amount of cunts on recently
It's just 1
Yeah it's just 1 NPC that we are killing for this event
Thank you for defending me Ty bro
Image
Image

User avatar
Monys
Forum Addict
Posts: 2576
Joined: Sat Apr 13, 2013 3:08 am
Location: Upper Earth
Contact:

Re: Armadyl - Kree'arra - Community bossing event

Post by Monys » Wed Apr 01, 2020 9:47 pm

Treehugger wrote: Wed Apr 01, 2020 9:45 pm
Monys wrote: Wed Apr 01, 2020 8:14 pm
Nazuths wrote: Wed Apr 01, 2020 8:12 pm

It's just 1
Yeah it's just 1 NPC that we are killing for this event
Thank you for defending me Ty bro
I shall be a defender to all who are bullied by these scumbag mods!
Image

Remember to ::vote for "Mony" ingame

Proud member of PkHonor

Nazuths
Developer
Posts: 2688
Joined: Mon Dec 24, 2018 4:15 pm

Re: Armadyl - Kree'arra - Community bossing event

Post by Nazuths » Wed Apr 01, 2020 9:50 pm

Sorry for my mistake, make it 2.
Image
Image

User avatar
Rapsey
Sysadmin
Posts: 5505
Joined: Tue Dec 01, 2009 8:00 am
Location: Belgium

Re: Armadyl - Kree'arra - Community bossing event

Post by Rapsey » Thu Apr 02, 2020 11:36 am

Church wrote: Wed Apr 01, 2020 7:19 pm The numbers were based on previous events as well, so it should be a tad challenging to reach the highest tier but very possible. I believe in everyone of you except Pkh Takeover.
Yup. We've only had one prior Armadyl GWD event with goals and back then the community managed 4,867,472 damage, which equates around 19,088 kills.

Our average player count during that week was 137.1.
Our average player count during the past 7 days was 217.4.

So yeah, it shouldn't be too hard to reach that gold tier.

Vissy
Junior Member
Posts: 99
Joined: Wed Jul 24, 2019 9:18 pm

Re: Armadyl - Kree'arra - Community bossing event

Post by Vissy » Thu Apr 02, 2020 2:24 pm

Rapsey wrote: Thu Apr 02, 2020 11:36 am
Church wrote: Wed Apr 01, 2020 7:19 pm The numbers were based on previous events as well, so it should be a tad challenging to reach the highest tier but very possible. I believe in everyone of you except Pkh Takeover.
Yup. We've only had one prior Armadyl GWD event with goals and back then the community managed 4,867,472 damage, which equates around 19,088 kills.

Our average player count during that week was 137.1.
Our average player count during the past 7 days was 217.4.

So yeah, it shouldn't be too hard to reach that gold tier.

While im not disputing the fact we've had a considerable amount more players in recent weeks. You can only kill the boss so fast. For example if it only take 15 players doing the event to 1 hit the boss as soon as it spawns. Then that's 15 in regular world, 15 in morph realm. It doesn't matter if we've averaged 80 more players. I still think we can do this. I will definitely be pulling my weight to do the player base proud

User avatar
Rapsey
Sysadmin
Posts: 5505
Joined: Tue Dec 01, 2009 8:00 am
Location: Belgium

Re: Armadyl - Kree'arra - Community bossing event

Post by Rapsey » Thu Apr 02, 2020 3:39 pm

Vissy wrote: Thu Apr 02, 2020 2:24 pm While im not disputing the fact we've had a considerable amount more players in recent weeks. You can only kill the boss so fast. For example if it only take 15 players doing the event to 1 hit the boss as soon as it spawns. Then that's 15 in regular world, 15 in morph realm. It doesn't matter if we've averaged 80 more players. I still think we can do this. I will definitely be pulling my weight to do the player base proud
And that is why we did not scale the numbers proportionally with the player count increase (or at all, really) and instead just used the killcount they managed last time as the silver goal.

What you're saying is true but you're leaving out one important thing: ironman instances. Yes, the 2 public/shared Kree'arra's will not be getting killed much faster during peak times (though they probably will during the low point of the day). But in addition to those 2 you also had 10-15 of them being killed constantly, hidden away in ironman instances (albeit at a slower rate since there's only 1 player killing each one). Now you might have 20-25 additional bosses being killed in those instances at any given time. So while the numbers don't scale linearly with the player counts they do not have a ceiling based solely on the respawn rates of the 2 main bosses.

EDIT: Let me give you the numbers from the last event:

Total kills: 19,986 (more than expected based on the damage... perhaps there are some forms of damage which aren't counted, like poison or DFS spec or whatever)
Regular player kills: 10,890 (54.5%)
Ironman kills: 9,096 (45.5%)

Our current player counts are 1.586x higher than they were back then.

Let's assume that the regular players will not manage any more kills than they did back then due to being limited by the respawn rate (though they probably will). Irons don't have this limitation so we can assume they will be able to kill 1.586x as many as they did the last time.

Which would mean: 10,890 regular kills + 14,426 ironman kills = 25,316 kills total (and the gold tier goal is 21,500)

All of this is just to illustrate that the bosses being killed in ironman instances make up a significant portion of the grand total. Since they are so hidden away it would be easy to assume that 90% of the action is taking place in the main rooms but that's really not the case.

All in all I'm confident the gold goal will be reached with relative ease.

Vissy
Junior Member
Posts: 99
Joined: Wed Jul 24, 2019 9:18 pm

Re: Armadyl - Kree'arra - Community bossing event

Post by Vissy » Thu Apr 02, 2020 4:29 pm

Rapsey wrote: Thu Apr 02, 2020 3:39 pm
Vissy wrote: Thu Apr 02, 2020 2:24 pm While im not disputing the fact we've had a considerable amount more players in recent weeks. You can only kill the boss so fast. For example if it only take 15 players doing the event to 1 hit the boss as soon as it spawns. Then that's 15 in regular world, 15 in morph realm. It doesn't matter if we've averaged 80 more players. I still think we can do this. I will definitely be pulling my weight to do the player base proud
And that is why we did not scale the numbers proportionally with the player count increase (or at all, really) and instead just used the killcount they managed last time as the silver goal.

What you're saying is true but you're leaving out one important thing: ironman instances. Yes, the 2 public/shared Kree'arra's will not be getting killed much faster during peak times (though they probably will during the low point of the day). But in addition to those 2 you also had 10-15 of them being killed constantly, hidden away in ironman instances (albeit at a slower rate since there's only 1 player killing each one). Now you might have 20-25 additional bosses being killed in those instances at any given time. So while the numbers don't scale linearly with the player counts they do not have a ceiling based solely on the respawn rates of the 2 main bosses.

EDIT: Let me give you the numbers from the last event:

Total kills: 19,986 (more than expected based on the damage... perhaps there are some forms of damage which aren't counted, like poison or DFS spec or whatever)
Regular player kills: 10,890 (54.5%)
Ironman kills: 9,096 (45.5%)

Our current player counts are 1.586x higher than they were back then.

Let's assume that the regular players will not manage any more kills than they did back then due to being limited by the respawn rate (though they probably will). Irons don't have this limitation so we can assume they will be able to kill 1.586x as many as they did the last time.

Which would mean: 10,890 regular kills + 14,426 ironman kills = 25,316 kills total (and the gold tier goal is 21,500)

All of this is just to illustrate that the bosses being killed in ironman instances make up a significant portion of the grand total. Since they are so hidden away it would be easy to assume that 90% of the action is taking place in the main rooms but that's really not the case.

All in all I'm confident the gold goal will be reached with relative ease.

Thankyou for the full hearted reply Rapsey. Looking at the numbers you have posted reguarding the last event, I was unaware of the impact the iron community had on the overall number of kills (the last event was way before i restarted the game) From these figures I do believe we can do this, as a community we can achieve this!

Post Reply