Which I'm fine with, that's rng on the dmg roll. I'm talking purely about accuracy regardless, if I'd cast barrage and hit a 0 it would still freeze the opponent. This is actually splashing. Same with melee, I'm in almost max strength gear it's not like the damage roll hits 0 that often with so many str bonus applied in the calculation.Cancerstick wrote: ↑Wed Jan 15, 2020 11:56 amFrom Mod Ash in 2015Spoiler: show
The easiest way to think about it, at least in this situation.... is you registered a successful hit, but the DMG roll for that hit was 0... in the case of wearing max accuracy gear.
Accuracy
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Re: Accuracy
#Justice4Church
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- Nile river
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Re: Accuracy
imagine them actually fixing the problem after 10+ years, what it would do to the server player count. Its such a solid server in so many ways, but the combat system/pathing is fucked lol
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Re: Accuracy
I've checked to be sure, but the core code for accuracy calculations hasn't really changed in 2+ years. So I'm thinking this might more likely is unintended behaviour than anything else (most likely an oversight or bug). Wouldn't hurt to check our formulas against OSRS' though, might as well be sure!
Nonetheless, I currently don't have much free time to dive into it, but I'll surely be able to after finishing the Slayer Expansion. I'll put it onto my TO-DO list. Does anyone know if there's a public OSRS formula?
Thank you.
Nonetheless, I currently don't have much free time to dive into it, but I'll surely be able to after finishing the Slayer Expansion. I'll put it onto my TO-DO list. Does anyone know if there's a public OSRS formula?
Nile, I've told you before and I'll tell you again; we established that being blindly negative towards everything won't fix any problems. Your response is uncalled for, and I am not too sure what it tries to achieve. If anything, it makes me LESS eager to fix this.Nile river wrote: ↑Thu Jan 16, 2020 9:41 am imagine them actually fixing the problem after 10+ years, what it would do to the server player count. Its such a solid server in so many ways, but the combat system/pathing is fucked lol
Thank you.
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Re: Accuracy
I found this Reddit post which doesn't have any data or citations but assuming the two align then I think it'd be almost safe to say that our combat system is correct. This post on Theoatrix' website aligns with the Reddit post as well.
If it's not fully replicatable, I think this quote from the Reddit post is a reasonable idea to aim for with the combat system
If the Attack and Defense rolls are the same, your accuracy will be 0.5 or 50%. Below 50% accuracy, increasing your Attack Roll will increase your accuracy linearly. Above 50% accuracy, increasing your Attack Roll will give diminishing returns on your accuracy.
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Re: Accuracy
That's perfect! Thank you very much. That's exactly what I needed.Pvm porn wrote: ↑Thu Jan 16, 2020 1:34 pmI found this Reddit post which doesn't have any data or citations but assuming the two align then I think it'd be almost safe to say that our combat system is correct. This post on Theoatrix' website aligns with the Reddit post as well.
If it's not fully replicatable, I think this quote from the Reddit post is a reasonable idea to aim for with the combat systemIf the Attack and Defense rolls are the same, your accuracy will be 0.5 or 50%. Below 50% accuracy, increasing your Attack Roll will increase your accuracy linearly. Above 50% accuracy, increasing your Attack Roll will give diminishing returns on your accuracy.
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- Cancerstick
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Re: Accuracy
As far as Theoatrix goes... I'm almost positive he did a few YT videos on the subject as well that may assist you.
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Re: Accuracy
Should I still make a separate glitch report on these things?
Also a to show how literally every deep wild fight looks like now:
Also a to show how literally every deep wild fight looks like now:
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Re: Accuracy
Oh please dude shut up. There’s so fucking many countless amounts of threads of people suggesting pk improvements that are completely ignored (insert Ryan reply “we don’t ignore them, we read all threads but just don’t always reply” xd)Thoby wrote: ↑Thu Jan 16, 2020 1:02 pm
Nile, I've told you before and I'll tell you again; we established that being blindly negative towards everything won't fix any problems. Your response is uncalled for, and I am not too sure what it tries to achieve. If anything, it makes me LESS eager to fix this.Nile river wrote: ↑Thu Jan 16, 2020 9:41 am imagine them actually fixing the problem after 10+ years, what it would do to the server player count. Its such a solid server in so many ways, but the combat system/pathing is fucked lol
Thank you.
It has gotten to a point that it feels so absolutely shit to be a pker that for the first time in years ive just uninstalled the game and call a fuck it. PkHonor uppers don’t want us so its unplayable for us anyway. PkHonor had so so so many potential to do good if there was just listened. What the uppers failed to understand is that RSPS’s mainly attract pkers, because we CBA with the rest of the achievement grinds you’d have to do on the real game, but just want pvp action. What you have left now is a 40 active pvm playerbase thats just to weak or dumb to grind the actual game with real combat mechanics or actual hard bosses.
If you take time to go out to Nile that you’ve told him so many times then i will fucking tell you that posting positive suggestions so many times won’t do a damn thing either.
To be specific, many others have openly suggested to help Mike, but him being so insecure towards it fucked the entire game cuz he cant singlehandly compete with good servers/people’s demands. I will disagree with Nile regarding it being to late now, cuz the game still has cool/good potential, but the way its heading is what ive seen in a movie called the titanic.
Thank you
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Re: Accuracy
I think you're still living in the 2018-ish era. We have gotten shit done, we're roughly over 100+ players in weekends. Most suggestions, pk-related or pvm-related, get implemented these days. I make work of that. I've publicly said that I'm eager to work on PvP suggestions next, so if you have some constructive suggestions: I'm all ears. Believe me. I'll listen and I'll fix it.
It's easy to constantly shit on the team. We established that Mike isn't the best at communication, and just ranting on about him will make him less likely to interact with the community. Why bother?
Nonetheless, point me towards some suggestions. Write one up yourself. I don't mind, I'll gladly discuss whatever is wrong, and I'd love to fix it. It's stupid to think that 1 individual can maintain a server played by hundreds. I don't attempt to think that, I'd rather get direct input by those actually playing the game, those actually knowledgeable about the game.
But constantly bashing the server will make me less eager to help. Will me less eager to work on whatever you're bashing on about. Call it human nature. So again, being blindly negative towards everything won't fix any problems. Help by being constructive, that's what will actually fix the problems.