Added in this update:
- All max capes and completionist capes now have the proper skillcape emotes.
- A bug has been fixed where the non-imbued uncoloured slayer helmet had the stats of the imbued slayer helmet.
- A teleport has been added to the Monster spell, which teleports you right inside the catacombs.
- Within the slayer dungeon, burying bones will restore your prayer. The higher the tier bone, the more points it will restore (this will also apply to bones buried by the bonecrusher).
- All monsters from OSRS have been added to the dungeon, each with their own drop table.
- The catacombs are multi-combat, except for the dragon area (north-west).
- When assigned to kill a monster inside the catacombs, the monsters will become aggressive to you. They will stop attacking you once you've finished your assignment.
- The monsters in the Catacombs can drop both Dark Totem pieces and Ancient shards. They will always drop the totem piece that you have least of.
- New slayer tasks have been added for the following monsters:
- Ankous (found in the Catacombs)
- Dagannoths (found in the Catacombs; alternatively, the Dagannoth kings can be killed instead)
- Red Dragons (found at the Monster - Dragon teleport; alternatively, the Brutal Red Dragons inside the Catacombs can be killed instead)
- Hill Giants (found at the Catacombs and in the Taverly Dungeon)
- The variants of the monsters in the Catacombs can also be killed while on task (Brutal Black Dragons for a Black Dragon task, Brutal Blue Dragons for a Blue Dragon Task, Warped Jellies for the Jelly task, Twisted Banshees for the Banshee task, Mutated Bloodvelds for the Bloodveld task, etc).
- Turoths have been moved to the Medium slayer master, seeing as their combat level (level 86) was by far the lowest of those assigned by the Hard Slayer master.
- Silverlight, Darklight and Arclight have been added to Lillia's store:
- Silverlight: provides +40% increased accuracy and damage against Demonic creatures. Can be bought for 3 Ancient shards from Lillia (at the Catacombs entrance).
- Darklight: provides +50% increased accuracy and damage against Demonic creatures. Can be bought for 3 Ancient shards + a Silverlight from Lillia (at the Catacombs entrance).
- Arclight: provides +70% increased accuracy and damage against Demonic creatures. Can be bought for 3 Ancient shards + a Darklight from Lillia (at the Catacombs entrance). Arclight initially has 1,000 charges and 1 charge is consumed each attack. At 0 charges it will revert back to Darklight. You can use shards on Arclight to recharge it, adding 1,000 charges for every 3 shards used.
- Darklight and Arclight have a special attack that drains 5% of your opponent's strength, attack and defence (10% for demons). Note that you cannot drain the strength and attack levels of NPC's.
- Darklight and Arclight can also be created by using 3 ancient shards on Silverlight/Darklight or by using the shards or swords on the dark altar.
- A completed Dark Totem can be bought from Lillia for 10 Ancient shards.
- The Altar in the middle of the Catacombs can be used to teleport around the Catacombs.
- If the player holds a completed Dark Totem, they're able to teleport to Skotizo Lair using the Altar in the centre of the Catacombs. The mechanics of Skotizo work exactly the same as on OSRS. He's able to awaken his altars which heavily reduce the damage Skotizo takes (roughlt 20% per active altar). Skotizo will also spawn minions around half health and can continue to re-spawn them. Attacking the Awakened altars with Arclight will always deal 100 damage.
- Skotizo has a 5% chance of dropping an Elite clue scroll, otherwise he'll drop a Hard clue scroll.
- Dying in Skotizo's Lair will make your loot appear outside (it will NOT be considered a safe death).
- Skotizo can drop a Dark Claw, which can be used to buy a Purple slayer helm and its imbued variant from any Slayer Master.
- Skotizo can drop Skotos, the adorable pet version of Skotizo. It can be upgraded to a lucky version.
Now we are mostly focusing on attention on getting the Theatre of Blood released as quickly as we can, while still maintaining the high standards for new content our community is used to. In the meantime, there are a whole bunch of milestone capes, as well as skillcape perks, prepared by Jeremy which I aim to release within the next couple of weeks. PvP and other QoL updates are also planned for the near future, but several (often controversial) decisions still need to be taken before we can actually release them.