9 January Updates - no more instant switching, dupe fix
- Pls senpai
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Re: 9 Janary Updates - no more instant switching, dupe fix
This update has made skilling not instant as well (not sure if this is intended).
For example, there's a noticeable delay when planting magic trees and it takes a bit for teleport options to come up after operating the magic secateurs.
For example, there's a noticeable delay when planting magic trees and it takes a bit for teleport options to come up after operating the magic secateurs.
- Troll n roll
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Re: 9 Janary Updates - no more instant switching, dupe fix
I may be misremembering this, but would it be possible to fix the overhead prayers also insta-switching? IIRC it's just a visual thing.
Adam the lion wrote:If you are making super pots for profit on an rsps, you really need to re-evaluate your life.
- Ruler
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Re: 9 Janary Updates - no more instant switching, dupe fix
I believe everything works on the tick cycle now, also banking etc. It would be nice if this update would only change switching gear etc, which is the only part that is relevant (because it has an influence in pking). A lot of people are experiencing 'laggy' gameplay now.A iron girl wrote:This update has made skilling not instant as well (not sure if this is intended).
For example, there's a noticeable delay when planting magic trees and it takes a bit for teleport options to come up after operating the magic secateurs.
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Re: 9 Janary Updates - no more instant switching, dupe fix
Being the best player on PkHonor is hard, I just make it look easy
- Yew gene
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Re: 9 Janary Updates - no more instant switching, dupe fix
After the update, you can really tell that everything else in the game has a delay sadly. I really liked that about pkhonor, how there was no delay in opening banks, doing skills, etc... but I do like how there's a tick cycle for the switching especially for people in the wilderness.
- Rapsey
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Re: 9 Janary Updates - no more instant switching, dupe fix
Yes, it's the packet processing in particular. A long time ago we made an "improvement" that made the server process and reply to each packet immediately, instead of doing that in tick cycles. This has now been removed again so with any action you have to wait until the next tick cycle for it to happen, i.e. up to 600ms.Ruler wrote:I believe everything works on the tick cycle now, also banking etc. It would be nice if this update would only change switching gear etc, which is the only part that is relevant (because it has an influence in pking). A lot of people are experiencing 'laggy' gameplay now.
We're currently looking into a solution that will give you the responsiveness of old but with non-instant switching. Fingers crossed.
- Skiller
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Re: 9 Janary Updates - no more instant switching, dupe fix
Thanks for the update Rapsey. Always great to see quick answers!Rapsey wrote:Yes, it's the packet processing in particular. A long time ago we made an "improvement" that made the server process and reply to each packet immediately, instead of doing that in tick cycles. This has now been removed again so with any action you have to wait until the next tick cycle for it to happen, i.e. up to 600ms.Ruler wrote:I believe everything works on the tick cycle now, also banking etc. It would be nice if this update would only change switching gear etc, which is the only part that is relevant (because it has an influence in pking). A lot of people are experiencing 'laggy' gameplay now.
We're currently looking into a solution that will give you the responsiveness of old but with non-instant switching. Fingers crossed.
For the pkers, does it now act as it should in terms of switches?
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Re: 9 Janary Updates - no more instant switching, dupe fix
That's actually really interesting. But good to hear progress is being made in this area.Rapsey wrote:Yes, it's the packet processing in particular. A long time ago we made an "improvement" that made the server process and reply to each packet immediately, instead of doing that in tick cycles. This has now been removed again so with any action you have to wait until the next tick cycle for it to happen, i.e. up to 600ms.Ruler wrote:I believe everything works on the tick cycle now, also banking etc. It would be nice if this update would only change switching gear etc, which is the only part that is relevant (because it has an influence in pking). A lot of people are experiencing 'laggy' gameplay now.
We're currently looking into a solution that will give you the responsiveness of old but with non-instant switching. Fingers crossed.
Overall great update!
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Re: 9 Janary Updates - no more instant switching, dupe fix
FactsSkiller wrote:For the pkers, does it now act as it should in terms of switches?