Thelategamer wrote:For risky barrows, ahrims and karils seem to have an attack range of 7 tiles so neither will walk right up to you so you can barrage the brothers in a pile like before. Not sure if this is how we want the new minigame to be played, just looking for clarification.
EDIT : seems like DKs have a range of 10 tiles, would be nice to see their range lowered a bit to make it more like OSRS so you can tribrid or target a single DK on your trip (more for newer players who might not be able to tank all 3 DK's at once). Also, if someone can verify, I think Supreme should be spawning more south-west than where it current point is now.
EDIT 2 : seems like we won't need to safespot Barrelchests anymore, since they stay in their place just ranging (unless you go up to them, then they'll melee)
List of NPCS that seem to work fine (I tested, but can be looked at for verification)
•KBD
•TD's
•KQ
•Bandos lair (including minions)
•Zamorak lair (including minions)
•Saradomin lair (except for growler acting like a melee npc -look at respires post above-)
•Barrelchests
•Demonic Gorillas
•All metal dragons
•DKS (besides what I mentioned earlier, supreme and prime do stay in place when attacking)
•ice strykwyrm
•fight cave npcs
•frost dragons
•Nex (still need to be able to enter with royal seed pod)
•Corporeal Beast
I'll keep editing NPCs I test as I go (at work right now)