The changes are as follows:
- NPC's no longer dance around you (or around obstacles) in order to try to reach you. They will follow a simple straight path toward you. If an obstacle, player or other NPC is in the way, they will get stuck behind it
- NPC's that can attack from a distance will no longer walk up to players, but stay at a distance instead
- Fixed a bug where certain NPC's could hit with melee attacks from a distance
- Players and NPC's can no longer hit through fences with melee attacks, only with ranged and magic attacks
- NPC's can no longer hit you from a diagonal corner, only when they are standing directly north, east, south or west of you. When they are standing diagonally, they will sidestep if possible
The test server can be accessed at https://client.pkhonor.net/PkHonor_testclient.jar. Please report any of your findings about NPC pathing here.
Happy bughunting!
[Edit 1]
Thank you very much for all your feedback! I've now performed these updates on the test server:
- GWD bosses (Kree'arra, Commander Zilyana, General Graardor, K'ril Tsutsaroth and Nex) will now always move into melee distance, unlike other NPC's that can attack from a distance
- Fixed pet pathfinding
- Fixed broken max hit dummies
- Fixed player to NPC pathfinding (walking up to NPC's instead of running, standing diagonally from them, not being able to interact with them, ...). Basically, I have reverted player pathfinding to what it was before