Construction development (20 August 2013)

PkHonor's work in progress and future updates will be posted here.
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Fungamer
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Re: Construction development (23 July 2013)

Post by Fungamer » Sun Jul 28, 2013 11:22 am

damn, i'm sure u once used it on someone pking or some shet ^
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Sickle
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Re: Construction development (23 July 2013)

Post by Sickle » Sun Jul 28, 2013 11:51 am

Fungamer wrote:damn, i'm sure u once used it on someone pking or some shet ^
No, only in slayer, I only welfare pk.
There is only one.

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Mike
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Re: Construction development (28 July 2013)

Post by Mike » Sun Jul 28, 2013 3:56 pm

28 July update:

-> Added the 'normal mode' for player-owned houses, where you don't see any ghost-like object hotspots (as opposed to building mode): http://imgur.com/e99JoMn,jKrHYGl,p4gAKQ ... la,1E1yfji
Some screenshots showing rooms in building and normal mode: http://imgur.com/m7BggVT,4Bxsl9V,BcKZPIx,VGIQVpO
This is done client-sided for maximum performance and minimal loading time when entering a house. It cannot be abused in any way so it's safe to let the client handle it.
Note that all rooms in my house are empty (apart from a staircase and a portal) since I have not yet added any furniture. This will be done later.
-> In normal mode, all rooms on the ground floor have doors when they are adjacent to open space or a garden. All doors are open, since it's quite troublesome to always have to open the doors each time you enter your house (players who have a house in RS will know the feeling). Doors do not serve any purpose anyways apart from giving the house a more realistic feeling, hence the choice to leave them open. They cannot be closed but I see no reason to.
-> In normal mode, all rooms on the 2nd floor are now closed off with walls: http://imgur.com/8Wpbq5Y,a5fG0cy
-> A minor bug in roofs has been fixed. All roofs are now shown properly: http://imgur.com/S9we4X9,MIgO2nF,ryRHhS ... qV,HEyv5Tb
-> A bug has been fixed with players visiting other players their house. Visiting other houses now works flawlessly: http://imgur.com/JDYFiix,rFTaM26
-> Fixed the bug where some objects were placed incorrectly. This was caused by some incorrect client code. I'm not sure if Jagex was responsible for that or if the code was written by the previous coder who worked on the client (I didn't make the client completely myself after all). Doesn't matter either way since I fixed it now.

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Re: Construction development (28 July 2013)

Post by Rick » Sun Jul 28, 2013 4:01 pm

Fuckin sick Mike!!

SO WHAT IS LEFT!!??!
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Maurits
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Re: Construction development (28 July 2013)

Post by Maurits » Sun Jul 28, 2013 4:02 pm

Loving the screenshots, specially the "Cool story bro". ;)

I can't wait for this to be released.
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Mike
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Re: Construction development (28 July 2013)

Post by Mike » Sun Jul 28, 2013 4:03 pm

Rick wrote:Fuckin sick Mike!!

SO WHAT IS LEFT!!??!
Before release on the test server:
-> Add coin and level requirements for rooms
-> Allow players to choose who can enter their house and who cannot.
-> Add an estate agent
-> Add noclipping checks
-> Allow a person to change the portal where they spawn in the house

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Fungamer
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Re: Construction development (28 July 2013)

Post by Fungamer » Sun Jul 28, 2013 4:24 pm

Hey, will items be placeable on tables? I wouldnt like that, alot of people have been scammed by that in RS :'(
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Sickle
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Re: Construction development (28 July 2013)

Post by Sickle » Sun Jul 28, 2013 4:30 pm

Oh em gee! Have you though about xp/plank yet?
There is only one.

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Mike
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Re: Construction development (28 July 2013)

Post by Mike » Sun Jul 28, 2013 4:35 pm

Fungamer wrote:Hey, will items be placeable on tables? I wouldnt like that, alot of people have been scammed by that in RS :'(
Not that I know of, and I honestly see no reason to.

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Re: Construction development (28 July 2013)

Post by Rick » Sun Jul 28, 2013 4:48 pm

Zi wrote:Oh em gee! Have you though about xp/plank yet?
First he completes construction.

Then the prices will follow.

Then the XP will follow

I think
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