Construction development (20 August 2013)

PkHonor's work in progress and future updates will be posted here.
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Lottery dude
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Re: Construction development (23 July 2013)

Post by Lottery dude » Wed Jul 24, 2013 6:38 am

Mike,Release it for admins tomorrow. ;)

I'll make you the happiest programmer out there if you let me make a house tonight o.o
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K3
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Re: Construction development (23 July 2013)

Post by K3 » Wed Jul 24, 2013 8:42 am

Amg KC wants to do bad things ;o;o;o

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Mike
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Re: Construction development (23 July 2013)

Post by Mike » Wed Jul 24, 2013 4:22 pm

Kay cee wrote:Mike,Release it for admins tomorrow. ;)

I'll make you the happiest programmer out there if you let me make a house tonight o.o
Some stuff needs to be fixed and added yet, before houses can actually be built by players (or admins, for that matter). So a bit more of patience :P

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Big mike
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Re: Construction development (23 July 2013)

Post by Big mike » Wed Jul 24, 2013 6:54 pm

It's looking brilliant Mike, good work :)

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Rawr
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Re: Construction development (23 July 2013)

Post by Rawr » Thu Jul 25, 2013 12:58 am

Holy Shit.

This looks brilliant.
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Fungamer
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Re: Construction development (23 July 2013)

Post by Fungamer » Fri Jul 26, 2013 10:26 am

This looks so awesome! You really put dedication in this, Mike! I hope you dont encounter bugs the coming programming 'sessions' [Idk, lol]
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Simon
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Re: Construction development (23 July 2013)

Post by Simon » Sun Jul 28, 2013 3:14 am

Idea - A steel dragon on a player's wall that charges Dragonfireshields. Putting a steel dragon on the wall should cost 500m and be a premium only feature.

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This is in real RS ^
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Sickle
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Re: Construction development (23 July 2013)

Post by Sickle » Sun Jul 28, 2013 8:37 am

Simon wrote:Idea - A steel dragon on a player's wall that charges Dragonfireshields. Putting a steel dragon on the wall should cost 500m and be a premium only feature.

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This is in real RS ^
Isn't DFS charged only once here? I've used the one I've had and it never has run out of charges. Dunno if this would be needed then.
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Simon
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Re: Construction development (23 July 2013)

Post by Simon » Sun Jul 28, 2013 8:39 am

Zi wrote:
Simon wrote:Idea - A steel dragon on a player's wall that charges Dragonfireshields. Putting a steel dragon on the wall should cost 500m and be a premium only feature.

Image

This is in real RS ^
Isn't DFS charged only once here? I've used the one I've had and it never has run out of charges. Dunno if this would be needed then.
DFS has 50 charges. Each time you "operate" a dfs, it uses 1 charge. Each time a charge is used, one point in each bonus is decreased. Uncharged DFS = Mith kite
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Sickle
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Re: Construction development (23 July 2013)

Post by Sickle » Sun Jul 28, 2013 11:06 am

Simon wrote:
Zi wrote:
Simon wrote:Idea - A steel dragon on a player's wall that charges Dragonfireshields. Putting a steel dragon on the wall should cost 500m and be a premium only feature.

Image

This is in real RS ^
Isn't DFS charged only once here? I've used the one I've had and it never has run out of charges. Dunno if this would be needed then.
DFS has 50 charges. Each time you "operate" a dfs, it uses 1 charge. Each time a charge is used, one point in each bonus is decreased. Uncharged DFS = Mith kite
So I've played 900 hours on I Zi I and haven't used 50 charges yet :o #Skiller
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