Bounty Hunter rework

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Slap a ho
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Re: Bounty Hunter rework

Post by Slap a ho » Thu Feb 22, 2018 12:59 am

100% agree, although it wouldn’t hurt to lay it on the table of things to discuss.

I know Mike thought he was nearing the diaries completion, but there’s a nasty bit of work to be done before releasing the diaries in order for the diaries to be successful content.
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Mike
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Re: Bounty Hunter rework

Post by Mike » Thu Feb 22, 2018 4:27 pm

Thank you for all the feedback - I've started on reworking the Bounty Hunter mechanics and rewards, along with fixing the timers (I actually didn't know there were still that many bugs with those timers...)

I think it's best to release the reworked Bounty Hunter before the diary. I had considered releasing reworked BH and diaries at the same time, but I think it's better to get some feedback from the rework before implementing it into the diary, to make sure we have all (or at least most) of the points nailed down.

Keep the discussion going!

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B0rnt0b3pk
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Re: Bounty Hunter rework

Post by B0rnt0b3pk » Thu Feb 22, 2018 8:52 pm

Mike wrote:Thank you for all the feedback - I've started on reworking the Bounty Hunter mechanics and rewards, along with fixing the timers (I actually didn't know there were still that many bugs with those timers...)

I think it's best to release the reworked Bounty Hunter before the diary. I had considered releasing reworked BH and diaries at the same time, but I think it's better to get some feedback from the rework before implementing it into the diary, to make sure we have all (or at least most) of the points nailed down.

Keep the discussion going!
I think it would be cool if you could poll your thougths and what you think is intresting. I think it would create a better discussion that way overall.
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The underdog
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Re: Bounty Hunter rework

Post by The underdog » Fri Feb 23, 2018 12:51 am

Who what where, devs in da wild.

Hmm, what to say. Emblems to opponent 100% support, fix timer yes, but other than that and some shop prices reworked I don't think we need to overhaul that much.

Mike's xp/drop boost ideas had me thinking before and I wasn't really convinced since it'll just be select pkh specific knowledge that gives vets an advantage over new players which in turn get killed a lot more with such a system. But it doesn't sound too bad.

What I'd like to see maybe is a reward for killing the top pkers.

7day leaderboard that is and especially killstreaks.

If someone has a 10+ killstreak and you kill that person, give significant artifacts/pkh/bh points and for each kill extra they have on their streak increase the reward. But not so much that it can be easily boosted but I think starting at a 10 streak is fair.

The person with the streak loses his leaderboard and the rewards he kept gaining from that, so that loss will even out the extra items for the kill.
Last edited by The underdog on Fri Feb 23, 2018 12:52 am, edited 1 time in total.
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Iron adam
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Re: Bounty Hunter rework

Post by Iron adam » Fri Feb 23, 2018 12:52 am

Mike wrote:Thank you for all the feedback - I've started on reworking the Bounty Hunter mechanics and rewards, along with fixing the timers (I actually didn't know there were still that many bugs with those timers...)

I think it's best to release the reworked Bounty Hunter before the diary. I had considered releasing reworked BH and diaries at the same time, but I think it's better to get some feedback from the rework before implementing it into the diary, to make sure we have all (or at least most) of the points nailed down.

Keep the discussion going!
Thank you so much Mike
The underdog wrote:What I'd like to see maybe is a reward for killing the top pkers.

7day leaderboard that is and especially killstreaks.

If someone has a 10+ killstreak and you kill that person, give significant artifacts/pkh/bh points and for each kill extra they have on their streak increase the reward. But not so much that it can be easily boosted but I think starting at a 10 streak is fair.

The person with the streak loses his leaderboard and the rewards he kept gaining from that, so that loss will even out the extra items for the kill.
That is a really good idea. Drop rate of the artifacts could even scale with your targets streak. Could also add a similar multiplier for pkps and bh points on death.
This is something that rewards players for taking on tough opponents and can't be boosted.

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