Where do I ever say 'construction is useless' ? Where do you get all that stuff from?Ruler wrote:Sorry I'm really clueless now because you are practically saying 'construction is useless, costs more effort and is expensive, but agility is also useless so lets make it more useful!'. I get your point but your reasoning is just off in my opinion...
For me it doesn't make sense you can get bonus exp in a skill by doing another skill. I would prefer to see a skill point system, which is immediately a good moment to revamp points and alter shops (divide pkhonor points in skiller points and pk points). Although this might be way too hard to change at this point (what to do with all the pkp people have...?)
I just made a statement where I say that going for 2b is considered as a huge achievement and therefore worth training? how is that calling a skill useless? That's new..
Agility has 0 extra features besides the infinite run.
And I am pretty triggered everytime I see things like (your suggestion as example now): "Make skiller points and change shops to skilling content and move the old pk points to PK related stuff and done")
Sounds Like music in your ears right? But excuse me If I am wrong but I have never saw a thread where they explain how they exactly want to change it or how the shops should look like, all skills give points or just a limited amount ? and everything else that comes with it.
All good and well but if no one brings a concrete idea to the developers how are we supposed to make it? Sure we can figure it out ourselves but that would take time, time where we could actually code things..
some brief examples:
Obtainable through every skill? seems nice, No one states how tho. What can I make up from this?Empty bag wrote:
I think in this case your right, either it should be obtainable through all the skills or every skill needs it’s own outfit imo.
A somehow better suggestion but still not complete :
Getting 200m xp should give you a full set, just a piece ?Adamthalion wrote:Will buying each set require currency specific to each skill? I feel like you should have to do the skill for a certain amount of time before being obtaining the outfit. You should have to do around 200m worth of experience in each respective skill before getting the outfit.
What about skills that don't have a skilling set, do you can use that 'xp' on other skills? what if the player already has 2b xp and can't gain xp anymore, does he have to reset his xp in order to get it?
I like getting skilling points or whatever it should call, but if no one brings up a well rounded suggestion I am afraid we can't implement it..