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Mike
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31 July 2017

Post by Mike » Mon Jul 31, 2017 6:39 pm

Punishment rework:
  • Reasons for everything: every kind of punishment - ban, mute, yellmute and jail - will now have a reason attached to it, which can be checked by the player (through ::checkreason). When trying to talk in public chat or yelling while (yell)muted, you will also immediately be shown the duration & reason for your (yell)mute
  • Temporary (ip)bans, (ip)mutes and (ip)yellmutes: all punishments can now be temporary, even on the level of your IP. As of now, most punishments handed out by staff will also be temporary (except when items need to be confiscated, such as accounts with botted or duped items on them) and will not have to be appealed. In most cases, you'll simply need to sit out the punishment. Appeals will only be accepted in the cases of permanent punishments, if a staff member made a mistake or new evidence comes up in favor of the punished player
  • Ban reason & duration on login: when trying to log in on an (ip)banned account, you will now clearly see the duration and reason for the ban in the login message

In other news:
  • PJ timers have been slightly changed: as of now, you will be considered "in combat" for 4.2 seconds (7 game ticks) after the last time you were attacked, rather than 3.6 seconds (6 game ticks). The timer in Edgeville (up to level 6 wilderness) has also been increased to 7.8 seconds (13 game ticks) instead of 3.6 seconds, making it harder for other players to interrupt a fight or "steal" someone's opponent, while also allowing for a few seconds immunity to pick up loot after a fight. This particular change to Edgeville PK'ing was meant to have been added a long time ago, but was never in effect due to a typo in the code. Please note that these timers can be further adjusted in accordance with community feedback
  • Wearing a Serpentine Helm (or Magma or Tanzanite Helm) now has a chance to apply venom when you damage an NPC (rather than when you get hit). The helm can also no longer be used to envenom other players.
    This mechanic was changed on OSRS on 25 May, so we have now also changed ours to be more like OSRS. The one difference with OSRS is that our Serpentine Helm can apply venom when dealing melee, ranged or magic damage, instead of just melee damage.
    The general rule is that we go with OSRS their combat mechanics, but we always welcome feedback and suggestions for improvements or custom additions befitting an RSPS
  • Fixed a bug that would prevent Ironman Mode players from being able to retrieve lost items when they die at the Corporeal Beast or three of the boss chambers in the GWD (Armadyl, Bandos & Zamorak). Note that this bug only happened if you also logged out between dying and retrieving your items
  • A Fountain of Heroes has been added on Premium Island
  • Opening a clue casket now shows a reward interface!
    Image

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Mike
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10 August 2017

Post by Mike » Thu Aug 10, 2017 3:23 pm

Several of our less rewarding NPC's have had their drops buffed through extra item drops, bigger stacks of coin drops and an overall increase in droprates (affecting mostly non-rare items)! Please see the list below for the affected NPC's. A few of the more notable changes are also listed here.

NPC's that have become more profitable:
  • King Black Dragon - is now one of the most rewarding NPC's in the game, at least as much so as the Chaos Elemental
  • Venenatis - droprates have been lowered, but its hitpoints have been reduced to 255 (from 765), making it the most profitable wilderness NPC after KBD and the Chaos Elemental
  • WildyWyrm - added several item & coin drops
  • Tormented Demon - buffed a lot, also slightly increased rates on Dragon Claws & Dragon Platebody pieces
  • Kree'arra & its minions - also slightly increased rates on Armadyl hilt, godsword shards and Armadyl armour, as this room was by far the least profitable in GWD
  • Mithril dragon - mostly extra noted dragon bones. Also applies to Bronze, Iron & Steel Dragons
  • Nomad - somewhat buffed, but not enough to be a very profitable PVM activity. I also haven't taken the value of the treasure key into account yet, so we'll re-evaluate this one later
  • Frost Dragon
  • Ice Strykewyrm
  • Giant Mole
For a detailed overview of all NPC drops, please to refer to our NPC drop list!


The following should now apply:
  • NPC's in the wilderness are amongst the most profitable, especially the King Black Dragon and Chaos Elemental. Venenatis comes third place
  • Nex is - on average - the most profitable NPC in the game, as it is one of the hardest to beat and requires quest completion. It is a tiny bit higher than the KBD and Chaos Ele
  • After Nex, the Corporeal Beast and Frost Dragons are the best non-wilderness NPC's available to premium members
  • Further down we have Ice Strykewyrms, Tormented Demons & Barrelchests as the most profitable non-wilderness NPC's to donators
  • Next comes the Kraken, as it can only be killed while on a slayer task. Unlike many of the other listed NPC's, the Kraken's drops actually remained untouched
  • Then you have the four God Wars Dungeon rooms, as they are some of the harder ones and require killcount to enter. Each of the four rooms is now almost equal profit-wise
  • There's also the Elves on Crash Island, for which you need some progress in the Pest Invasion quest. Quite decent, even though the bows and shields are mostly alched
  • The Kalphite Queen and Dagannoth Kings are some of the more interesting F2P NPC's outside the God Wars Dungeon after completion of some Wise Old Man Achievements - especially if you complete all achievements
  • Without any quests or achievements, the Kalphite Queen, Dagannoth Kings, Thermonuclear Smoke Devil and Giant Mole should be about the same
  • Last among the better earners are the dragons, especially the Mithril Dragons (then Steel, Iron, Bronze, Black etc.). The most notable improvement to most dragons is an increased amount of noted dragon bones
Sadly, I cannot say much about Barrows or Glacors, as I have not yet obtained any kill logs for these.


Who gets the loot for an NPC kill
As of now, the person who dealt the most damage to an NPC is no longer guaranteed its loot. Anyone who deals any damage to an NPC now has a chance at getting the loot for that kill. However, the one player who dealt most damage gets a bonus chance (equal to 50% of their damage) and will still get the loot most of the time.
This change will allow newer players to get at least a few drops when competing with others who have better gear, while still allowing those with the best gear to get most of the loot.

A few examples to illustrate:
NPC X has 50 hitpoints. Player A did 10 damage, player B did 40 damage. B did most damage, so gets counted as 40 + 40/2 = 60
A has 10/(10 + 60) = 10/70 = 14% chance to get the loot
B has 60/(10 + 60) = 60/70 = 86% chance to get the loot

NPC Y has 100 hitpoints. Player A did 20 damage, B did 40, C also did 40. In the case of a draw, either B or C is chosen at random as 'player with most damage'. The chosen one will then have his damage counted as 40 + 40/2 = 60
A has 20/(20 + 40 + 60) = 20/120 = 17% chance
B or C has 40/(20 + 40 + 60) = 40/120 = 33% chance
C or B has 60/(20 + 40 + 60) = 60/120 = 50% chance
Overall, A has 17% chance, while B and C both have 41.5% chance to get the loot


In further news:
  • The droprates of General Graardor, the Corporeal Beast and the Thermonuclear Smoke Devil have been slightly increased (but not nearly as much as the ones listed above)
  • Fixed the bug that would make you stop following another player when eating or switching gear
  • You can no longer use the tele block spell inside the KBD cave, to stop the cave from being a death trap. Tele block still works near the ladder and everywhere else in the wilderness
  • There is now a second lever in the KBD cave on the North wall, which takes you to the ladder with the spiders just like the South lever. Using the lever at the ladder will randomly teleport you to either the North or South side of the cave
  • The chance to get a Clue Scroll drop from the King Black Dragon or Venenatis has been increased
  • Fixed a typo in the code that caused the Bandos Kiteshield to not reduce any damage from Nex at all (the deflect effect did always work). Keep in mind that deflect will not deal any damage to Nex while she's under a protective spell, this is intended
  • Fixed a bug that prevented players from receiving a Hard or Elite clue scroll on PK kills (during a PK'ing weekend or if they are ranked #1 or #2 on the leaderboards) if they had an Easy or Medium scroll in their bank
  • Fixed a bug that allowed players to despawn Glacytes by logging out, they will now properly respawn as soon as any damage is dealt to the Glacor
  • The droprates of the Kalphite Queen have been lowered
  • The droprates of the Elves on Crash Island have been slightly lowered
  • The droprates of Commander Zilyana & its minions have been slightly lowered, including rare items, as this room was by far the most profitable
  • The amount of Slayer Points you get for killing Bork has been increased by 50% (8 points for a regular kill, 150 points for your first Bork kill of the day)
  • The Tormented Demons will now regularly switch their prayer, based on the type of damage they have received the most
  • Incorrect ring and helmet drops have been removed from the Dagannoth Kings, so each king now only drops the ring(s) or helm(s) that represent their combat type. This also means the Dagannoth kings have become slightly less profitable
  • The droprates on the set pieces from the Barrows Chest have been lowered, while the rates and amounts on other items in the chest have been increased. Tooth/loop half of a key, dragon med helm, chaos runes and up to 20M coins have also been added, so the rewards are somewhat more like OSRS
  • The rewards interface for clue caskets has been added to the Barrows Chest! The icon isn't entirely accurate, but we simply don't have the interface in our client of the actual Barrows Chest
  • A really minor change to Barrows has been made, as you now spawn in the tunnel's ladder room. The room is fixed (not chosen at random), all doors are open and there are no monsters in the tunnels yet, but we will gradually add the use of the tunnels in later updates, to make it a little more challenging but also more profitable (still need those kill logs, though)
  • The Dharok's axe animation for the Smash attack style has been fixed, along with the combat interface, so it now shows the options of an axe rather than those of a sword
  • The accuracy and max hit of the keris against kalphites (and the Kalphite Queen) have been slightly lowered
  • Honor players can no longer use enchanted bolt special attacks against NPC's when outside the morph world
  • Honor players can no longer block NPC's outside the morph world - the NPC's will walk through them as if they weren't there
  • Ice Strykewyrms, Tormented Demons and the Barrelchests are now immune to both poison and venom
  • Fixed the jail command for staff. As a player, you can now also use '::checkreason' (without arguments) to see all your current punishments, including the reason for a jail if you are currently jailed
  • Using a command with the wrong parameters will now display the correct usage

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Mike
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11 August 2017

Post by Mike » Fri Aug 11, 2017 7:37 pm

  • Fixed a bug that would sometimes prevent players from receiving loot from an NPC, especially when an Honor dealt damage to it (caused by yesterday's update)
  • Most NPC's that drop Chaos Runes now also drop Fire Runes (3x as many as chaos runes)
  • Buffed the drops of the following NPC's:
    > Commander Zilyana: more coin & supply drops, slightly higher Armadyl Crossbow droprates, added super prayer potion drops
    > Kree'Arra: more coin & supply drops, added super prayer potion drops
    > Kalphite Queen: more coin & supply drops, yet slightly lower drops on enchanted & dagon'hai items
    > Chaos Elemental: more coin & supply drops
    > Barrelchest: more coin & supply drops
    > Dagannoth Prime, Rex & Supreme: significantly increased droprates on all rings & helmets to compensate for removing the ring/helm drops that didn't belong (see yesterday's update)

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Mike
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12 August 2017

Post by Mike » Sat Aug 12, 2017 2:10 pm

  • As of now, you will only have a chance at getting loot from a NPC if you dealt at least 50% of the damage of the highest damage dealing player. This way, players can no longer steal loot due to the 10 August update
  • Fixed a bug that would cause your character to run up to an enemy if you eat/switch while ranging or maging. Unlike OSRS, you will keep following your target after eating/switching, but you will not attack them until you re-click
  • Most Teak planks have been replaced by Oak planks in the NPC drops
  • The droprates on coins and non-rare items from Glacors, Barrelchest, Commander Zilyana, Kree'Arra, Flight Kilisa, Wingman Skree and Flockleader Geerin have been increased
  • The droprate on the Armadyl hilt has been slightly increased
  • The stacks of runes, coins and bolt racks from the Barrows Chest have been increased (you can now get up to 400 Bolt Racks, 50M coins, 4K Chaos/Death/Blood runes or up to 12K Fire runes from one chest)

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Mike
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26 August 2017

Post by Mike » Sat Aug 26, 2017 4:37 pm

All instanced boss rooms now remain active for 5 minutes after a player has left the room or logged out. This means you can now leave a room to resupply and you'll have 5 minutes to return to the room before it resets. This change was also necessary to stop Ironman Mode players from instantly resetting GWD boss rooms during a PVM event by leaving through the altar after killing the main boss.

Other bugfixes
  • Fixed the bug that caused General Graardor to stop respawning during the Bandos event (same for other GWD bosses)
  • Fixed the one Black Warlock at ::skilling sometimes flying over the fence
  • The 'Summoning' teleport in the Skilling teleports (in your spellbook) has been replaced with a Werewolf Agility Course teleport, since we'll probably never add summoning anyway
  • Improved the teleport to the Kalphite Queen and Dagannoth Kings for Ironman Mode players, they now have the proper teleport animation and delay, so it no longer instantly teleports
  • Fixed the bug that would make players end up in the Saradomin room when logging out while in the Armadyl, Bandos or Zamorak room in GWD
  • Fixed two bugs with the 'Monsters' teleport interface in your spellbook. It now properly resets your spellbook when you walk around. Opening another interface will also no longer stop the buttons from working
  • Fixed the ::youtube and ::facebook commands to point to our new official Facebook and Youtube pages
  • Added the ::discord command which takes you to our Discord page
  • You now get a confirmation screen when transferring an Honor status, so you can double-check the name you entered
  • Staff only: updated the commands page on the wiki regarding temporary punishment commands
  • Fixed a few more minor behind the scenes bugs

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Mike
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27 August 2017

Post by Mike » Sun Aug 27, 2017 11:10 pm

  • Fixed instanced boss rooms not properly respawning for Ironman Mode players after leaving one for 5+ minutes
  • The maximum hit of the Ruby bolt special attack against NPC's is now capped at 100 instead of 120 (in OSRS, the damage is also capped at 100)
  • Fixed a small mistake in the calculation of the maximum ranged hit when wearing full void knight equipment (should hit slightly higher now)
  • Fixed accounts not getting automatically unbanned after a temporary ban expires

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Mike
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28 August 2017

Post by Mike » Tue Aug 29, 2017 12:34 am

Imbued & coloured slayer helmets have been added to the game!
Image
  • The regular Slayer Helmet now only gives up to +15% damage and accuracy bonus to melee (depending on your slayer streak), so it no longer offers a ranged or magic bonus
  • The Slayer Helmet (i) costs 1 regular Slayer Helmet and 700 Slayer Points and gives up to +15% damage and accuracy bonus to melee, ranged and magic (as our old Slayer Helmet used to give), along with +10 magic defence bonus (instead of -1), +3 magic attack bonus (instead of -6) and +3 ranged attack bonus (instead of -2), so it works just like OSRS and has the same stats. The Slayer Helmet (i) cannot be traded and turns into a regular Slayer Helmet + (90 - 300) Slayer Points when lost on death. You can disassemble it to reclaim 600 Slayer Points and the regular Helmet
  • Recolouring a Slayer Helmet costs 1 regular Slayer Helmet, a stuffed head of KBD, Abyssal Demons or KQ and 2500 Slayer Points (3200 Slayer Points for the imbued version). You can disassemble it to reclaim 2400 Slayer Points (or 3100 Slayer Points for the imbued version), the uncoloured, unimbued Helmet and the head. The coloured versions are purely cosmetic and offer no extra bonuses. They are also untradeable and turn into a regular Slayer Helmet + (360 - 1200) Slayer Points when lost on death (or 480 - 1600 Slayer Points when losing the imbued version)
Extra bonus: PK'ers can now gain Slayer Points by killing PVM'er that are risking an imbued or coloured Slayer Helmet!


A few more bugfixes
  • Fixed attackable NPC's spawning in a Player-Owned House while in building mode
  • Fixed permanent bans not getting lifted when a staff member uses the unban command. This bug was introduced yesterday with the bugfix for temporary punishments - sometimes fixing a bug introduces a new one. At least these are taken care of now
  • Fixed a bug that allowed players to transfer several items from Zulrah (such as the Serpentine Helmet, Toxic Blowpipe or Trident of The Swamp) from a regular account to an Ironman account by killing it in the wilderness
  • Ironman Mode players can now - just like regular players - claim PkHonor Points, Pest Control Points or Slayer Points from certain items when they die in PVM

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3 September 2017

Post by Mike » Sun Sep 03, 2017 6:12 pm

The Divine Spirit Shield's effect now acts as an Elysian Spirit Shield in PvP (both in the wilderness & outside), having a 70% chance to reduce 25% damage at no prayer point cost. The Divine Spirit Shield effect in PvM remains unchanged (always 20% damage reduction and 15% of the damage is removed from your prayer points)
Note that the Divine Spirit shield effect now works in the Duel Arena when prayer is disabled, as it no longer uses prayer points in PvP.

When you are frozen (or bound, snared or entangled) in PvP and the caster of the spell runs more than 10 squares away from you, you will now be immediately unfrozen. This mechanic is something we had for a long time in the server, until players complained about it "not being correct". However, thanks to Adamthalion's research in OSRS, we can now definitively conclude that this particular mechanic is in fact supposed to be there.
After being unfrozen, you will be immune against freeze for another 7 game ticks (4.2 seconds). This was already the case when someone gets unfrozen by simply waiting it out, but I'm not 100% positive if this immunity also applies if you get unfrozen because the caster runs away - something that might be worth looking into further.


Bugfixes and improvements related to the Dragonfire Shield's special attack:
  • Now delays your next attack
  • No longer hits instantly
  • Proper dragonfire projectile
  • Better graphical effects
  • Can now be operated out of combat, the special attack will be activated as soon as you click a player or NPC to attack it
  • Can now trigger vengeance, recoil or deflect prayer on hit
  • Now grants some magic and hitpoints XP in both PvM and PvP (in OSRS, you get magic, defence and hitpoints XP in PvM, but only defence XP in PvP)
  • Slightly increased damage on dragonfire (from DFS, dragon bolts and dragons):
    8 - 25 instead of 8 - 24 without protection
    4 - 12 instead of 5 - 10 when one of these is used: protect from magic, antifire potion or anti-dragon shield
    2 - 6 instead of 0 - 5 when a DFS is equipped or two of these are used: protect from magic, antifire potion or anti-dragon shield
For your information, the following 3 setups provide complete immunity from dragonfire:
  • Anti-dragon shield + antifire potion + protect from magic
  • Dragonfire Shield + antifire potion
  • Dragonfire Shield + protect from magic
Changes to Korasi's Sword:
  • In PvP (both in the wilderness & outside), the special attack damage is now 35% - 135% of your maximum melee hit instead of 50% - 150% (unchanged in PvM)
  • The special attack now shows a graphical effect on hit
  • Fixed a bug where players always received 30% bonus accuracy against Pest Control NPC's, regardless of their equipment (this bonus was meant to only apply to Korasi's Sword)
  • Korasi's Sword now has +30% bonus accuracy and +15% bonus max hit against Pest Control NPC's (Pests, Portals and the Superportal)
  • The defence level of the Superportal in the Pest Invasion quest has been slightly increased and spinners will heal it more, in order to balance out the above max hit buff
Changes to ranged attacks:
  • Accuracy on ranged attacks against both players and NPC's has been increased
  • The Amulet of Ranging now offers +15 ranged attack bonus (instead of +14), along with +15 magic defence bonus and +15 ranged defence bonus
  • The Amulet of Ranging no longer offers a bonus to your Maximum Hit in PvP (it still offers +15% bonus max hit in PvM)
  • The bonus damage of the Dark Bow's special attack has been increased to what it was in the past: +50% bonus damage when using dragon or God arrows (instead of +30%), +30% bonus damage when using other arrows (instead of +20% )
  • The Hand Cannon's special attack now offers +50% bonus damage and +50% bonus accuracy (instead of 0 bonus damage and +25% bonus accuracy). It does not explode, unless the community chooses otherwise
  • The Morrigan's Javelin & Throwing Axe special attacks now offer +20% bonus accuracy and max hit
  • Fixed the Karil's Coif stats: -1 magic attack and +7 ranged attack bonus (instead of -3 magic attack and +3 ranged attack)
Other improvements and bugfixes:
  • You can now use the Rapid attack style with the Toxic Blowpipe while having a Completionist Cape (Chaos) equipped
  • Accuracy on magic attacks against NPC's has been increased
  • Fixed Dharok's Helm stats: -3 magic attack and -1 ranged attack bonus (instead of 0 magic attack and 0 ranged attack)
  • Fixed Dharok's axe stats: -4 stab attack bonus (instead of 0 stab attack)
  • Fixed Ahrim's Staff stats: +5 slash defence and +2 crush defence bonus (instead of +2 slash defence and +5 crush defence)
  • Fixed a bug where getting frozen by an NPC (like Nex) didn't work properly as you would immediately get unfrozen again
  • The PJ timer on Glacor has been increased to 30 seconds (from 5 seconds), making it much harder for other players to steal
  • Players can no longer fletch while in the private room - since you cannot gain XP there (one of our anti-bot measures), every now and then a player would accidentally make a stack of 100K bolts in the private room without gaining any XP, so you can no longer do this

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Mike
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8 September 2017

Post by Mike » Fri Sep 08, 2017 3:31 pm

Custom Function hotkeys have been added!
Image

The usage of the interface is relatively simple - click the button next to an icon and press a key on your keyboard to assign a new shortcut!
Supports: All F keys (F1 - F12), Escape, Insert, Home, End, Page Up, Page Down and the Pause/Break button.
Note that it is possible to assign the Escape key to any tab while also having it close your current interface (or erase your current chat text). In that case, pressing Escape will switch you to the assigned tab only if there are no open interfaces and you are not typing anything.


Other updates and bugfixes
  • The maximum range of magic attacks has been increased to 10 squares (instead of 8). The maximum range of all our ranged weapons have also been adjusted to what they are in OSRS (OSRS wiki on max range). The Hand Cannon, Zaryte bow and God bows all have a max range of 10 squares (on accurate, rapid and longrange), the chaotic crossbow has a max range of 8 (10 on longrange) just like the Armadyl crossbow
  • When eating, potting or equipping items during combat, you will now complete your current move action but stop attacking or following your opponent. This way, our following should now work exactly the same as in OSRS. If there are still bugs or things that don't seem right, please let us know
  • You can now drop items from your inventory with a single click by holding down the 'Shift' key. You can disable this option in your settings (wrench) tab
  • Fixed the 'Loading - please delete cache' error that some players were experiencing with their client on launch, especially in macOS
  • Fixed a bug that allowed players to apply venom with the Trident of the Swamp by casting any spell with it. Now it will only apply venom when using the built-in spell (which cannot be used against players in the wilderness)
  • Added the ::screenshots command (or ::sss) which will open your screenshot directory in explorer
  • Added the ::720p command, which will set your client size to 1280 x 720 pixels in resizeable mode. This is mostly useful for people making Youtube video's, because then you can film in proper 720p without having stretched or blurry footage. Note: the 1280 x 720 pixels are the size of the game canvas, so this does not include the client's borders (you usually don't want to include borders in a video anyway)
  • Added the ::pvmleaders command which will show the names (and drops/kills/damage) of the top 10 participants in the current PvM event
  • The revenant clue scroll will now only point toward revenants that are not already in combat
  • The arrow in the revenant clue scroll will now update itself every 10 seconds, rather having to constantly close and re-click it to find a new target
  • The Hand Cannon now shows a proper projectile on attack
  • Tormented Demons are now only given as an Elite slayer task, no longer as a Hard slayer task
  • The wilderness has been moved 1 square to the North, meaning there are now 2 squares of safe space behind the ditch (just like OSRS). The wilderness levels have also been adjusted by 3 squares, so they are now 100% correct
  • Added support for a single button mouse in the settings (wrench) tab
  • Fixed a bug where having your account banned would result in a "your IP is banned" message on login
  • Fixed a bug where the 'Chat effects' button in the settings tab would always show as grey, even if chat effects were enabled
  • The Kalphite Queen now drops stacks or iron ore, coal and gold ore
  • All Black Demons now drop the items as listed in our drop list (Black Demons did not drop anything before, this is now fixed)

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Mike
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20 September 2017

Post by Mike » Wed Sep 20, 2017 3:28 pm

  • Hand Cannons and Dragon Defenders can now be equipped without completing any achievements. They can also be freely traded, but the Dagannoth Kings and Kalphite Queen will only drop them if you have completed enough Wise Old Man achievements
  • All blood spells now heal exactly 25% of the damage dealt in PvM instead of a random amount (so now it's the same as in PvP)
  • In the Zombie minigame, blood spells and Soul Split (from Ancient Curses, Whip of Souls, Salve Amulet (e) or Death) now heal for a random amount between 0% and 20% of the damage
  • The Zombie Minigame has once again had its rewards buffed:
    - Losing a game of any type now always results in 7M x wave coins and 8 x wave PkHonor Points. For example, dying after 10 waves will grant 70M coins and 80 PkHonor Points
    - Winning the Campaign game (12 waves for the quest) now grants 100M coins and 120 PkHonor Points (instead of 60M coins and 120 PKP)
    - Winning the Survival game (20 waves) now grants 250M coins and 300 PkHonor Points (instead of 100M coins and 200 PKP)
    - Winning the Deathmatch game (30 waves) now grants 350M coins and 400 PkHonor Points (instead of 175M coins and 350 PKP)
  • TzTok-Jad is now assigned as an elite slayer task, giving 250 slayer points and a reasonable amount of Slayer XP on kill. You will need to kill it either once or twice to complete the task, after which you will receive 1 million bonus slayer XP
  • The cost to reset a slayer task while keeping your slayer streak is now capped at 1,000 Slayer points
  • You now need an agility level of 60 in order to do the Werewolf Agility Course (instead of 50)
  • Revenants can now be blocked as a slayer task
  • Attaching a sigil to a spirit shield now grants smithing XP (20K for Spectral, 30K for Arcane, 40K for Elysian and 50K for Divine)
  • Wearing Brawling Gloves while rubbing a Slayer XP Lamp now correctly grants +30% bonus slayer XP
  • The rewards for winning a Fight Pits game have been increased: you now receive 2x as many PkHonor Points and 2.5x as many Tokkul
  • Fixed a bug where all toys (made at the workbench in a Player-Owned House) were tradeable
  • You can no longer stake the following items (as they are often used to scam players in duels): ruby ring, ghost skull & brown apron
  • The chance to randomly obtain an uncut gem while mining has been lowered
  • Fixed a minor bug in the Slayer Master dialogue when they explain the skill to you
  • Added a skillcape shop salesman at ::shops in Edgeville
  • Fixed the defensive stats of Infinity Gloves: +5 magic defence bonus instead of +5 slash defence bonus
  • Fixed Black Elegant Shirt & Legs requiring a defence level to wear
  • The Soul & Blood rifts in the Abyss now bring you to the appropriate Soul & Blood altars on Zeah
  • Max & Completionist Capes will now be unequipped if you take off a Premium status (as Premium status is a requirement for Max Cape)
  • Teleporting away will now always immediately unfreeze you if you were frozen by an NPC
  • Bloodvelds no longer have a glitchy attack animation

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