As of now, you will only have a chance at getting loot from a NPC if you dealt at least 50% of the damage of the highest damage dealing player. This way, players can no longer steal loot due to the 10 August update
Fixed a bug that would cause your character to run up to an enemy if you eat/switch while ranging or maging. Unlike OSRS, you will keep following your target after eating/switching, but you will not attack them until you re-click
Most Teak planks have been replaced by Oak planks in the NPC drops
The droprates on coins and non-rare items from Glacors, Commander Zilyana, Kree'Arra, Flight Kilisa, Wingman Skree and Flockleader Geerin have been increased
The droprate on the Armadyl hilt has been slightly increased
The stacks of runes, coins and bolt racks from the Barrows Chest have been increased (you can now get up to 400 Bolt Racks, 50M coins, 4K Chaos/Death/Blood runes or up to 12K Fire runes from one chest)
Updated on 11 August 2017
Fixed a bug that would sometimes prevent players from receiving loot from an NPC, especially when an Honor dealt damage to it (caused by yesterday's update)
Most NPC's that drop Chaos Runes now also drop Fire Runes (3x as many as chaos runes)
Buffed the drops of the following NPC's:
> Commander Zilyana: more coin & supply drops, slightly higher Armadyl Crossbow droprates, added super prayer potion drops
> Kree'Arra: more coin & supply drops, added super prayer potion drops
> Kalphite Queen: more coin & supply drops, yet slightly lower drops on enchanted & dagon'hai items
> Chaos Elemental: more coin & supply drops
> Barrelchest: more coin & supply drops
> Dagannoth Prime, Rex & Supreme: significantly increased droprates on all rings & helmets to compensate for removing the ring/helm drops that didn't belong (see yesterday's update)
Adamthalion wrote:Good to see added supply drops. Does the drop list on the wiki get updated automatically with these changes?
It gets auto-updated every now and then, but not automatically right after an update. To do so, we need to manually trigger it, which I'll make sure to do in 10 minutes when the update is out
Btw, replace all yew root drops with magic root drops for every monster. Since you fixed the making of antivenom, there is no use for yew roots ingame. People are making antidote(++) for antivenoms. No one is going to make Antidote(+) anymore.
Adamthalion wrote:Btw, replace all yew root drops with magic root drops for every monster. Since you fixed the making of antivenom, there is no use for yew roots ingame. People are making antidote(++) for antivenoms. No one is going to make Antidote(+) anymore.
also oak planks should replace teak.. Almost no one used teak planks and when they do its just a few.
Adamthalion wrote:Btw, replace all yew root drops with magic root drops for every monster. Since you fixed the making of antivenom, there is no use for yew roots ingame. People are making antidote(++) for antivenoms. No one is going to make Antidote(+) anymore.
also oak planks should replace teak.. Almost no one used teak planks and when they do its just a few.
I see no problem with the yew root drops, as people can use Antidote+ as a cheaper alternative to Antidote++. Might reduce a few of the yew root drops, but they should be generally fine.
I do agree with adding Oak planks as drops. I'll make sure to do that in a future update
Strdargoba wrote:Great update Mike! Just curious as to when infinity was dropped by KQ haha. I know you meant enchanted but thanks for the updates
My mistake, they are indeed enchanted. Fixed in my post