KBD cave changes

Discuss anything and everything about PkHonor.

Do you agree with the proposed changes?

Don't allow tele block inside the KBD cave
30
19%
Allow tele block inside the cave as you always could
18
11%
Add a second lever at the other side of the cave
28
18%
Don't add a second lever
10
6%
Make the KBD non-wild
39
25%
Keep the KBD cave in the wilderness
33
21%
 
Total votes: 158

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Txpn
Honor Player
Posts: 153
Joined: Wed Aug 28, 2013 4:36 pm

Re: KBD cave changes

Post by Txpn » Tue Aug 08, 2017 10:14 pm

Mixed opinions on this personally but I agree the boss needs a drop buff so thats a great idea. I do also like the idea of the double lever, would make things more interesting thats for sure!

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Mike
Programmer
Posts: 6348
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: KBD cave changes

Post by Mike » Tue Aug 08, 2017 10:27 pm

Hello no cc wrote: t'was a joke my fam
L2humour bro

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Azu rite
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Location: Over there in that one place

Re: KBD cave changes

Post by Azu rite » Wed Aug 09, 2017 1:50 am

Should make it like rs, not in the wilderness
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Iron bubble
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Re: KBD cave changes

Post by Iron bubble » Wed Aug 09, 2017 11:52 am

Can you fix the lever first, pvmers can literally just spam the lever and take no damage and log out. It honestly so easy to abuse, the way it should be is that the hit should still count and the player should take damage instead of the hit getting cancelled when you click the lever.

Same for the stairs in Cwars.
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Roasted by King Roald...

Sir Bubbles

Iron bubble

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Tezey
Honor Player
Posts: 1679
Joined: Thu Jul 03, 2014 7:13 pm
Location: Sweden

Re: KBD cave changes

Post by Tezey » Wed Aug 09, 2017 12:35 pm

Iron bubble wrote:Can you fix the lever first, pvmers can literally just spam the lever and take no damage and log out. It honestly so easy to abuse, the way it should be is that the hit should still count and the player should take damage instead of the hit getting cancelled when you click the lever.

Same for the stairs in Cwars.
It's not that the hit is cancled. It's just not registered in time.
I'm not sure how it's "supposed" to work but this doesn't sound like a glitch to me.
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James
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Joined: Mon Dec 30, 2013 1:56 pm

Re: KBD cave changes

Post by James » Wed Aug 09, 2017 12:50 pm

Tezey wrote:
Iron bubble wrote:Can you fix the lever first, pvmers can literally just spam the lever and take no damage and log out. It honestly so easy to abuse, the way it should be is that the hit should still count and the player should take damage instead of the hit getting cancelled when you click the lever.

Same for the stairs in Cwars.
It's not that the hit is cancled. It's just not registered in time.
I'm not sure how it's "supposed" to work but this doesn't sound like a glitch to me.
The hit is cancelled. It restarts your "You are currently in combat." Count which means the hit is registered. It's not suppose to work like that therefore it is a glitch.
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Tezey
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Posts: 1679
Joined: Thu Jul 03, 2014 7:13 pm
Location: Sweden

Re: KBD cave changes

Post by Tezey » Wed Aug 09, 2017 1:20 pm

James wrote:
Tezey wrote:
Iron bubble wrote:Can you fix the lever first, pvmers can literally just spam the lever and take no damage and log out. It honestly so easy to abuse, the way it should be is that the hit should still count and the player should take damage instead of the hit getting cancelled when you click the lever.

Same for the stairs in Cwars.
It's not that the hit is cancled. It's just not registered in time.
I'm not sure how it's "supposed" to work but this doesn't sound like a glitch to me.
The hit is cancelled. It restarts your "You are currently in combat." Count which means the hit is registered. It's not suppose to work like that therefore it is a glitch.
Was this glitch "added" when we changed it so "You are currently in combat" was reset after a tab/teleport?
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James
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Re: KBD cave changes

Post by James » Wed Aug 09, 2017 1:47 pm

What?

It's always been like this.
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Tezey
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Posts: 1679
Joined: Thu Jul 03, 2014 7:13 pm
Location: Sweden

Re: KBD cave changes

Post by Tezey » Wed Aug 09, 2017 1:58 pm

James wrote:What?

It's always been like this.
Funny how this is the only thread I found on that topic.

viewtopic.php?f=81&t=52253&p=494707&hil ... er#p494707
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James
Premium Donator
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Joined: Mon Dec 30, 2013 1:56 pm

Re: KBD cave changes

Post by James » Wed Aug 09, 2017 2:03 pm

Tezey wrote:
James wrote:What?

It's always been like this.
Funny how this is the only thread I found on that topic.

viewtopic.php?f=81&t=52253&p=494707&hil ... er#p494707
Why is that funny
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