Construction development (20 August 2013)

PkHonor's work in progress and future updates will be posted here.
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B0rnt0b3pk
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Re: Construction development (19 July 2013)

Post by B0rnt0b3pk » Fri Jul 19, 2013 7:53 pm

Mike wrote:Updated my progress, also a teaser on what I've achieved already: http://imgur.com/PjbUCtb,Q1vnpDW,oLsxm3 ... ,pABAiq9#0

Screenshots of the dungeon will be added once all dungeon rooms have been added. Also, you only see the garden, parlour, skill hall and quest hall, but all other rooms (kitchen, dining room, workshop, altar, bedroom, costume room, throne room, games room, study, combat room and formal garden also work).

awsomeeee.
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Rick
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Re: Construction development (19 July 2013)

Post by Rick » Fri Jul 19, 2013 7:54 pm

Mike van die screens gaat ie wel naar boven staan. Heb jij dat ook?
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Azu rite
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Re: Construction development (19 July 2013)

Post by Azu rite » Fri Jul 19, 2013 7:55 pm

Mike wrote:Update: now also added all dungeon rooms. Check: http://imgur.com/40TYYZV,XzumGCE,492C84u,t0zoISF
Nice, but I want that battle axe
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Mike
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Re: Construction development (19 July 2013)

Post by Mike » Sat Jul 20, 2013 12:59 am

A zoo right wrote:
Mike wrote:Update: now also added all dungeon rooms. Check: http://imgur.com/40TYYZV,XzumGCE,492C84u,t0zoISF
Nice, but I want that battle axe
YOU CAN'T HAVE IT! IT'S MINE!
You can have construction though...soon

In all seriousness: all those weapons I have in my inventory were spawned to test the bug with controlled/aggressive/defensive stances with all different weapons, where the stance would sometimes change if you switch to another weapon. Haven't gotten around to that yet.

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Pls senpai
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Re: Construction development (19 July 2013)

Post by Pls senpai » Sat Jul 20, 2013 1:05 am

Ooo..

Mike, I hope you know you're still invited to my stripclub dungeon.
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Tobias
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Re: Construction development (19 July 2013)

Post by Tobias » Sat Jul 20, 2013 11:31 am

Woah, watched the screenies, looked so f'ing nice!

Same here Rick. :mrgreen:
Quidquid latine dictum sit, altum videtur

I'm gone.
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Dark poison
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Re: Construction development (19 July 2013)

Post by Dark poison » Sat Jul 20, 2013 8:59 pm

Dungeons should be donor+ or at least an extra benefit, no?

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Mike
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Re: Construction development (19 July 2013)

Post by Mike » Sun Jul 21, 2013 1:32 am

Dark poison wrote:Dungeons should be donor+ or at least an extra benefit, no?
Not a bad idea actually. I'll think about it.

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Pls senpai
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Re: Construction development (19 July 2013)

Post by Pls senpai » Sun Jul 21, 2013 1:36 am

Mike wrote:
Dark poison wrote:Dungeons should be donor+ or at least an extra benefit, no?
Not a bad idea actually. I'll think about it.

Hm.. But if you do that, are you going to make it so you have to be donator to go into someone elses dungeon in their house?
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Re: Construction development (19 July 2013)

Post by Rick » Sun Jul 21, 2013 1:48 am

Twerksumthin wrote:
Mike wrote:
Dark poison wrote:Dungeons should be donor+ or at least an extra benefit, no?
Not a bad idea actually. I'll think about it.

Hm.. But if you do that, are you going to make it so you have to be donator to go into someone elses dungeon in their house?
Don't think so...

It's an good idea to make dungeon Donator/Premium only.

But for house parties for example it shouldn't be only donator+ to "see" an dungeon.
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