Construction development (20 August 2013)

PkHonor's work in progress and future updates will be posted here.
Locked
Exp gains
Senior Member
Posts: 466
Joined: Mon Apr 29, 2013 8:27 pm

Re: Construction development (18 July 2013)

Post by Exp gains » Thu Jul 18, 2013 9:07 pm

Good job Mike! Can't wait to test it out :)

User avatar
Smdjagex
Premium Donator
Posts: 3361
Joined: Sun Apr 14, 2013 6:43 pm

Re: Construction development (17 July 2013)

Post by Smdjagex » Thu Jul 18, 2013 9:10 pm

Hamade wrote:#PROJECTPOLE2013 ^.. We do have the highest rate of girls out of other servers ! :p
New favorite hamade quote
Image
Credits to maurits for Signature
Image
Image
Image
Image

User avatar
Lightnin
Premium Donator
Posts: 187
Joined: Wed Jun 26, 2013 10:43 pm

Re: Construction development (18 July 2013)

Post by Lightnin » Fri Jul 19, 2013 12:19 am

soo hyppedd!!!!!!!!!!! :D

User avatar
Chakravartin
Wise One
Posts: 683
Joined: Wed Apr 10, 2013 4:46 am

Re: Construction development (18 July 2013)

Post by Chakravartin » Fri Jul 19, 2013 2:25 am

Can construction be released soon, common mike I know you can do it.
Dream Raise...

The pkhonor mod hunter master, that's my title and I love it.

User avatar
Mike
Programmer
Posts: 6346
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: Construction development (18 July 2013)

Post by Mike » Fri Jul 19, 2013 2:54 am

Chakravartin wrote:Can construction be released soon, common mike I know you can do it.
There's only so much code I can write each second. Keep in mind there are several thousands of lines of code to be written yet, mostly in regards to the furniture. It's not much of a technical challenge for me (apart from the noclipping), it's just a shitload of work and can't be done that quickly.

Still, I'm hoping for a first release to honors and admins within 2 weeks. No promises though. And there won't be any furniture yet.

User avatar
Chakravartin
Wise One
Posts: 683
Joined: Wed Apr 10, 2013 4:46 am

Re: Construction development (18 July 2013)

Post by Chakravartin » Fri Jul 19, 2013 3:00 am

Mike wrote:
Chakravartin wrote:Can construction be released soon, common mike I know you can do it.
There's only so much code I can write each second. Keep in mind there are several thousands of lines of code to be written yet, mostly in regards to the furniture. It's not much of a technical challenge for me (apart from the noclipping), it's just a shitload of work and can't be done that quickly.

Still, I'm hoping for a first release to honors and admins within 2 weeks. No promises though. And there won't be any furniture yet.
Mike you do whatever it takes, make sure we don't need any rollbacks upon arrival.
Dream Raise...

The pkhonor mod hunter master, that's my title and I love it.

User avatar
Mike
Programmer
Posts: 6346
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: Construction development (19 July 2013)

Post by Mike » Fri Jul 19, 2013 7:00 pm

Updated my progress, also a teaser on what I've achieved already: http://imgur.com/PjbUCtb,Q1vnpDW,oLsxm3 ... ,pABAiq9#0

Screenshots of the dungeon will be added once all dungeon rooms have been added. Also, you only see the garden, parlour, skill hall and quest hall, but all other rooms (kitchen, dining room, workshop, altar, bedroom, costume room, throne room, games room, study, combat room and formal garden also work).

Slayer taski
Known Venturer
Posts: 108
Joined: Thu Jul 18, 2013 4:17 pm

Re: Construction development (19 July 2013)

Post by Slayer taski » Fri Jul 19, 2013 7:05 pm

sweet

User avatar
Azu rite
Premium Donator
Posts: 17604
Joined: Wed Apr 10, 2013 1:42 am
Location: Over there in that one place

Re: Construction development (19 July 2013)

Post by Azu rite » Fri Jul 19, 2013 7:30 pm

Mike wrote:Updated my progress, also a teaser on what I've achieved already: http://imgur.com/PjbUCtb,Q1vnpDW,oLsxm3 ... ,pABAiq9#0

Screenshots of the dungeon will be added once all dungeon rooms have been added. Also, you only see the garden, parlour, skill hall and quest hall, but all other rooms (kitchen, dining room, workshop, altar, bedroom, costume room, throne room, games room, study, combat room and formal garden also work).
Nice battle axe, can I have it?
Image

User avatar
Mike
Programmer
Posts: 6346
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: Construction development (19 July 2013)

Post by Mike » Fri Jul 19, 2013 7:51 pm

Update: now also added all dungeon rooms. Check: http://imgur.com/40TYYZV,XzumGCE,492C84u,t0zoISF

Locked